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    • 4. 发明申请
    • GAME SYSTEM, LOBBY SERVER APPARATUS, AND GAME TERMINAL
    • 游戏系统,LOBBY SERVER APPARATUS和游戏终端
    • US20120028719A1
    • 2012-02-02
    • US13262486
    • 2010-03-30
    • Takashi InubushiYoshihiko Narita
    • Takashi InubushiYoshihiko Narita
    • A63F9/24
    • A63F13/352A63F13/77A63F2300/513A63F2300/5593A63F2300/636
    • A game system is provided. The game system has plural game terminals that can be used for a play of plural games and a lobby server apparatus. Each game terminal selects one of plural games based on an operation made to an operation unit by a player, and transmits selection data indicating a selection result to lobby server apparatus. Lobby server apparatus counts using the selection data the number of times selected for each game, and transmits, to each game terminal, based on the number of times selected, schedule data basically associating each schedule period with a game for which the number of times selected is the greatest in a count period corresponding to the schedule period. Each game terminal, based on the schedule data, outputs information prompting selection, in a schedule period, of a game corresponding to the schedule period.
    • 提供游戏系统。 游戏系统具有可用于多个游戏的游戏的多个游戏终端和大厅服务器装置。 每个游戏终端基于玩家对操作单元的操作来选择多个游戏中的一个游戏,并将指示选择结果的选择数据发送到大厅服务器装置。 大厅服务器装置使用选择数据对每个游戏所选择的次数进行计数,并且基于所选择的次数向每个游戏终端发送调度数据,基本上将每个调度周期与所选择的次数的游戏相关联 是对应于进度周期的计数周期中最大的。 每个游戏终端基于日程安排数据,在调度期间输出与调度期间对应的游戏的提示选择。
    • 5. 发明申请
    • GAME SYSTEM, GAME APPARATUS AND COMPUTER PROGRAM FOR GAME
    • 游戏系统,游戏设备和游戏计算机程序
    • US20090163276A1
    • 2009-06-25
    • US12097086
    • 2006-02-28
    • Takashi InubushiYoshihiko Narita
    • Takashi InubushiYoshihiko Narita
    • A63F9/24
    • A63F13/52A63F13/10A63F13/23A63F13/44A63F13/5375A63F13/54A63F13/814A63F2300/303A63F2300/305A63F2300/638A63F2300/65A63F2300/66A63F2300/8047
    • To provide a game system to perform various modifications to a tune being reproduced for game background displayed together with the tune, without the uncomfortable feeling, but with restriction of amount of memory consumption. The game system of the present invention is a game system (1) which informs a player of the operation timings of operation members (11) to a tune to be reproduced by a display device (3), wherein the game system (1) has background image data (24) for displaying game background image (34) by the display device (3), a break position monitoring device (7c) for monitoring at least one break positions set in the tune in units of beats during which the tune is reproduced, and a background image control device (7d) for controlling the appearance of modification of the game background image (34) so that the appearance of modification changes depending on the play situation of the player when the break position is recognized by the break position monitoring device (7c).
    • 为了提供一种游戏系统,对于与乐曲一起显示的游戏背景而被再现的乐曲进行各种修改,而不受不舒服的感觉,但是限制了存储器消耗量。 本发明的游戏系统是一种游戏系统(1),其向操作者通知操作构件(11)的操作定时到由显示装置(3)再现的乐曲,其中游戏系统(1)具有 用于由显示装置(3)显示游戏背景图像(34)的背景图像数据(24),用于监视以节拍为单位设置的至少一个休息位置的休息位置监视装置(7c),在此期间, 以及背景图像控制装置(7d),用于控制游戏背景图像(34)的修改的外观,使得当断点位置被断开位置识别时,修改的外观根据玩家的游戏情况而改变 监视装置(7c)。
    • 7. 发明授权
    • Game system, game apparatus and computer program for game
    • 游戏系统,游戏机和电脑游戏程序
    • US09283475B2
    • 2016-03-15
    • US12097086
    • 2006-02-28
    • Takashi InubushiYoshihiko Narita
    • Takashi InubushiYoshihiko Narita
    • A63F9/24A63F13/40
    • A63F13/52A63F13/10A63F13/23A63F13/44A63F13/5375A63F13/54A63F13/814A63F2300/303A63F2300/305A63F2300/638A63F2300/65A63F2300/66A63F2300/8047
    • To provide a game system to perform various modifications to a tune being reproduced for game background displayed together with the tune, without the uncomfortable feeling, but with restriction of amount of memory consumption. The game system of the present invention is a game system (1) which informs a player of the operation timings of operation members (11) to a tune to be reproduced by a display device (3), wherein the game system (1) has background image data (24) for displaying game background image (34) by the display device (3), a break position monitoring device (7c) for monitoring at least one break positions set in the tune in units of beats during which the tune is reproduced, and a background image control device (7d) for controlling the appearance of modification of the game background image (34) so that the appearance of modification changes depending on the play situation of the player when the break position is recognized by the break position monitoring device (7c).
    • 为了提供一种游戏系统,对于与乐曲一起显示的游戏背景而被再现的乐曲进行各种修改,而不受不舒服的感觉,但是限制了存储器消耗量。 本发明的游戏系统是一种游戏系统(1),其向操作者通知操作构件(11)的操作定时到由显示装置(3)再现的乐曲,其中游戏系统(1)具有 用于由显示装置(3)显示游戏背景图像(34)的背景图像数据(24),用于监视以节拍为单位设置的至少一个休息位置的休息位置监视装置(7c),在此期间, 以及背景图像控制装置(7d),用于控制游戏背景图像(34)的修改的外观,使得当断点位置被断开位置识别时,修改的外观根据玩家的游戏情况而改变 监视装置(7c)。