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    • 51. 再颁专利
    • Game device, game processing method and information recording medium
    • 游戏装置,游戏处理方法和信息记录介质
    • USRE43216E1
    • 2012-02-28
    • US12068571
    • 2008-02-07
    • Masaaki Ito
    • Masaaki Ito
    • G09G5/00
    • A63F13/52A63F13/10A63F13/803A63F13/95A63F2300/206A63F2300/207A63F2300/64A63F2300/66A63F2300/8017
    • Smooth, stable and high quality game image is provided by accurately pre-reading background data required for image processing each time. The game device therefore reads background data required for a game that displays a condition of a moving vehicle within a virtual three-dimensional space together with a background in the main memory from a CD-ROM (recording medium) prior to image processing. This device comprises a pre-reading unit for pre-reading background data from a recording medium when reading a start line (reference line) set at a distant position in a specified distance away from the limit line of the visual field direction of display is crossing a new area. A recording medium is a medium that records background data by dividing it into a plurality of areas in advance, and the pre-reading unit comprises a unit for judging on which of the areas the reference line is crossing, and a reading unit for reading in memory the background data of the area judged as being crossed with the reference line.
    • 通过准确预读每次图像处理所需的背景数据,提供平滑,稳定和高质量的游戏图像。 因此,游戏装置从图像处理之前的CD-ROM(记录介质)读取显示虚拟三维空间内的移动车辆的状态以及主存储器中的背景所需的游戏所需的背景数据。 该装置包括预读单元,用于在读取距离显示器的视野方向的限制线正在交叉的指定距离处的远距离位置处读取起始线(参考线)时从记录介质预读取背景数据 一个新的领域。 记录介质是通过将背景数据预先分成多个区域来记录背景数据的介质,并且预读单元包括用于判断参考线正在交叉的区域的单元和用于读取的读取单元 记录被判断为与参考线交叉的区域的背景数据。