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    • 2. 发明授权
    • Roll-down arcade game
    • 下车街机游戏
    • US5667217A
    • 1997-09-16
    • US520695
    • 1995-08-29
    • Matthew F. KellyBryan M. KellyPhillip YeeKevin A. Heyes
    • Matthew F. KellyBryan M. KellyPhillip YeeKevin A. Heyes
    • A63F7/00G07F17/32G07F17/38
    • G07F17/32A63F7/0005G07F17/3297A63F2250/13
    • An arcade game including an inclined playing surface and a coin directing mechanism. A coin hopper forces multiple coins through the coin directing mechanism and onto the playing surface for each activation of a button by the player. The player can direct the multiple coins in a desired direction down the playing surface using the directing mechanism. The coins roll toward one or more targets on the playing surface, and a game score is adjusted based on the targets that receive the coins. Indicators for the targets can highlight specific targets and goals during game play. A progressive bonus score can also be added to the game score when a progressive goal is achieved by the player. After the game is over, a tilting mechanism tilts the playing surface to clear the playing surface of coins that have not rolled into apertures and are resting on the playing surface.
    • 包括倾斜游戏表面和硬币导向机构的街机游戏。 硬币料斗通过硬币引导机构强制多个硬币,并且通过玩家每次激活按钮来强制播放表面。 玩家可以使用引导机构将多个硬币沿所需方向引导到玩游戏表面。 硬币朝向演奏表面上的一个或多个目标滚动,并且基于接收硬币的目标来调整游戏得分。 目标指标可以突显游戏过程中的具体目标和目标。 当玩家实现进步的目标时,也可以将渐进奖金分数添加到游戏得分中。 游戏结束后,倾斜机构倾斜播放表面以清除尚未滚动到孔中并在播放表面上的硬币的游戏表面。
    • 8. 发明授权
    • Arcade game
    • 街机游戏
    • US07775870B2
    • 2010-08-17
    • US10719911
    • 2003-11-21
    • Bryan M. KellyNorman B. PetermeierMatthew F. KellyJ. Richard Oltmann
    • Bryan M. KellyNorman B. PetermeierMatthew F. KellyJ. Richard Oltmann
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3258
    • An arcade game including a progressive bonus server connected to a plurality of individual game units. The progressive bonus server receives score contributions from each game unit to increase a progressive score. When players achieve a predetermined task on a game unit, they receive a non-monetary award based on the progressive score. Each game unit connected to the progressive bonus server may take the form of an arcade-type game with a rotating wheel on which to base scoring. A playing piece is directed down a playing surface towards a target end, and the wheel is rotated according to the target that was hit by the playing piece. The position of the wheel when it stops rotating affects the score. A non-monetary award based on the score is dispensed to the player when the game is completed.
    • 一种街机游戏,包括连接到多个单独游戏单元的渐进奖励服务器。 渐进奖金服务器从每个游戏单元接收得分贡献以增加渐进分数。 当玩家在游戏单元上实现预定任务时,他们会根据渐进分数获得非货币奖励。 连接到渐进式红利服务器的每个游戏单元可以采用具有旋转轮的街机式游戏的形式,基于得分。 一个演奏板被向下朝向一个目标端向下游动,并且该车轮根据被该玩具击中的目标而旋转。 车轮停止转动时的位置影响得分。 当游戏完成时,基于得分的非货币奖励被分配给玩家。
    • 10. 发明申请
    • Gaming system having game difficulty controller
    • US20080227525A1
    • 2008-09-18
    • US11982138
    • 2007-10-31
    • Bryan M. KellyMatthew F. KellyJohn G. KroeckelJohn E. LinkNorman B. Petermeler
    • Bryan M. KellyMatthew F. KellyJohn G. KroeckelJohn E. LinkNorman B. Petermeler
    • A63F9/24
    • A63F3/081G06Q20/04G07F17/32G07F17/3244G07F17/3248G07F17/3258G07F17/3262G07F17/3276
    • The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.