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    • 3. 发明申请
    • Modular gaming machine and security system
    • 模块化游戏机和安全系统
    • US20070155512A1
    • 2007-07-05
    • US11644148
    • 2006-12-21
    • William WellsChauncey GriswoldRicky LewChristian GaddaRichard WilderHarold Mattice
    • William WellsChauncey GriswoldRicky LewChristian GaddaRichard WilderHarold Mattice
    • A63F9/24
    • G07F17/32
    • A modularized gaming machine operable to receive wagers on a play of a game of chance is described. The modularized gaming machine may include a base gaming module that can operate independently or can be coupled to additional gaming modules. In one embodiment, the base gaming module may include a security monitoring system operable to determine a security configuration including error conditions that depends on features of gaming modules coupled to the base gaming module. In another embodiment, the security monitoring system may be operable to monitor a fixed security configuration that is independent of the configuration of the modularized gaming machine. The fixed security configuration may anticipate input from security devices that are unconnected in a particular configuration of the modularized gaming machine. In these instances, a signal mechanism may provide information to the security monitoring system to ensure a non-error condition for unconnected security devices.
    • 描述了可操作以在偶然游戏的游戏中接收赌注的模块化游戏机。 模块化游戏机可以包括可独立操作或可以耦合到附加游戏模块的基本游戏模块。 在一个实施例中,基本游戏模块可以包括可操作以确定安全配置的安全监控系统,该安全配置包括依赖于耦合到基本游戏模块的游戏模块的特征的错误状况。 在另一个实施例中,安全监控系统可操作以监视独立于模块化游戏机的配置的固定安全配置。 固定的安全配置可以预期在模块化游戏机的特定配置中未连接的安全设备的输入。 在这些情况下,信号机制可以向安全监控系统提供信息,以确保未连接的安全设备的无错误状况。
    • 4. 发明申请
    • Display panel for a gaming apparatus
    • 游戏机显示面板
    • US20050060051A1
    • 2005-03-17
    • US10662566
    • 2003-09-15
    • Harold MatticeChauncey GriswoldRichard WilderChristian Gadda
    • Harold MatticeChauncey GriswoldRichard WilderChristian Gadda
    • G07F17/32G06F19/00
    • G07F17/32G07F17/3202G07F17/3211G07F17/3216
    • A gaming apparatus may include a housing, a display unit, a value input device, a controller operatively coupled to the display unit and the value input device. The housing may include a first opening, a second opening and one or more light sources positioned around the second opening. The controller may be operatively coupled to the light sources. The display unit may be positioned relative to the housing so that a first portion of the display unit is visible through the first opening and the second portion of the display unit is visible through the second opening. The controller may comprise a processor and a memory, and may be programmed to cause the display unit to generate a first display on the first portion of the display unit, to cause the display unit to generate a second display on the second portion of the display unit, to cause the light sources to emit light when the second display is generated, and to determine a value payout associated with an outcome of the game.
    • 游戏装置可以包括壳体,显示单元,值输入装置,可操作地耦合到显示单元的控制器和值输入装置。 壳体可以包括第一开口,第二开口和围绕第二开口定位的一个或多个光源。 控制器可以可操作地耦合到光源。 显示单元可以相对于壳体定位,使得显示单元的第一部分通过第一开口可见,并且通过第二开口可见显示单元的第二部分。 控制器可以包括处理器和存储器,并且可以被编程为使显示单元在显示单元的第一部分上产生第一显示,以使得显示单元在显示器的第二部分上产生第二显示 单元,以在产生第二显示时使光源发光,并且确定与游戏结果相关联的值支付。
    • 5. 发明申请
    • Three-dimensional autostereoscopic image display for a gaming apparatus
    • 用于游戏设备的三维自动立体图像显示器
    • US20050059487A1
    • 2005-03-17
    • US10661983
    • 2003-09-12
    • Richard WilderHarold MatticeChauncey Griswold
    • Richard WilderHarold MatticeChauncey Griswold
    • G02B27/22G07F17/32H04N13/00A63F13/00
    • G07F17/3211G02B27/2214G02B27/225G07F17/3202H04N13/305
    • A gaming apparatus may include a display unit capable of displaying three-dimensional images, a value input device, and a controller operatively coupled to the display unit and the value input device. The display unit may include a display screen which may have a plurality of display pixels and a lenticular screen coupled with the display screen. The controller may comprise a processor and a memory, and may be programmed to cause the display unit to generate a game display, to receive image data relating to a combination of a plurality of perspective views of an image, said plurality of perspective views being interlaced to form said image, to cause the display unit to generate a three-dimensional display from the image data, and to determine a value payout associated with an outcome of a game. The three-dimensional display may include a first perspective view of the image when the image is viewed from a first angle and a second perspective view of the image when the image is viewed from a second angle, the first and second perspective views being displayed simultaneously.
    • 游戏装置可以包括能够显示三维图像的显示单元,值输入装置和可操作地耦合到显示单元和值输入装置的控制器。 显示单元可以包括可以具有多个显示像素的显示屏和与显示屏耦合的透镜屏。 控制器可以包括处理器和存储器,并且可以被编程为使得显示单元产生游戏显示,以接收与图像的多个透视图的组合相关的图像数据,所述多个透视图被隔行扫描 以形成所述图像,以使显示单元从图像数据生成三维显示,并且确定与游戏结果相关联的值支付。 三维显示器可以包括当从第一角度观看图像时的图像的第一透视图,以及当从第二角度观看图像时图像的第二透视图,第一和第二透视图被同时显示 。
    • 8. 发明申请
    • Method and apparatus for controlling multiple games with one or more processors
    • 用于利用一个或多个处理器控制多个游戏的方法和装置
    • US20050049048A1
    • 2005-03-03
    • US10651843
    • 2003-08-29
    • Richard WilderChauncey GriswoldHarold Mattice
    • Richard WilderChauncey GriswoldHarold Mattice
    • A63F9/24G07F17/32
    • G07F17/3223G07F17/32
    • A method and apparatus for providing two or more wagering events or gaming opportunities at two or more different locations to two or more different players at the same time or concurrently though multi-tasking or other shared processing arrangement of a shared control module or processor. In one embodiment a control module is configured with a processor, memory, and one or more interfaces configured to communicate with two or more game terminals. The two or more game terminals may be located remote from the control module or in close proximity. The game terminals may be configured with a display and player interfaces to receive input from a player. In one embodiment one or more video adapters are located with the control module or the game terminal. As an advantage over the prior art, controlling and enabling two or more game terminals with a shared control module or a shared processor reduces costs and the required space on a per game or per terminal basis.
    • 一种用于在两个或多个不同位置向两个或多个不同玩家同时或者同时通过共享控制模块或处理器的多任务或其他共享处理装置提供两个或多个投注事件或游戏机会的方法和装置。 在一个实施例中,控制模块配置有处理器,存储器和被配置为与两个或更多个游戏终端通信的一个或多个接口。 两个或多个游戏终端可以位于远离控制模块或紧邻的位置。 游戏终端可以配置有显示器和播放器接口以从播放器接收输入。 在一个实施例中,一个或多个视频适配器与控制模块或游戏终端一起定位。 作为与现有技术相比的优点,使用共享控制模块或共享处理器来控制和启用两个或更多个游戏终端降低了每个游戏或每个终端的成本和所需的空间。
    • 10. 发明申请
    • Secured verification of configuration data for field programmable gate array devices
    • 安全验证现场可编程门阵列器件的配置数据
    • US20050014559A1
    • 2005-01-20
    • US10621873
    • 2003-07-16
    • Harold MatticeRichard WilderChauncey Griswold
    • Harold MatticeRichard WilderChauncey Griswold
    • A63F13/00G06F1/00G06F9/445G06F12/14G06F17/00G06F21/00G07F5/00G07F17/32
    • G07F17/32G06F21/64G06F21/76G06F2221/2109G07F17/3241
    • A method and apparatus for providing automated and secured verification of configuration data for a volatile progrannmable electronic device, such as an FPGA, is disclosed. A configurator including at least one memory unit, such as a ROM or EEPROM, contains a configuration file, which file is transferred to the volatile programmable electronic device or FPGA on demand. Data from the configuration file is compared with data from a separate custodial file, which custodial file is substantially identical to the configuration file and resides in a location separate from the memory unit or units that store the actual configuration file. In some instances the comparison is made before any actual loading of the configuration file into the FPGA occurs, whereby loading is prohibited if no match is confirmed, while in other instances the FPGA is configured using the configuration file and is then shut down if no match is later confirmed.
    • 公开了一种用于为诸如FPGA的易失性可预测的电子设备提供用于配置数据的自动化和安全验证的方法和装置。 包括至少一个存储器单元(诸如ROM或EEPROM)的配置器包含配置文件,该文件根据需要传送到易失性可编程电子设备或FPGA。 将来自配置文件的数据与来自单独保管文件的数据进行比较,该保管文件与配置文件基本相同,并且驻留在与存储单元或存储实际配置文件的单元分开的位置。 在某些情况下,在将配置文件实际加载到FPGA之前进行比较,从而如果不确定匹配,则禁止加载,而在其他情况下,使用配置文件配置FPGA,然后如果不匹配则关闭 后来确认。