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    • 2. 发明授权
    • Interactive simulation including force feedback
    • 交互式仿真,包括力反馈
    • US06482010B1
    • 2002-11-19
    • US09107339
    • 1998-06-30
    • Beth A. MarcusTimothy OsborneBin AnBrian Eberman
    • Beth A. MarcusTimothy OsborneBin AnBrian Eberman
    • G09B500
    • A63F13/285A63F13/06A63F13/08A63F2300/1037A63F2300/8029G05G1/06G05G9/047G05G2009/0474G06F3/011G06F3/016G06F2203/013G06F2203/015G09B9/04G09B9/28
    • Interactive simulation including force feedback. The system includes a computer game display unit programmed with simulation rules. A control unit is connected to the computer and provides information and control signals to the computer to interact with the stored simulation rules and to receive information and control signals from the computer. A movable structure for movement in at least two degrees-of-freedom by an operator is interconnected to the control unit by actuators. A programmable unit processes signals and information from the computer to generate signals to drive the actuators so as to apply forces in the at least two degrees-of-freedom to the movable structure and thereby to the operator. The applied forces are based on internal programming within the programmable unit, events occurring in the simulation and movements of and forces applied to the movable structure by the operator. The system of the invention thereby provides continuous interaction among motion of and forces applied by the movable structure, the events in the simulation and forces applied to and applied by the movable structure.
    • 交互式仿真,包括力反馈。 该系统包括用模拟规则编程的计算机游戏显示单元。 控制单元连接到计算机,并向计算机提供信息和控制信号以与存储的模拟规则进行交互并从计算机接收信息和控制信号。 用于由操作者在至少两个自由度中移动的可移动结构通过致动器与控制单元相互连接。 可编程单元处理来自计算机的信号和信息以产生信号以驱动致动器,以便将至少两个自由度的力施加到可移动结构,从而对操作者施加力。 所施加的力基于可编程单元内的内部编程,在仿真中发生的事件以及由操作者施加到可移动结构的运动和力。 因此,本发明的系统提供了由可移动结构施加的运动和力之间的连续的相互作用,模拟中的事件和施加到可移动结构并施加的力。
    • 5. 发明授权
    • Offline force effect rendering
    • 离线力效果呈现
    • US6005551A
    • 1999-12-21
    • US845540
    • 1997-04-25
    • Timothy OsborneManolito E. AdanBin An
    • Timothy OsborneManolito E. AdanBin An
    • G06F3/048G06F3/00G06F3/01G06F3/033G09G5/08
    • G06F3/016A63F13/00G06F2203/015
    • A processor in a haptic joystick renders force effects that are applied to control handle gripped by a user. A plurality of force effects specified by a host computer to the processor are stored in a random access memory (RAM) that is coupled to the processor. Further, a plurality of force effects are stored in a read only memory (ROM) that is coupled to the processor. The processor employs a scheduler to render the force effects in a specified order, for specified time intervals. The scheduler controls how the force effects are rendered, i.e., sequentially, concatenated, and/or superimposed. A play list employed by the scheduler indicates for each increment of a servo clock when each force effect should be rendered by the processor. The scheduler has a round robin queue that can implement at least five types of effects, including: behavioral, synthesized, wave table, variable parameter, and process list.
    • 触觉操纵杆中的处理器呈现用于控制由用户握持的手柄的力效应。 由主计算机指定给处理器的多个力效应存储在耦合到处理器的随机存取存储器(RAM)中。 此外,多个力效应存储在耦合到处理器的只读存储器(ROM)中。 处理器使用调度器以指定的时间间隔以指定的顺序呈现力效应。 调度器控制如何呈现力效应,即顺序,级联和/或叠加。 调度器使用的播放列表指示当处理器应当呈现每个力效应时伺服时钟的每个增量。 调度器具有循环队列,可以实现至少五种类型的效果,包括:行为,合成,波形表,变量参数和进程列表。
    • 6. 发明授权
    • Haptic feedback joystick
    • 触觉反馈操纵杆
    • US06429849B1
    • 2002-08-06
    • US09515558
    • 2000-02-29
    • Bin AnWilliam P. Stiles
    • Bin AnWilliam P. Stiles
    • G09G508
    • G06F3/011A63F2300/1037G05G9/047G05G9/04792G05G25/04G05G2009/04766G05G2009/04774Y10T74/20201
    • A haptic feedback joystick provides input signals for controlling computer programs in response to a pivotal displacement of a joystick control handle about a plurality of orthogonal axes. Haptic feedback force effects are applied to the joystick control handle about “X” and “Y” axes in response to haptic feedback command signals generated by the computer program. The control handle is mounted on a control handle shaft that is pivotally coupled to a full-gimbal assembly driven by two electric motors to produce the haptic feedback force. The full-gimbal assembly includes an upper and lower gimbal operatively coupled to a corresponding electric motor. One side of each gimbal includes a support shaft mounted in a corresponding bearing a frame, while the opposite sides of each gimbal include two drive pins that couple with a sector gear. Each sector gear is rotatably mounted on the frame and is coupled to the drive shaft of a different one of the electric motors. Each of the upper and lower gimbals enable the control handle to be displaced about a respective one of said X and Y axes, while the electric motors impart a torque to the control handle about these axes in response to electrical drive currents generated by a motor controller. Potentiometers are coupled to the upper and lower gimbals to produce proportional output signals indicative of the angular displacement of the control handle about the X and Y axes. The output signals are transmitted to a computer running the software program.
    • 触觉反馈操纵杆提供用于响应于操纵杆控制手柄围绕多个正交轴的枢转位移来控制计算机程序的输入信号。 响应于由计算机程序产生的触觉反馈命令信号,触觉反馈力效应被应用于关于“X”和“Y”轴的操纵杆控制手柄。 控制手柄安装在控制手柄轴上,该控制手柄轴枢转地联接到由两个电动马达驱动的全万向节组件以产生触觉反馈力。 全万向节组件包括可操作地联接到相应电动机的上和下万向架。 每个万向节的一侧包括安装在对应的轴承框架中的支撑轴,而每个万向节的相对侧包括与扇形齿轮联接的两个驱动销。 每个扇形齿轮可旋转地安装在框架上并且联接到不同的一个电动机的驱动轴。 每个上,下万向节使得控制手柄能够围绕所述X和Y轴的相应位置移动,同时电动机响应于由电动机控制器产生的电驱动电流而绕着这些轴向控制手柄施加扭矩 。 电位计耦合到上部和下部万向节,以产生指示控制手柄围绕X和Y轴的角位移的比例输出信号。 输出信号被传送到运行软件程序的计算机。
    • 7. 发明授权
    • Cam actuated, adjustable clamp
    • 凸轮启动,可调夹
    • US5964440A
    • 1999-10-12
    • US106201
    • 1998-06-26
    • Bin AnPaul HornikxDan Blase
    • Bin AnPaul HornikxDan Blase
    • F16M13/02F21V21/08A47G1/10
    • F21V21/08F16M13/022Y10T24/44573Y10T24/44684
    • Apparatus for clamping a device to a work surface. A cam actuated, adjustable clamp provides a connection between the device and the work surface. The clamp includes a handle and a lever pivotally coupled to a housing member; a hand rotated threaded bolt in the end of the lever is used to adjust the position of a shoe to accommodate work surfaces of different thicknesses. The handle and lever pivot about bearings on two rods. Connectors extend between the two rods and they are coupled to the housing member. Cams on the handle ride on a surface of the lever as the handle is moved, applying a force to the lever that controls its position relative the underside of the work surface. The clamp is engaged/disengaged by a single movement (approximately 90 degrees of rotation) of the handle. A spring or linkage may be provided to bias the lever away from the work surface when the clamp is in the open (disengaged) position.
    • 用于将装置夹紧到工作表面的装置。 凸轮致动的可调节夹具在设备和工作表面之间提供连接。 夹具包括手柄和可枢转地联接到壳体构件的杆; 杠杆的端部旋转的螺纹螺栓用于调整鞋的位置以适应不同厚度的工作表面。 手柄和杠杆绕两个杆上的轴承枢转。 连接器在两个杆之间延伸并且它们联接到壳体构件。 当手柄移动时,手柄上的凸轮骑在杠杆的表面上,向杠杆施加力,以相对于工作表面的下侧控制其位置。 夹具通过手柄的单个运动(大约90度的旋转)接合/分离。 当夹具处于打开(分离)位置时,可以设置弹簧或连杆以将杠杆偏离工作表面。
    • 9. 发明授权
    • Force feedback joystick with digital signal processor controlled by host
processor
    • 强制反馈操纵杆与主机处理器控制的数字信号处理器
    • US5742278A
    • 1998-04-21
    • US502430
    • 1995-11-01
    • Elaine Y. ChenBin AnTimothy R. OsbornePaul DiLasciaMatthew Coill
    • Elaine Y. ChenBin AnTimothy R. OsbornePaul DiLasciaMatthew Coill
    • A63F9/00A63F13/06G05G5/03G05G9/047G06F3/00G06F3/01G09G5/00
    • G05G5/03A63F13/06G05G9/047G06F3/011G06F3/016A63F2009/0004A63F2300/1037G06F2203/015
    • A force feedback joystick unit connected to the serial port of a personal computer applies a variety of force effects to the joystick handle in response to commands from the executing personal computer program. Forces are applied to the joystick, which is mounted on a gimbal support for movement in two degrees of freedom, by a pair of drive motors which operate under the control of a digital signal processor (DSP). The DSP is programmed to respond to predetermined commands issued by a program executing on the personal computer to produce basic force effects including a constant force, a spring force proportional to the displacement of the joystick handle from a reference, a damping force proportional to the velocity of the joystick, and a time varying force effect having a selectable waveform, magnitude and period. More complex forces effects are produced by combining the basic effects. Custom force effects can be defined by the executing application program, the definitions being downloadable from the personal computer into the DSP which thereafter produces the defined custom force effect upon subsequent command from the personal computer. Multiple force effects, including both basic predefined effects and complex custom effects can be simultaneously operative and can be independently initiated and terminated by commands from the personal computer.
    • 连接到个人计算机的串行端口的力反馈操纵杆单元响应来自执行的个人计算机程序的命令向操纵杆手柄施加各种强制效果。 通过在数字信号处理器(DSP)的控制下操作的一对驱动马达将力施加到操纵杆,该操纵杆安装在万向支架上以便以两个自由度移动。 DSP被编程为响应在个人计算机上执行的程序发出的预定命令,以产生基本的力效应,包括恒定力,与参考相比操纵杆手柄的位移成比例的弹簧力,与速度成比例的阻尼力 的操纵杆,以及具有可选波形,幅度和周期的时变力效应。 通过组合基本效果产生更复杂的力量效应。 自定义力效应可以由执行的应用程序定义,定义可从个人计算机下载到DSP中,其随后从个人计算机发出的命令产生定义的定制力效应。 多重强制效果,包括基本预定义效果和复杂的自定义效果都可以同时工作,可以通过个人计算机的命令独立地启动和终止。