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    • 1. 发明申请
    • VIRTUAL MOVABLE MECHANICAL DISPLAY DEVICE
    • 虚拟可移动机械显示装置
    • US20070149281A1
    • 2007-06-28
    • US11683296
    • 2007-03-07
    • Chris GaddaRandy HedrickHarold Mattice
    • Chris GaddaRandy HedrickHarold Mattice
    • G06F19/00
    • G07F17/32G07F17/3211
    • Various techniques are disclosed for displaying content on a movable display device. According to specific embodiments, content to be projected onto a first surface portion of the movable display device may be identified. At least one operation may be performed to determine movement characteristics associated with the movable display device during a first time period when the movable display device is moving. At least one operation may be performed to coordinate a first portion of the content to be projected with movement of the movable display device in a manner such that, when the first portion of content is projected onto the movable display device, the projected content is coordinated with movement of the movable display device. The first portion of content may then be projected onto the first surface portion of the movable display device during the first time period.
    • 公开了用于在可移动显示装置上显示内容的各种技术。 根据具体实施例,可以识别要投影到可移动显示装置的第一表面部分上的内容。 在可移动显示装置移动的第一时间段期间,可以执行至少一个操作以确定与可移动显示装置相关联的运动特性。 可以执行至少一个操作,以便以可移动显示装置的移动的方式来协调要投影的内容的第一部分,使得当第一部分内容被投影到可移动显示装置上时,投影内容被协调 随着可移动显示装置的移动。 然后可以在第一时间段内将内容的第一部分投影到可移动显示装置的第一表面部分上。
    • 4. 发明申请
    • Gesture controlled casino gaming system
    • 手势控制赌场游戏系统
    • US20070259717A1
    • 2007-11-08
    • US11825481
    • 2007-07-06
    • Harold MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • Harold MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • A63F9/24
    • G07F17/3206A63F3/00157A63F9/00G06F3/017G06F3/0346G07F17/32G07F17/3209G07F17/3218
    • Various techniques are disclosed for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a handheld device operable to communicate with a gaming controller. In one embodiment, the handheld device may include a gesture input interface device operable to detect movements gestures associated with one or more persons. The gaming system may further include a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device, and operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to control a wager-based game played at the gaming system; automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; identify at least one action to be initiated in response to the gesture interpretation; and initiate the at least one action. In at least one embodiment, information relating to the gesture and/or information relating to the gesture interpretation may be recorded as part of the game history associated with the game session.
    • 公开了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以与游戏控制器通信的手持设备。 在一个实施例中,手持设备可以包括手势输入接口设备,其可操作以检测与一个或多个人相关联的移动手势。 游戏系统还可以包括手势解释组件,其可操作以识别由手势输入接口设备检测到的所选择的运动或手势,并且可操作以产生与所选择的运动或手势的解释相关的手势解释信息。 在至少一个实施例中,游戏系统可操作以控制在游戏系统中玩的基于赌注的游戏; 在游戏系统中自动检测参与游戏会话的玩家的手势; 相对于一组标准解释手势; 识别至少一个响应于手势解释而启动的动作; 并启动至少一个动作。 在至少一个实施例中,与姿态解释相关的手势和/或信息有关的信息可被记录为与游戏会话相关联的游戏历史的一部分。
    • 7. 发明申请
    • Control of wager-based game using gesture recognition
    • 使用手势识别控制基于赌注的游戏
    • US20070259716A1
    • 2007-11-08
    • US11825477
    • 2007-07-06
    • Harold MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • Harold MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • G06F17/00
    • G06F3/017A63F13/211A63F13/2145A63F13/428A63F2300/1006A63F2300/1087G06F3/013G06F3/0346G06F3/0488G07F17/32G07F17/3209G07F17/3218G10L17/00
    • Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. In at least one embodiment, the system may include a handheld device which is operable to perform one or more of the functions relating to gesture recognition and/or interpretation.
    • 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在至少一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释有关的手势解释信息。 在至少一个实施例中,游戏系统可操作以由参与游戏系统的游戏会话的玩家自动检测手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。 在至少一个实施例中,系统可以包括可操作以执行与手势识别和/或解释相关的一个或多个功能的手持设备。
    • 10. 发明申请
    • APPARATUS FOR USE WITH INTERACTIVE TABLE GAMES AND METHODS OF USE
    • 用于交互式表格游戏的游戏和使用方法
    • US20090124383A1
    • 2009-05-14
    • US11938031
    • 2007-11-09
    • Chris GaddaChan GriswoldHarold MatticeJames StockdaleRichard Wilder
    • Chris GaddaChan GriswoldHarold MatticeJames StockdaleRichard Wilder
    • A63F9/24
    • G07F17/32G07F17/322
    • Methods and apparatus for use with an interactive gaming table. In one aspect, an administration tool is provided for use with an interactive gaming table. The interactive gaming table includes a playing surface for displaying a game, a signal source, and a signal collector. The administration tool includes a primary identifying indicia that uniquely identifies the tool to the gaming table by reflecting a signal emitted by the signal source such that the signal reflected by the primary identifying indicia is received and analyzed by the signal collector. The administration tool also includes a secondary identifying indicia that is recognized by the gaming table by reflecting the signal emitted by the signal source such that the signal reflected by the secondary identifying indicia is received and analyzed by the signal collector, wherein a present state of the displayed game is changed based on a player's action taken with the tool.
    • 用于交互式游戏桌的方法和装置。 在一个方面,提供了一种与交互式游戏桌一起使用的管理工具。 交互式游戏桌包括用于显示游戏的游戏表面,信号源和信号收集器。 管理工具包括主要识别标记,其通过反映由信号源发射的信号来唯一地识别到游戏桌的工具,使得由主要识别标记反射的信号被信号收集器接收和分析。 管理工具还包括通过反映由信号源发射的信号由游戏桌识别的次级识别标记,使得由辅助识别标记反射的信号被信号收集器接收和分析,其中, 显示的游戏根据玩家采用该工具的动作而改变。