会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 22. 发明授权
    • Cable connector having multiple, mutually independent contact arms
    • 电缆连接器具有多个相互独立的接触臂
    • US08128425B2
    • 2012-03-06
    • US12810863
    • 2008-12-23
    • Kazuya TakahashiYoko SugiiHideyuki Hirata
    • Kazuya TakahashiYoko SugiiHideyuki Hirata
    • H01R13/15H01R13/62
    • H01R12/79H01R12/727H01R12/88
    • A cable connector is provided including an insulative housing having an insertion opening through which a flat flexible cable may be inserted. An actuator is movably mounted on the housing and configured to be moved from a first position at which the flat flexible cable may be inserted and a second position at which the contact pads of the flat flexible cable are operatively engaged by terminals of the connector. A plurality of conductive terminals are mounted in the housing. Each terminal is configured to be electrically connected to a contact pad of the flat flexible cable. Each terminal includes a base portion disposed at a rear end of the terminal and extending in the vertical direction, an actuator holding arm portion, a front resilient contact arm portion, and a rear resilient contact arm portion. The contact arm portions engage the contact pads in a mutually independent way. The actuator holding arm portion and each contact arm portion have a proximal end thereof secured to the base portion and a contact portion at a free end of thereof.
    • 提供一种电缆连接器,其包括具有插入开口的绝缘壳体,扁平柔性电缆可以穿过插入开口插入。 致动器可移动地安装在壳体上并且被构造成从扁平柔性电缆可以插入的第一位置移动并且第二位置,扁平柔性电缆的接触垫通过连接器的端子可操作地接合。 多个导电端子安装在壳体中。 每个端子被构造成电连接到扁平柔性电缆的接触垫。 每个端子包括设置在端子的后端并在垂直方向上延伸的基座部分,致动器保持臂部分,前弹性接触臂部分和后弹性接触臂部分。 接触臂部分以相互独立的方式接合接触焊盘。 致动器保持臂部分和每个接触臂部分具有固定到基部的近端和在其自由端的接触部分。
    • 25. 发明授权
    • Game device and game system
    • 游戏机和游戏系统
    • US07914380B2
    • 2011-03-29
    • US11659446
    • 2005-06-30
    • Kazuya Takahashi
    • Kazuya Takahashi
    • A63F13/00
    • A63F13/795A63F13/12A63F13/35A63F2300/408A63F2300/5566
    • A multi-player game system (100) includes a lobby server (3) and a plurality of game devices (A1, A2, . . . and B1, B2, . . . ). When there is a preceding entry game device in a competition waiting state, since the server device has already received an entry request from the preceding entry game device, the lobby server (3) indicates the preceding entry game device as an opponent to a new entry game upon receiving an entry list request from the new entry game device. This indication is issued irrespective of the round of the knockout competition in which each of the new entry game device and the preceding entry game device is. The game device manages the round of the knockout competition in which the game device is, progresses the game device to the next round on the basis of determination as to whether or not the game device has won, and causes a display of the game device to show an image corresponding to the round.
    • 多玩家游戏系统(100)包括大厅服务器(3)和多个游戏装置(A1,A2,...,B1,B2 ......)。 当竞争等待状态中存在前述入场游戏装置时,由于服务器装置已经从前一入门游戏装置接收到进入请求,所以大厅服务器(3)将前一入门游戏装置指示为新条目的对手 从新进入游戏装置接收到条目列表请求时的游戏。 不管新进入游戏装置和前一入门游戏装置中的每一个的淘汰赛的轮次如何,都会发出该指示。 游戏装置根据游戏装置是否已经赢得判定,管理游戏装置的淘汰赛的一轮,将游戏装置前进到下一轮,并使游戏装置的显示为 显示对应于该轮的图像。