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    • 1. 发明授权
    • Gearshift for a vehicle simulator having a solenoid for imposing a
resistance force
    • 用于具有用于施加阻力的螺线管的车辆模拟器的换档
    • US5197003A
    • 1993-03-23
    • US865782
    • 1992-04-07
    • Rick L. MoncriefMax L. BehenskyErik J. DurfyJacques D. Aknin
    • Rick L. MoncriefMax L. BehenskyErik J. DurfyJacques D. Aknin
    • F16H61/24G09B9/04
    • F16H61/18F16H61/24G09B9/04F16H2061/241F16H2061/242
    • An apparatus for creating a realistic feel for a simulated gearshift includes a simulated gearshift for a simulated transmission in a simulated vehicle and has a gearshift lever and a simulated shift pattern for simulating the look and movements through an actual shift pattern of an actual gearshift in a actual vehicle. A pivoting mechanical coupling couples the gearshift lever to a housing for allowing the gearshift lever to pivot about at least two axes. A solenoid is coupled to the pivoting mechanism and has a control signal input for receiving a control signal that controls the amount of force applied to the pivoting mechanism to cause resistance to movement by the shift lever along at least one of the axes. A control computer generates to apply an amount of force to the pivoting mechanical coupling which simulates the actual forces which would be felt by said operator in making the corresponding movement of the gearshift in an actual vehicle.
    • 用于产生模拟换档的真实感觉的装置包括用于模拟车辆中的模拟变速器的模拟变速箱,并且具有变速杆和模拟换档模式,用于通过实际变速箱的实际变速模式来模拟外观和运动 实车。 枢转机械联接将换档杆联接到壳体,以允许变速杆围绕至少两个轴线枢转。 螺线管联接到枢转机构,并且具有控制信号输入,用于接收控制信号,该控制信号控制施加到枢转机构的力的大小,以使变速杆沿着至少一个轴线的运动阻力。 控制计算机产生用于向枢转机械联接器施加一定量的力,其模拟所述操作者在实际车辆中进行换档的相应运动时将感觉到的实际力。
    • 2. 发明授权
    • Driving simulator with moving painted dashboard
    • 驾驶模拟器与移动绘图仪表板
    • US5005148A
    • 1991-04-02
    • US296553
    • 1989-01-12
    • Max L. BehenskyRick L. MoncriefJed MargolinStephanie J. Mott
    • Max L. BehenskyRick L. MoncriefJed MargolinStephanie J. Mott
    • G09B9/05
    • G09B9/05
    • A driving simulator for a video game is disclosed. It includes an apparatus and method for moving the visual display of the dashboard relative to the visual display of the outside scene by horizontal scrolling when the car is being turned. A model processor calculates an acceleration vector acting on the drivers head based upon conditions affecting the vehicle such as acceleration during turns. This acceleration vector is scaled and converted to an integer from floating point. The integer value is then digitally low pass filtered to eliminate the graininess of the discrete nature of the process. Finally two routines are called which use the integer data to calculate where the dash, mirror and cab sidepost are to be displayed in the scene of the simulated environment displayed to the driver. Another routine is then called to load the appropriate data into the hardware which performs the scrolling.
    • 公开了一种用于视频游戏的驾驶模拟器。 它包括一种用于当汽车正在转动时通过水平滚动来相对于外部场景的视觉显示来移动仪表板的视觉显示的装置和方法。 模型处理器基于影响车辆的条件(如转弯时的加速度)来计算作用在驾驶员头部上的加速度矢量。 该加速度矢量被缩放并从浮点转换为整数。 然后对整数值进行数字低通滤波,以消除过程离散性质的粒度。 最后,调用两个使用整数数据的例程来计算在显示给驱动程序的模拟环境的场景中显示破折号,镜像和cab侧面的位置。 然后调用另一个例程将适当的数据加载到执行滚动的硬件中。
    • 3. 发明授权
    • Gearshift for a vehicle simulator using computer controlled realistic
real world forces
    • 变速箱用于使用计算机控制的逼真现实世界力量的车辆模拟器
    • US4949119A
    • 1990-08-14
    • US296552
    • 1989-01-12
    • Rick L. MoncriefErik J. DurfeyJacques D. Aknin
    • Rick L. MoncriefErik J. DurfeyJacques D. Aknin
    • G09B9/05G09B9/28
    • G09B9/28G09B9/05
    • An apparatus for creating a realistic feel for a simulated gearshift, comprising a simulated gearshift for a simulated transmission in a simulated vehicle and having a gearshift lever and a simulated shift pattern for simulating the look and movements through an actual shift pattern of an actual gearshift in a vehicle. A pivoting mechanism allows the gearshift lever to pivot about at least two axes. An electrically operable clutch receives a control signal controlling the amount of force applied to the pivoting mechanism to cause resistance to movement by said shift lever along at one of the axes. A positional sensor array generates a signal from which the position of the shift lever in the simulated gearshift pattern may be ascertained. A strain gauge coupled to the gearshift lever senses the degree of strain in the gearshift lever and generates a signal telling whether an operator is pulling or pushing on the gearshift lever and in what direction. A control computer is coupled to the strain gauge and controls the operation of the clutch to provide a realistic feel.
    • 一种用于创建模拟换档的逼真感觉的装置,包括用于模拟车辆中的模拟变速器的模拟变速箱,并具有变速杆和模拟换档模式,用于通过实际变速箱的实际换档模式来模拟外观和运动 一辆车。 枢转机构允许变速杆围绕至少两个轴线枢转。 电动可操作的离合器接收控制信号,该控制信号控制施加到枢转机构的力的大小,以引起所述变速杆沿其中一个轴线移动的阻力。 位置传感器阵列产生可以确定变速杆在模拟换档模式中的位置的信号。 耦合到换档杆的应变计感测换档杆中的应变程度,并产生一个信号,指示操作者是拉动还是推动换挡杆以及在哪个方向上。 控制计算机耦合到应变计并控制离合器的操作以提供逼真的感觉。
    • 4. 发明授权
    • System and method for producing motion
    • 用于产生运动的系统和方法
    • US6131500A
    • 2000-10-17
    • US985939
    • 1997-12-05
    • Rick L. Moncrief
    • Rick L. Moncrief
    • F15B9/09F15B11/042F15B11/044
    • F15B11/006F15B11/042F15B11/044F15B9/09F15B2211/20523F15B2211/30575F15B2211/3111F15B2211/3144F15B2211/31576F15B2211/327F15B2211/6336F15B2211/6346F15B2211/6656F15B2211/7052F15B2211/7053F15B2211/7107F15B2211/7135F15B2211/765F15B2211/77
    • This disclosure is directed to novel systems and methods for producing motion in response to a drive signal where the motion has a smooth translational reversal. The system accepts a command position signal and compares the command position signal to the actual position of a linear actuator to develop a position error that is then conditioned to produce a pair of valve drive signals that command series connected proportional valves that supply the linear actuator from a common connection of the valves with fluid flow and pressure to adjust the position of the linear actuator so as to reduce the position error by imparting motion to the linear actuator, thus imparting motion to a load. The conditioning of the valve drive signals includes the processing of the position error and the application of a quiescent drive signal to develop or nearly develop a quiescent fluid flow through the series connected valves. The quiescent drive signal can be automatically or manually developed. If gravitational force or other forces sufficient to return fluid from the translational driver, only one pair of proportional valves are needed. If the translational driver must be driven in both directions then two pairs of proportional valves are needed and are connected such that each set can produce motion in opposition directions. The system may be embodied as a driving simulation motion apparatus for entertainment or training purposes.
    • 本公开涉及用于响应于运动具有平滑平移反转的驱动信号产生运动的新颖系统和方法。 该系统接受命令位置信号,并将命令位置信号与线性致动器的实际位置进行比较,以产生位置误差,然后调整位置误差以产生一对阀驱动信号,其命令串联连接的比例阀, 阀门具有流体流动和压力的共同连接,以调节线性致动器的位置,以便通过向线性致动器施加运动来减小位置误差,从而赋予负载运动。 阀驱动信号的调节包括位置误差的处理和静态驱动信号的应用,以开发或几乎开发通过串联连接的阀的静态流体流。 静态驱动信号可以自动或手动开发。 如果重力或其他足以从平移驱动器返回流体的力,则只需要一对比例阀。 如果平移驾驶员必须在两个方向上行驶,那么需要两对比例阀,并将其连接成使得每组可以产生相反方向的运动。 该系统可以被实现为用于娱乐或训练目的的驾驶模拟运动装置。
    • 5. 发明授权
    • Modular display simulator and method
    • 模块化显示模拟器和方法
    • US5275565A
    • 1994-01-04
    • US22783
    • 1993-02-23
    • Rick L. Moncrief
    • Rick L. Moncrief
    • G09B9/02A63F13/00A63F13/06A63F13/08G06T17/40G09B9/05G09B9/06G09B9/30G09B9/34H04N7/18G09B19/16
    • G09B9/302A63F13/08A63F13/26A63F13/803G09B9/05G09B9/34A63F2300/8017
    • A vehicle simulator has three video monitors which display three respective windows, i.e., sectors, of a simulated space. Each of the monitors is held in a respective housing, and each housing is mounted on the simulator. Also, a respective video controller is associated with each monitor, and each controller is mounted on the housing of the associated monitor.One of the controllers is a master controller which calculates a reference position representative of the position of the simulated vehicle in a simulated space, based upon user-generated control signals. A signal representing the reference position is transmitted from the master controller to the two slave controllers. Based upon the reference position, each of the controllers generates a video display of a predetermined sector of the simulated space and causes its associated monitor to present the predetermined sector. The sectors that are displayed on the monitors which are associated with the slave controllers are offset by a predetermined angular amount from the sector displayed by the monitor of the master controller, so that the sector displayed by each monitors is congruent with the physical position of its respective monitor. The predetermined sector calculated by each slave controller can be relatively easily changed by appropriately changing the value of the angular offset which is established for the controller.
    • 车辆模拟器具有三个视频监视器,其显示模拟空间的三个相应窗口,即扇区。 每个监视器被保持在相应的壳体中,并且每个壳体安装在模拟器上。 此外,相应的视频控制器与每个监视器相关联,并且每个控制器安装在相关监视器的外壳上。 其中一个控制器是一个主控制器,它基于用户产生的控制信号,在模拟空间中计算代表模拟车辆位置的参考位置。 表示基准位置的信号从主控制器发送到两个从属控制器。 基于参考位置,每个控制器产生模拟空间的预定扇区的视频显示,并使其相关联的监视器呈现预定扇区。 与从属控制器相关联的监视器上显示的扇区被从主控制器的监视器所显示的扇区偏移预定的角度量,使得由每个监视器显示的扇区与其控制器的物理位置一致 各自的监视器。 通过适当地改变为控制器建立的角度偏移的值,可以相对容易地改变由每个从控制器计算出的预定扇区。
    • 6. 发明授权
    • Rear entry booth and seat for a sit-down video game
    • 后置视频游戏的入场亭和座位
    • US4960117A
    • 1990-10-02
    • US297478
    • 1989-01-13
    • Rick L. MoncriefErik J. Durfey
    • Rick L. MoncriefErik J. Durfey
    • A63F13/06G09B9/05
    • A63F13/90A63F13/06G09B9/05A63F2300/1062A63F2300/8017
    • A floor-standing video game player enclosure booth is disclosed. The enclosure booth is characterized by being a rear entry booth--that is, the player enters from the end of the booth facing the booth's front wall. The booth additionally includes a player seat. The seat is positioned within the enclosure booth so that, when occupied by a player who is looking directly forward toward the front wall, that player's horizontal field of view is interrupted on at least about 180.degree. by the front and side walls of the enclosure. In this configuration, the front and side walls substantially eliminate distractions and permit the player to focus his energies and attention on the game. The open rear permits substantial numbers of spectators to participate in the game without distracting the player. In preferred embodiments, the player seat is movable, closer to and further from the front wall, so as to give a plurality of game-playing positions adapted for larger and smaller game players. Means for accomplishing this seat movement are disclosed.
    • 披露了一个落地的视频游戏机包围展位。 封闭式展位的特征在于是一个后入口展位,即玩家从展台末端朝向展厅的前墙进入。 展位还包括一个玩家席位。 座椅位于封闭空间内,使得当被正面向前看的玩家占据时,该玩家的水平视野通过外壳的前壁和侧壁中断至少大约180度。 在这种配置中,前壁和侧壁基本上消除了分心,并允许玩家将他的精力和注意力集中在游戏上。 开放的后方允许相当数量的观众参与游戏,而不会分散玩家的注意力。 在优选实施例中,演奏者座椅是可移动的,更靠近和远离前壁,以便给予适合于较大和较小的游戏玩家的多个游戏位置。 揭示了实现这种座椅运动的方法。