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    • 1. 发明专利
    • Shooting game device and control method for shooting game device
    • 拍摄游戏装置和用于拍摄游戏装置的控制方法
    • JP2005137921A
    • 2005-06-02
    • JP2005003777
    • 2005-01-11
    • Namco Ltd株式会社ナムコ
    • KAMI HIROBUMIKIKUCHI MASAYUKITOYAMA SHIGEKI
    • A63F13/00
    • PROBLEM TO BE SOLVED: To provide a shooting game device in which a player shares a game space with an opponent character on a display and defends the player from the attack of the opponent character by hiding or laying face down in a game in which the player uses a shooting device for conducting a gunfight against the opponent in the game space while watching game images displayed on the display. SOLUTION: The shooting game device includes: a shooting device 20 for shooting; an attack/defence input means 32 to select and input an attack state or a defence state; a means 110 to perform game calculation so that the player and the opponent appearing in the game pace shoot against each other on the basis of the input from the shooting device 20 when the attack state is selected; a means 110 to make a virtual player in the game space execute a process to avoid a danger when the defence state is selected; a number of remaining bullet storage part 110 to reduce the number of remaining bullets in the shooting device 20 and to store it on the basis of the input from the shooting device 20; a means 110 to perform display control for displaying a display matter for making the player visually recognize the number of remaining bullets in the shooting device 20 on a display means 12 on the basis of the number of remaining bullets stored in the number of remaining bullet storage part 110; and a reload control means 112 to reset the number of remaining bullets in the shooting device 20 stored in the number of remaining bullet storage part 110 to a set number of remaining bullets when the attack state and the defence state are switched. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种射击游戏装置,其中玩家与显示器上的对手角色共享游戏空间,并通过在游戏中隐藏或放置对手来防止玩家的对手角色的攻击 玩家在观看显示在显示器上的游戏图像时使用拍摄装置对游戏空间中的对手进行枪战。

      解决方案:射击游戏装置包括:用于拍摄的拍摄装置20; 攻击/防御输入装置32,用于选择和输入攻击状态或防御状态; 基于来自拍摄装置20的输入,当选择攻击状态时,执行游戏计算的装置110,使得出现在游戏中的玩家和对手相对于彼此射击; 使游戏空间中的虚拟玩家的手段110执行防止状态被选择时避免危险的处理; 一些剩余子弹存储部分110,用于减少拍摄装置20中剩余子弹的数量,并根据来自拍摄装置20的输入进行存储; 用于执行显示控制的装置110,用于显示用于使玩家根据存储在剩余子弹存储器中的剩余子弹的数量在显示装置12上视觉地识别拍摄装置20中的剩余子弹的数量的显示物质 第110部分; 以及重新加载控制装置112,用于将存储在剩余子弹存储部分110中的拍摄装置20中的剩余子弹的数量重置为当切换攻击状态和防御状态时的设定数量的剩余子弹。 版权所有(C)2005,JPO&NCIPI

    • 9. 发明专利
    • GAME MACHINE AND GAME SYSTEM USING THE SAME
    • JPH10235018A
    • 1998-09-08
    • JP6198597
    • 1997-02-28
    • NAMCO LTD
    • KAMI HIROBUMI
    • G09B9/00A63F9/14A63F13/235A63F13/32A63F13/53A63F13/58A63F13/95A63F9/22
    • PROBLEM TO BE SOLVED: To provide a game system in which a strategic multiplayer game is played such that competition with other characters is held by giving information for distributing stamina to the players who are playing the game as a step for game performance effect, at the appropriate timing. SOLUTION: A game system includes a plurality of game machines designed to be capable of transmitting and receiving data to and from one another, for playing a multiplayer game in which player characters on the game machines contend with one another for rank order by moving on a predetermined course provided in an imaginary space. Each game machine 10 includes an arithmetic processing part 30 which computes the game in which the player characters controlled by the players contend with the other characters for rank order by moving on the course within the range of stamina given in advance. The arithmetic processing part 30, according to the data transmitted and received, detects that the leading character has passed through a point set on the course, and then transmits the remaining stamina of the leading character in the game to each player participating in the game.