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    • 2. 发明申请
    • MULTIPLE-STATE DISPLAY FOR A GAMING APPARATUS
    • 用于游戏设备的多状态显示
    • US20080020816A1
    • 2008-01-24
    • US11829917
    • 2007-07-29
    • Chauncey GriswoldHarold MatticeRichard Wilder
    • Chauncey GriswoldHarold MatticeRichard Wilder
    • A63F9/24
    • G07F17/3211G07F17/3216G07F17/34
    • A gaming apparatus may include a display system, a value input device and a controller operatively coupled to the display system and value input device. The display system may include a first display unit, a second video display unit disposed in front of the first display unit and a light valve disposed between the first and second display units. The second display unit may include an opening. The controller may include a processor and a memory operatively coupled to the processor. The controller may be programmed to cause the display system to generate a game display on the first display unit, cause the light valve to become substantially transparent so that the first display unit is visible through the opening, cause the display system to generate a video display on the second display unit, and determine a value payout associated with an outcome of the game.
    • 游戏装置可以包括显示系统,值输入装置和可操作地耦合到显示系统和值输入装置的控制器。 显示系统可以包括第一显示单元,设置在第一显示单元前面的第二视频显示单元和设置在第一和第二显示单元之间的光阀。 第二显示单元可以包括开口。 控制器可以包括处理器和可操作地耦合到处理器的存储器。 控制器可以被编程为使得显示系统在第一显示单元上产生游戏显示,使得光阀变得基本透明,使得第一显示单元通过开口可见,使显示系统产生视频显示 在第二显示单元上,并且确定与游戏结果相关联的值支付。
    • 7. 发明申请
    • Modular gaming machine and security system
    • 模块化游戏机和安全系统
    • US20070155512A1
    • 2007-07-05
    • US11644148
    • 2006-12-21
    • William WellsChauncey GriswoldRicky LewChristian GaddaRichard WilderHarold Mattice
    • William WellsChauncey GriswoldRicky LewChristian GaddaRichard WilderHarold Mattice
    • A63F9/24
    • G07F17/32
    • A modularized gaming machine operable to receive wagers on a play of a game of chance is described. The modularized gaming machine may include a base gaming module that can operate independently or can be coupled to additional gaming modules. In one embodiment, the base gaming module may include a security monitoring system operable to determine a security configuration including error conditions that depends on features of gaming modules coupled to the base gaming module. In another embodiment, the security monitoring system may be operable to monitor a fixed security configuration that is independent of the configuration of the modularized gaming machine. The fixed security configuration may anticipate input from security devices that are unconnected in a particular configuration of the modularized gaming machine. In these instances, a signal mechanism may provide information to the security monitoring system to ensure a non-error condition for unconnected security devices.
    • 描述了可操作以在偶然游戏的游戏中接收赌注的模块化游戏机。 模块化游戏机可以包括可独立操作或可以耦合到附加游戏模块的基本游戏模块。 在一个实施例中,基本游戏模块可以包括可操作以确定安全配置的安全监控系统,该安全配置包括依赖于耦合到基本游戏模块的游戏模块的特征的错误状况。 在另一个实施例中,安全监控系统可操作以监视独立于模块化游戏机的配置的固定安全配置。 固定的安全配置可以预期在模块化游戏机的特定配置中未连接的安全设备的输入。 在这些情况下,信号机制可以向安全监控系统提供信息,以确保未连接的安全设备的无错误状况。
    • 8. 发明申请
    • Display panel for a gaming apparatus
    • 游戏机显示面板
    • US20050060051A1
    • 2005-03-17
    • US10662566
    • 2003-09-15
    • Harold MatticeChauncey GriswoldRichard WilderChristian Gadda
    • Harold MatticeChauncey GriswoldRichard WilderChristian Gadda
    • G07F17/32G06F19/00
    • G07F17/32G07F17/3202G07F17/3211G07F17/3216
    • A gaming apparatus may include a housing, a display unit, a value input device, a controller operatively coupled to the display unit and the value input device. The housing may include a first opening, a second opening and one or more light sources positioned around the second opening. The controller may be operatively coupled to the light sources. The display unit may be positioned relative to the housing so that a first portion of the display unit is visible through the first opening and the second portion of the display unit is visible through the second opening. The controller may comprise a processor and a memory, and may be programmed to cause the display unit to generate a first display on the first portion of the display unit, to cause the display unit to generate a second display on the second portion of the display unit, to cause the light sources to emit light when the second display is generated, and to determine a value payout associated with an outcome of the game.
    • 游戏装置可以包括壳体,显示单元,值输入装置,可操作地耦合到显示单元的控制器和值输入装置。 壳体可以包括第一开口,第二开口和围绕第二开口定位的一个或多个光源。 控制器可以可操作地耦合到光源。 显示单元可以相对于壳体定位,使得显示单元的第一部分通过第一开口可见,并且通过第二开口可见显示单元的第二部分。 控制器可以包括处理器和存储器,并且可以被编程为使显示单元在显示单元的第一部分上产生第一显示,以使得显示单元在显示器的第二部分上产生第二显示 单元,以在产生第二显示时使光源发光,并且确定与游戏结果相关联的值支付。
    • 9. 发明申请
    • Three-dimensional autostereoscopic image display for a gaming apparatus
    • 用于游戏设备的三维自动立体图像显示器
    • US20050059487A1
    • 2005-03-17
    • US10661983
    • 2003-09-12
    • Richard WilderHarold MatticeChauncey Griswold
    • Richard WilderHarold MatticeChauncey Griswold
    • G02B27/22G07F17/32H04N13/00A63F13/00
    • G07F17/3211G02B27/2214G02B27/225G07F17/3202H04N13/305
    • A gaming apparatus may include a display unit capable of displaying three-dimensional images, a value input device, and a controller operatively coupled to the display unit and the value input device. The display unit may include a display screen which may have a plurality of display pixels and a lenticular screen coupled with the display screen. The controller may comprise a processor and a memory, and may be programmed to cause the display unit to generate a game display, to receive image data relating to a combination of a plurality of perspective views of an image, said plurality of perspective views being interlaced to form said image, to cause the display unit to generate a three-dimensional display from the image data, and to determine a value payout associated with an outcome of a game. The three-dimensional display may include a first perspective view of the image when the image is viewed from a first angle and a second perspective view of the image when the image is viewed from a second angle, the first and second perspective views being displayed simultaneously.
    • 游戏装置可以包括能够显示三维图像的显示单元,值输入装置和可操作地耦合到显示单元和值输入装置的控制器。 显示单元可以包括可以具有多个显示像素的显示屏和与显示屏耦合的透镜屏。 控制器可以包括处理器和存储器,并且可以被编程为使得显示单元产生游戏显示,以接收与图像的多个透视图的组合相关的图像数据,所述多个透视图被隔行扫描 以形成所述图像,以使显示单元从图像数据生成三维显示,并且确定与游戏结果相关联的值支付。 三维显示器可以包括当从第一角度观看图像时的图像的第一透视图,以及当从第二角度观看图像时图像的第二透视图,第一和第二透视图被同时显示 。