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    • 4. 发明申请
    • MOUNTING ASSEMBLIES FOR A GAMING DEVICE AND ASSOCIATED METHODS
    • 用于游戏设备的安装组件及相关方法
    • US20140206457A1
    • 2014-07-24
    • US13748998
    • 2013-01-24
    • IGT
    • Mindy V. EUSTAQUIOPatrick J. NOHRJohn L. BEADELLBradley A. HEMERICK
    • A63F13/08A47B96/06
    • A47B96/06A47B2220/0036G07F17/32G07F17/3216Y10T29/49778
    • A mounting bracket includes a substantially planar panel defining a first edge, a second edge opposite the first edge, a first surface, and a second surface opposite the first surface. The substantially planar panel defines a tapered slot open at the first edge, extending from the first edge toward the second edge, and terminating in a slot apex opposite the first edge. A bracket receptor includes an annular projection and a shaft extending from the annular projection. The annular projection extends beyond one or more sides of the shaft. The shaft of the bracket receptor is selectively positioned within the slot apex of the mounting bracket such that the annular projection of the bracket receptor is positioned adjacent the first surface of the substantially planar panel and the shaft of the bracket receptor extends beyond the second surface of the substantially planar panel.
    • 安装支架包括限定第一边缘,与第一边缘相对的第二边缘,第一表面和与第一表面相对的第二表面的基本上平面的面板。 基本上平面的面板限定了在第一边缘处开口的锥形槽,从第一边缘朝向第二边缘延伸,并且终止于与第一边缘相对的槽顶端。 支架接收器包括环形突起和从环形突起延伸的轴。 环形突起延伸超过轴的一侧或多侧。 支架接收器的轴选择性地定位在安装支架的狭槽顶点内,使得支架接收器的环形突起定位在基本上平面的面板的第一表面附近,并且支架接收器的轴延伸超过第二表面 基本上平面的面板。
    • 5. 发明授权
    • Multi-platform gaming systems and methods
    • 多平台游戏系统和方法
    • US08758136B2
    • 2014-06-24
    • US13846762
    • 2013-03-18
    • MQ Gaming, LLC
    • Rick A. BriggsDenise Chapman Weston
    • A63F13/08A63F13/12
    • A63F13/213A63F9/183A63F9/24A63F13/00A63F13/08A63F13/12A63F13/23A63F13/235A63F13/25A63F13/655A63F13/77A63F13/79A63F13/95A63F2009/2401A63F2009/245A63F2009/2489A63F2011/0097G07F17/32G07F17/3223G07F17/3239
    • A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
    • 多媒体交互式播放系统具有位于各种播放环境或播放媒体中的多个播放元素。 播放元素与参与者的表演,进度,角色属性等的共同记录相关联。参与者在播放元素中的表现决定了参与者可以进行的播放元素以及播放元素的播放参数,其中播放元素 参与者目前参与。 播放元素因此被互连以定义参与者沿着该序列或路径网络前进。 通过游戏元素的推进,参与者进行一个情节,故事,主题等,对于给定的游戏元素的成功完成具有重要意义。 还适用于系统中使用的各种播放元件,可由系统执行的剧情或主题的示例以及可用于跟踪播放中的播放参与者的发送/接收射频网络 中央。
    • 7. 发明申请
    • THREE-DIMENSIONAL AUDITORIUM WAGERING SYSTEM
    • 三维审计系统
    • US20140094246A1
    • 2014-04-03
    • US13631195
    • 2012-09-28
    • Joze Pececnik
    • Joze Pececnik
    • A63F13/00A63F13/12A63F13/08
    • G07F17/3211G07F17/3272
    • A gaming system provides a wagering venue for multiple wagering positions. A processor executes code to simulate a physical random gaming event outcome using a random number generator. Memory stores three-dimensional video displayable image data of a device for the physical random gaming event outcome. A three-dimensional video display system has a three-dimensional image display field. At least two player input terminals and seating for the player input terminals within the at least 30 degree field of view. The processor i) identifies a wager from a specific player input terminal, ii) initiates generation of an event outcome in a random event outcome game, iii) generates an event outcome simulating a physical random event generating outcome; iv) selects image data from the memory of a three-dimensional event outcome in which the generated simulated physical random event outcome is shown; v) displays the selected image data; and resolves the wager based upon the generated event outcome.
    • 游戏系统为多个投注位置提供投注场所。 处理器执行代码以使用随机数发生器来模拟物理随机游戏事件结果。 存储器存储用于物理随机游戏事件结果的设备的三维视频可显示图像数据。 三维视频显示系统具有三维图像显示领域。 在至少30度视野内至少有两个播放器输入端子和用于播放器输入端子的座位。 处理器i)识别来自特定玩家输入终端的赌注,ii)在随机事件结果游戏中启动事件结果的产生,iii)生成模拟物理随机事件生成结果的事件结果; iv)从显示生成的模拟物理随机事件结果的三维事件结果的存储器中选择图像数据; v)显示所选择的图像数据; 并根据生成的事件结果来解决投注。
    • 8. 发明申请
    • Gaming Machine Having Enhanced Emotive Lighting Feature
    • 增强情感照明功能的游戏机
    • US20140087887A1
    • 2014-03-27
    • US13627560
    • 2012-09-26
    • WMS GAMING INC.
    • Christopher W. Chudek
    • A63F13/08
    • G07F17/3202
    • A gaming machine includes a light source concealed within a cabinet frame, a light pipe, and a contoured reflective surface. The light pipe has a distal end adjacent to the light source and a proximal end along the cabinet frame and directly viewable from the player position. The light pipe directs the initial light from the distal end to the proximal end such that (a) some initial light exits the proximal end as direct light viewable from the player position and (b) some initial light exits a pipe section, extending between the distal end and the proximal end, as washed light. The contoured reflective surface is adjacent to the proximal end along the cabinet frame, and is configured to receive the washed light from the pipe section and to reflect at least some of the washed light as indirect light viewable from the player position.
    • 游戏机包括隐藏在橱柜框架内的光源,光管和轮廓反射表面。 光管具有与光源相邻的远端和沿着机柜框架的近端,并且可以从播放器位置直接观看。 光管将初始光从远端引导到近端,使得(a)一些初始光作为从玩家位置可见的直接光线离开近端,并且(b)一些初始光离开管段,在 远端和近端,作为洗涤的光。 轮廓反射表面与机架框架的近端相邻,并且被构造成从管道部分接收洗涤的光并将至少一些被洗涤的光作为可从播放器位置观看的间接光反射。