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    • 4. 发明申请
    • Method and apparatus for controlling multiple games with one or more processors
    • 用于利用一个或多个处理器控制多个游戏的方法和装置
    • US20050049048A1
    • 2005-03-03
    • US10651843
    • 2003-08-29
    • Richard WilderChauncey GriswoldHarold Mattice
    • Richard WilderChauncey GriswoldHarold Mattice
    • A63F9/24G07F17/32
    • G07F17/3223G07F17/32
    • A method and apparatus for providing two or more wagering events or gaming opportunities at two or more different locations to two or more different players at the same time or concurrently though multi-tasking or other shared processing arrangement of a shared control module or processor. In one embodiment a control module is configured with a processor, memory, and one or more interfaces configured to communicate with two or more game terminals. The two or more game terminals may be located remote from the control module or in close proximity. The game terminals may be configured with a display and player interfaces to receive input from a player. In one embodiment one or more video adapters are located with the control module or the game terminal. As an advantage over the prior art, controlling and enabling two or more game terminals with a shared control module or a shared processor reduces costs and the required space on a per game or per terminal basis.
    • 一种用于在两个或多个不同位置向两个或多个不同玩家同时或者同时通过共享控制模块或处理器的多任务或其他共享处理装置提供两个或多个投注事件或游戏机会的方法和装置。 在一个实施例中,控制模块配置有处理器,存储器和被配置为与两个或更多个游戏终端通信的一个或多个接口。 两个或多个游戏终端可以位于远离控制模块或紧邻的位置。 游戏终端可以配置有显示器和播放器接口以从播放器接收输入。 在一个实施例中,一个或多个视频适配器与控制模块或游戏终端一起定位。 作为与现有技术相比的优点,使用共享控制模块或共享处理器来控制和启用两个或更多个游戏终端降低了每个游戏或每个终端的成本和所需的空间。
    • 5. 发明申请
    • MULTIPLE-STATE DISPLAY FOR A GAMING APPARATUS
    • 用于游戏设备的多状态显示
    • US20080020816A1
    • 2008-01-24
    • US11829917
    • 2007-07-29
    • Chauncey GriswoldHarold MatticeRichard Wilder
    • Chauncey GriswoldHarold MatticeRichard Wilder
    • A63F9/24
    • G07F17/3211G07F17/3216G07F17/34
    • A gaming apparatus may include a display system, a value input device and a controller operatively coupled to the display system and value input device. The display system may include a first display unit, a second video display unit disposed in front of the first display unit and a light valve disposed between the first and second display units. The second display unit may include an opening. The controller may include a processor and a memory operatively coupled to the processor. The controller may be programmed to cause the display system to generate a game display on the first display unit, cause the light valve to become substantially transparent so that the first display unit is visible through the opening, cause the display system to generate a video display on the second display unit, and determine a value payout associated with an outcome of the game.
    • 游戏装置可以包括显示系统,值输入装置和可操作地耦合到显示系统和值输入装置的控制器。 显示系统可以包括第一显示单元,设置在第一显示单元前面的第二视频显示单元和设置在第一和第二显示单元之间的光阀。 第二显示单元可以包括开口。 控制器可以包括处理器和可操作地耦合到处理器的存储器。 控制器可以被编程为使得显示系统在第一显示单元上产生游戏显示,使得光阀变得基本透明,使得第一显示单元通过开口可见,使显示系统产生视频显示 在第二显示单元上,并且确定与游戏结果相关联的值支付。
    • 10. 发明申请
    • Modular gaming machine and security system
    • 模块化游戏机和安全系统
    • US20070155512A1
    • 2007-07-05
    • US11644148
    • 2006-12-21
    • William WellsChauncey GriswoldRicky LewChristian GaddaRichard WilderHarold Mattice
    • William WellsChauncey GriswoldRicky LewChristian GaddaRichard WilderHarold Mattice
    • A63F9/24
    • G07F17/32
    • A modularized gaming machine operable to receive wagers on a play of a game of chance is described. The modularized gaming machine may include a base gaming module that can operate independently or can be coupled to additional gaming modules. In one embodiment, the base gaming module may include a security monitoring system operable to determine a security configuration including error conditions that depends on features of gaming modules coupled to the base gaming module. In another embodiment, the security monitoring system may be operable to monitor a fixed security configuration that is independent of the configuration of the modularized gaming machine. The fixed security configuration may anticipate input from security devices that are unconnected in a particular configuration of the modularized gaming machine. In these instances, a signal mechanism may provide information to the security monitoring system to ensure a non-error condition for unconnected security devices.
    • 描述了可操作以在偶然游戏的游戏中接收赌注的模块化游戏机。 模块化游戏机可以包括可独立操作或可以耦合到附加游戏模块的基本游戏模块。 在一个实施例中,基本游戏模块可以包括可操作以确定安全配置的安全监控系统,该安全配置包括依赖于耦合到基本游戏模块的游戏模块的特征的错误状况。 在另一个实施例中,安全监控系统可操作以监视独立于模块化游戏机的配置的固定安全配置。 固定的安全配置可以预期在模块化游戏机的特定配置中未连接的安全设备的输入。 在这些情况下,信号机制可以向安全监控系统提供信息,以确保未连接的安全设备的无错误状况。