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    • 5. 发明申请
    • Gaming system having progressive tournaments & weighting
    • US20090005158A9
    • 2009-01-01
    • US11982157
    • 2007-10-31
    • Bryan M. KellyMatthew F. KellyJohn G. KroeckelJohn E. LinkNorman B. Petermeier
    • Bryan M. KellyMatthew F. KellyJohn G. KroeckelJohn E. LinkNorman B. Petermeier
    • A63F9/24
    • G07F17/32A63F3/081G06Q20/04G07F17/3225G07F17/323G07F17/3239G07F17/3244G07F17/3248G07F17/3253G07F17/3262G07F17/3272G07F17/3276G07F17/3297G07F17/34
    • The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.
    • 6. 发明申请
    • Wireless gaming network
    • US20090005146A9
    • 2009-01-01
    • US11982236
    • 2007-10-31
    • Bryan M. KellyMatthew F. KellyJohn G. KroeckelJohn E. LinkNorman B. Petermeier
    • Bryan M. KellyMatthew F. KellyJohn G. KroeckelJohn E. LinkNorman B. Petermeier
    • A63F9/24
    • G07F17/32A63F3/081G06Q20/04G07F17/3225G07F17/323G07F17/3239G07F17/3244G07F17/3248G07F17/3253G07F17/3262G07F17/3272G07F17/3276G07F17/3297G07F17/34
    • The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.
    • 9. 发明授权
    • Skill based prize games for wide area networks
    • 基于技能的广域网游戏
    • US6007426A
    • 1999-12-28
    • US40654
    • 1998-03-17
    • Matthew F. KellyBryan M. KellyNorman B. PetermeierJohn G. KroeckelJohn E. Link
    • Matthew F. KellyBryan M. KellyNorman B. PetermeierJohn G. KroeckelJohn E. Link
    • A63F3/08G06Q20/04G07F17/32A63F9/24
    • G07F17/3244A63F3/081G06Q20/04G07F17/32G07F17/3248G07F17/3262
    • The present invention provides a prize redemption system for use with one or more game apparatuses. The prize redemption system includes a server in communication with the game apparatuses to form a wide area network that may include the Internet. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.
    • 本发明提供一种用于一个或多个游戏装置的奖品兑换系统。 奖品兑换系统包括与游戏装置通信的服务器,以形成可以包括因特网的广域网。 在游戏装置上提供游戏,以便玩家兑换货币输入,并且奖励积分根据游戏结果记入玩家。 然后,游戏装置显示奖品选择菜单,该菜单包括一个或多个奖品,玩家可以在玩家的奖励积分中选择具有奖金的奖品。 玩家被分配一个可以为所选奖品兑换的特定奖牌。 游戏机还可以提供由多个玩家贡献的锦标赛奖励的特定奖杯和锦标赛。 操作员可以调整系统的奖品和支付百分比,以实现游戏装置所期望的获利。 奖励输入被输入到描述多个可用奖品的奖表中,并且还描述了指示运营商希望根据奖品的价值向游戏装置的玩家提供所需的支付金额的支付信息。 考虑到游戏装置所期望的获利能力,奖品信息如奖品费用和具体的获奖比率由系统自动确定。