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    • 1. 发明公开
    • Information processing apparatus and method
    • 信息处理设备和方法
    • EP2564909A2
    • 2013-03-06
    • EP12194486.2
    • 2005-12-13
    • Sony Corporation
    • NATSUME, TetsuAYATSUKA, YujiREKIMOTO, Junichi
    • A63F13/06G06F3/00G06F3/033
    • G09G5/08A63F13/213A63F13/24A63F13/428A63F13/5255A63F13/833G06F3/017G06F3/0425G06K7/10722G06K19/06037
    • An information processing apparatus includes an image data acquisition unit, a fixed area code recognition unit, a variable area code default value setting unit, a variable area code recognition unit and a command designation unit. The image data acquisition unit acquires image data of a captured image including a code having a fixed area in which a predetermined fixed area code is formed and a variable area in which a variable area code is formed by a combination of a plurality of codes. The fixed area code recognition unit analyzes the captured image to recognize the predetermined fixed area code of the fixed area. The variable area code default value setting unit sets the default value of the variable area code based on the predetermined fixed area code. The variable area code recognition unit analyzes the captured image to recognize the variable area code. The comparator compares the variable area code with the default value to determine the difference therebetween. The command designation unit designates a command to be executed based on the difference between the variable area code and the default value. Accordingly, a user interface can be created and operated inexpensively which allows a user to input a greater variety of operational instructions.
    • 信息处理设备包括图像数据获取单元,固定区域码识别单元,可变区域码默认值设置单元,可变区域码识别单元和命令指定单元。 图像数据获取单元获取包括具有形成预定固定区域码的固定区域的码的捕获图像的图像数据和通过多个码的组合形成可变区域码的可变区域。 固定区域码识别单元分析捕获的图像以识别固定区域的预定固定区域码。 可变区域码默认值设置单元基于预定的固定区域码来设置可变区域码的默认值。 可变区域码识别单元分析捕获的图像以识别可变区域码。 比较器将变量区域码与默认值进行比较以确定它们之间的差异。 命令指定单元基于可变区域代码和默认值之间的差异来指定要执行的命令。 因此,可以低成本地创建和操作用户界面,这允许用户输入更多种类的操作指令。
    • 10. 发明公开
    • Game system, computer readable storage medium storing game program and image displaying method
    • Spielsystem,computersbares AufzeichnungsmediumfürSpielprogramm und Bilddarstellungsverfahren
    • EP1136107A2
    • 2001-09-26
    • EP01302725.5
    • 2001-03-23
    • Konami Computer Entertainment Japan Inc.
    • Kitao, Takashi, c/o Konami Computer Entertainment
    • A63F13/10
    • A63F13/5258A63F13/10A63F13/57A63F13/833A63F2300/64A63F2300/6653A63F2300/6661A63F2300/6684A63F2300/8029
    • It is an object of the present invention to provide a game system capable for displaying a game picture which makes the player feel presence and does not give the player uncomfortable feeling when an operation object on the game field in the three-dimensional space is displayed.
      In the game system, the position of own character moving in accordance with the player's operation in the three-dimensional space is calculated (step S1), the first view point position facing the observation point with following after backward of the own character is also calculated (step S2). If there is an opponent character (step S3: yes) and own character and the opponent character approaches each other within a predetermined distance (step S3: yes), the second view point position facing an observation point around midst of both characters is calculated (step S4). Then, the virtual camera is set at one of two view point position (step S5). If it is required to change the view point position (step S6: yes), the camera is moved smoothly along the virtual line connecting two view point positions (step S7), lastly, the image processing of the game picture is performed (step S8).
    • 本发明的目的是提供一种能够显示游戏画面的游戏系统,当显示三维空间中的游戏场上的操作对象时,游戏者将感觉到存在并且不给玩家不舒服的感觉。 在游戏系统中,计算出根据玩家在三维空间中的操作而移动的自身角色的位置(步骤S1),也计算出与自身角色相反后的跟随着观察点的第一视点位置 (步骤S2)。 如果存在对手角色(步骤S3:是)和自己的角色,并且对方角色在预定距离内彼此接近(步骤S3:是),则计算面向两个字符中间的观察点的第二视点位置 步骤S4)。 然后,将虚拟摄像机设置为两个视点位置之一(步骤S5)。 如果需要改变视点位置(步骤S6:是),则摄像机沿着连接两个视点位置的虚拟线路顺利移动(步骤S7),最后进行游戏画面的图像处理(步骤S8 )。