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    • 1. 发明专利
    • Stereoscopic print production method, stereoscopic print, and program
    • 立体印刷生产方法,立体印刷和程序
    • JP2006084593A
    • 2006-03-30
    • JP2004267453
    • 2004-09-14
    • Namco Ltd株式会社ナムコ
    • TOYAMA SHIGEKI
    • G03B35/00G03B35/18G03B35/24G03B35/26G06T3/00G06T15/00G06T19/00H04N1/387
    • PROBLEM TO BE SOLVED: To provide a stereoscopic print production method capable of realizing an innovative stereoscopic expression and to provide a stereoscopic print and program. SOLUTION: Objects are arranged below reference faces and a first left-eye image and a first right-eye image for a stereoscopic view are formed. A correction is made to the first left-eye image in order to eliminate image perspective of the first left-eye image on the reference faces and thereby the second left-eye image is formed. Similarly, a correction is made to the first right-eye image in order to eliminate image perspective of the first right-eye image on the reference faces and thereby the second right-eye image is formed. Ruled lines, letters, signs, or figures are drawn on a stereoscopic image obtained by the second left-eye image and second right-eye image, thus producing the stereoscopic print in which the objects can be stereoscopically viewed below the ruled lines or the like on the reference faces. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供能够实现创新立体表达并提供立体印刷和程序的立体印刷制作方法。 对象被布置在参考面下方,并且形成用于立体视图的第一左眼图像和第一右眼图像。 对第一左眼图像进行校正,以消除参考面上的第一左眼图像的图像透视图,从而形成第二左眼图像。 类似地,对第一右眼图像进行校正,以消除参考面上的第一右眼图像的图像透视图,从而形成第二右眼图像。 在由第二左眼图像和第二右眼图像获得的立体图像上绘制规则线,字母,符号或图形,从而产生其中可以在划线等下方立体观察对象的立体照片 在参考面上。 版权所有(C)2006,JPO&NCIPI
    • 2. 发明专利
    • Program, information storage medium and electronic equipment
    • 程序,信息存储媒体和电子设备
    • JP2005322088A
    • 2005-11-17
    • JP2004140481
    • 2004-05-10
    • Namco Ltd株式会社ナムコ
    • ONDA AKIOTOYAMA SHIGEKI
    • A63F13/00G06F3/03G06F3/033G06F3/038G06F3/041
    • A63F2300/1075
    • PROBLEM TO BE SOLVED: To realize new input control different from conventional input control recognized that only an actually indicated position is inputted, in electronic equipment wherein operation input is performed by indication operation on a display part. SOLUTION: When a display 3 integrally formed with a touch panel is touched by a stylus pen 9, for example, a touched position (a touch position) P is set as an input range IA (a). When a prescribed time lapses as keeping on touching the touch position P, the input range IA changes into a circular 'area' with the touch position P as a center (b). When continuing the touch to the touch position P, the input range IA is concentrically expanded (c). COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:为了实现与传统输入控制不同的新的输入控制,认识到只有实际指示的位置被输入,在电子设备中,其中通过在显示部分上的指示操作来执行操作输入。 解决方案:例如,当触摸笔9触摸与触摸面板一体形成的显示器3时,将触摸位置(触摸位置)P设置为输入范围IA(a)。 当保持接触触摸位置P的规定时间过去时,输入范围IA变为具有触摸位置P为中心(b)的圆形“区域”。 当继续触摸触摸位置P时,输入范围IA同心地展开(c)。 版权所有(C)2006,JPO&NCIPI
    • 3. 发明专利
    • GAME SYSTEM
    • JPH10179927A
    • 1998-07-07
    • JP35611596
    • 1996-12-25
    • NAMCO LTD
    • TOYAMA SHIGEKI
    • A63F9/06
    • PROBLEM TO BE SOLVED: To obtain a simple game system utilizing a subject which cannot be seen by the naked eye by a method wherein an ultraviolet radiator and a subject on which game information is described with ultraviolet photosensitive material are provided and ultraviolet rays are applied to the subject from the radiator to give game information to a player. SOLUTION: A detector having a loupe-like appearance is formed from a circular scope part including a lens 70 made of a densely grayish transparent smoke acrylic plate and a bar-shaped grip part connected to a portion of the scope pat. And when a switch provided on the grip part of the detector is depressed, power of a battery 90 is fed to an ultraviolet emitting light 50 through an inverter 80 to radiate a large amount of ultraviolet rays. And by the radiation of the ultraviolet rays, game information which is described on a subject, disposed in a game presenting area, with ultraviolet photosensitive material is caused to emit light so that the game information is obtained through the lens part 70 to progress a game, with the intention of solving problems.
    • 4. 发明专利
    • GAME SYSTEM
    • JPH1099549A
    • 1998-04-21
    • JP28143996
    • 1996-10-02
    • NAMCO LTD
    • TOYAMA SHIGEKI
    • A63G31/00
    • PROBLEM TO BE SOLVED: To easily visualize an infrared image by seeing through a photographed subject in a game field to play a game with a player carried perspective device and constituting the infrared perspective device from an infrared photographing means and an infrared image display means. SOLUTION: An infrared perspective device 10 has an infrared projecting part 16 for projecting the infrared ray, an infrared photographing part 12 for infrared photographing of a subject and an infrared image display part 14 for displaying the photographed image. Since the subject 20 is concealed with an infrared filter 30, it cannot be recognized by the naked eyes. However, when it is illadiated by the infrared ray and the reflected ray is sawn through the infrared perspective device 10, the subject can be recognized as if it is sawn through a glass plate. A game system is provided in a play field 100 with a plurality of game producing areas and constituted such that a player searches the subject disposed in each area on a path 160 in the play field 100 and reads out the message while proceeding the game.
    • 6. 发明专利
    • SHOOTING TYPE GAME DEVICE
    • JPH08117437A
    • 1996-05-14
    • JP28595694
    • 1994-10-26
    • NAMCO LTD
    • INUI KOJIKIKUCHI MASAYUKIKOUNOE YUTAKATOYAMA SHIGEKI
    • F41G3/26A63F9/02A63F9/22
    • PURPOSE: To improve the universal applicability of a game by changing the temporal combination of an impact area detecting operation and a blow-back operation corresponding to a mode set by a player when the reaction of shooting i.e., a blow-back is generated in the triggering operation of a gun. CONSTITUTION: A game PCB 40 calculates a game screen by a game arithmetic part 42 according to a prescribed game program, and displays a calculated game screen on a display 12 by an image forming part 44, and also, synthesizes a voice in accordance with game development by a voice synthesizer part 46 and outputs it to a loudspeaker 50. The game arithmetic part 42 starts a game based on signals from an operating part 11 and a position arithmetic part 30. While, a blow-back control part 43 controls by driving the blow-back generating part 28 of the gun 20 corresponding to the mode set by a mode switching setting means 19. For example, the impact area detecting operation and the blow-back operation are performed simultaneously when the triggering operation of the gun 20 is performed when a mode for a high-ranking person is selected, which requires the setting of a target considering the impact of the gun 20.
    • 8. 发明专利
    • Shooting game device and control method for shooting game device
    • 拍摄游戏装置和用于拍摄游戏装置的控制方法
    • JP2005137921A
    • 2005-06-02
    • JP2005003777
    • 2005-01-11
    • Namco Ltd株式会社ナムコ
    • KAMI HIROBUMIKIKUCHI MASAYUKITOYAMA SHIGEKI
    • A63F13/00
    • PROBLEM TO BE SOLVED: To provide a shooting game device in which a player shares a game space with an opponent character on a display and defends the player from the attack of the opponent character by hiding or laying face down in a game in which the player uses a shooting device for conducting a gunfight against the opponent in the game space while watching game images displayed on the display. SOLUTION: The shooting game device includes: a shooting device 20 for shooting; an attack/defence input means 32 to select and input an attack state or a defence state; a means 110 to perform game calculation so that the player and the opponent appearing in the game pace shoot against each other on the basis of the input from the shooting device 20 when the attack state is selected; a means 110 to make a virtual player in the game space execute a process to avoid a danger when the defence state is selected; a number of remaining bullet storage part 110 to reduce the number of remaining bullets in the shooting device 20 and to store it on the basis of the input from the shooting device 20; a means 110 to perform display control for displaying a display matter for making the player visually recognize the number of remaining bullets in the shooting device 20 on a display means 12 on the basis of the number of remaining bullets stored in the number of remaining bullet storage part 110; and a reload control means 112 to reset the number of remaining bullets in the shooting device 20 stored in the number of remaining bullet storage part 110 to a set number of remaining bullets when the attack state and the defence state are switched. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种射击游戏装置,其中玩家与显示器上的对手角色共享游戏空间,并通过在游戏中隐藏或放置对手来防止玩家的对手角色的攻击 玩家在观看显示在显示器上的游戏图像时使用拍摄装置对游戏空间中的对手进行枪战。

      解决方案:射击游戏装置包括:用于拍摄的拍摄装置20; 攻击/防御输入装置32,用于选择和输入攻击状态或防御状态; 基于来自拍摄装置20的输入,当选择攻击状态时,执行游戏计算的装置110,使得出现在游戏中的玩家和对手相对于彼此射击; 使游戏空间中的虚拟玩家的手段110执行防止状态被选择时避免危险的处理; 一些剩余子弹存储部分110,用于减少拍摄装置20中剩余子弹的数量,并根据来自拍摄装置20的输入进行存储; 用于执行显示控制的装置110,用于显示用于使玩家根据存储在剩余子弹存储器中的剩余子弹的数量在显示装置12上视觉地识别拍摄装置20中的剩余子弹的数量的显示物质 第110部分; 以及重新加载控制装置112,用于将存储在剩余子弹存储部分110中的拍摄装置20中的剩余子弹的数量重置为当切换攻击状态和防御状态时的设定数量的剩余子弹。 版权所有(C)2005,JPO&NCIPI

    • 9. 发明专利
    • Image generation system, image generation method, program, and information storage medium
    • 图像生成系统,图像生成方法,程序和信息存储介质
    • JP2004178581A
    • 2004-06-24
    • JP2003382945
    • 2003-11-12
    • Namco Ltd株式会社ナムコ
    • TOYAMA SHIGEKIMIYAZAWA ATSUSHI
    • A63F13/00A63F13/12G06T15/00G06T15/04G06T19/00H04N13/04G06T17/40
    • PROBLEM TO BE SOLVED: To provide an image generation system, an image generation method, a program, and an information storage medium, which realize more natural stereoscopic vision. SOLUTION: The image generation system includes a first image generation part which generates images IL1 and IR1 for left eye and right eye; a second image generation part which performs correction processing for eliminating perspective of the images on reference planes for IL1 and IR1 to generate images IL2 and IR2 for the left eye and the right eye; and an image-for-stereoscopic-vision generation part which generates an image for stereoscopic vision based on IL2 and IR2. Furthermore, the image generation system includes an image generation part which projects each point of an object onto the reference plane BS, in projection directions connecting a view point position VPL for left eye and each point of an object OB, to generate an image IL for the left eye, and projects each point of the object OB onto the reference plane BS, in projection directions connecting a view point position VPR for right eye and each point of the object OB, to generate an image IR for the right eye; and an image-for-stereoscopic-vision generation part which generates an image for stereoscopic vision based on IL and IR. COPYRIGHT: (C)2004,JPO
    • 要解决的问题:提供实现更自然的立体视觉的图像生成系统,图像生成方法,程序和信息存储介质。 解决方案:图像生成系统包括:生成用于左眼和右眼的图像IL1和IR1的第一图像生成部; 第二图像生成部,执行用于消除IL1和IR1的参考平面上的图像的透视的校正处理,以生成用于左眼和右眼的图像IL2和IR2; 以及基于IL2和IR2生成用于立体视觉的图像的立体视觉生成部件。 此外,图像生成系统包括将物体的各点投影到基准面BS上的图像生成部,在将左眼的视点位置VPL和对象OB的每个点连接的投影方向上,生成用于 左眼,并且将物体OB的每个点投影到参考平面BS上,在连接右眼的视点位置VPR和对象OB的每个点的投影方向上生成右眼的图像IR; 以及基于IL和IR生成用于立体视觉的图像的立体视觉生成部件。 版权所有(C)2004,JPO
    • 10. 发明专利
    • Manufacturing method of printed matter for stereoscopic vision, printed matter for stereoscopic vision
    • 立体视觉打印物的制造方法,立体视觉印刷
    • JP2004178580A
    • 2004-06-24
    • JP2003382877
    • 2003-11-12
    • Namco Ltd株式会社ナムコ
    • TOYAMA SHIGEKIMIYAZAWA ATSUSHI
    • A63F13/00G06T17/40
    • PROBLEM TO BE SOLVED: To provide a manufacturing method of a printed matter for stereoscopic vision and a printed matter for stereoscopic vision, which realize more natural stereoscopic vision. SOLUTION: In projection directions connecting a view point position VPL for left eye and each point of an object OB, each point of the object is projected onto a reference plane BS to render, so that an image IL for left eye is generated. In projection directions connecting a view point position VPL for right eye and each point of the object OB, each point of the object OB is projected onto the reference plane BS to render, so that an image IR for right eye is generated. Then, depending on IL and IR, printed matter for stereoscopic vision is generated by anaglyph processing or the like. A plurality of reference planes are set. In accordance with the change in a distance between the object and the view point position, a distance between the view point positions for left eye and right eye is elongated, or the view point position is moved along a straight line forming a predetermined angle with respect to the reference plane. For stereoscopic vision, a face (desk face or the like) on which the printed matter for stereoscopic vision is placed is set as the reference plane. COPYRIGHT: (C)2004,JPO
    • 要解决的问题:提供用于立体视觉的印刷品的制造方法和用于立体视觉的印刷品,其实现更自然的立体视觉。 解决方案:在将用于左眼的视点位置VPL和对象OB的每个点连接的投影方向中,将对象的每个点投影到参考平面BS上以呈现,使得产生用于左眼的图像IL 。 在连接用于右眼的视点位置VPL和对象OB的每个点的投影方向中,将对象OB的每个点投影到参考平面BS上以呈现,使得产生用于右眼的图像IR。 然后,根据IL和IR,通过浮雕处理等产生用于立体视觉的印刷品。 设置多个参考平面。 根据物体和视点位置之间的距离的变化,左眼和右眼的视点位置之间的距离是细长的,或者视点位置沿着形成与预定角度相关的预定角度的直线移动 到参考平面。 对于立体视觉,设置放置用于立体视觉的印刷品的面(台面等)作为参考平面。 版权所有(C)2004,JPO