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    • 5. 发明公开
    • COPYING OF ANIMATION EFFECTS FROM A SOURCE OBJECT TO AT LEAST ONE TARGET OBJECT
    • KOPIEREN VON ANIMATIONSEFFEKTEN VON EINEM QUELLENOBJEKT AUF MINDESTENS EIN ZIELOBJEKT
    • EP2300906A4
    • 2017-07-26
    • EP09763140
    • 2009-05-12
    • MICROSOFT TECHNOLOGY LICENSING LLC
    • ZHAO JASON XIAOBOSHI XIAOYANZHANG JIANG
    • G06F3/14G06F9/44G06T1/00G06T13/00
    • G06T13/00
    • A method and a processing device may be provided for copying animation effects of a source object to one or more target objects of a presentation. The source object and the target objects may be included in presentation templates, or presentation slides of presentation files. The one or more target objects may be included in a same presentation slide as the source object, a different presentation slide as the source object, a same presentation file as the source object, a different presentation file as a source object, a same presentation template as a source object, or a different presentation template as the source object. Animation effects that are supported by a target object may be copied from the source object to the target object. When copying one or more animation effects from the source object to multiple target objects, timing of the animation effects may be serial or concurrent.
    • 可以提供用于将源对象的动画效果复制到演示文稿的一个或多个目标对象的方法和处理设备。 源对象和目标对象可以包含在演示文稿模板或演示文件的演示文稿幻灯片中。 一个或多个目标对象可以包括在与源对象相同的演示幻灯片中,与源对象不同的演示文稿幻灯片,与源对象相同的演示文件,作为源对象的不同演示文件,相同的演示模板 作为源对象,或与源对象不同的表示模板。 目标对象支持的动画效果可能会从源对象复制到目标对象。 将源对象中的一个或多个动画效果复制到多个目标对象时,动画效果的时序可能是串行或并发的。
    • 6. 发明公开
    • METHOD AND SYSTEM FOR GENERATING AN ANIMATED MOVIE
    • 生成动画电影的方法和系统
    • EP3176787A1
    • 2017-06-07
    • EP15197244.5
    • 2015-12-01
    • Wonderlamp Industries GmbH
    • QUOSDORF, FabianSIELAFF, ClemensSCHINDLER, Stephan
    • G11B27/031G06T13/00
    • G11B27/031G06T13/00
    • A method for generating an animated movie, wherein the method is executed by a processor of a computing device and comprises steps of: providing a screenplay in an electronically readable format, wherein the screenplay comprises metadata referring to a scene of the movie, deriving character information from the metadata, wherein the character information includes one or more actors and one or more set of actions assigned to each of the one or more actors, and generating the scene, wherein the scene defines a sequence of actions which are linked via cues, wherein each action has a start cue and an end cue, and wherein each cue depends on a constraint. Furthermore, a system for generating an animated movie is disclosed.
    • 1。一种用于生成动画电影的方法,其中所述方法由计算设备的处理器执行并且包括以下步骤:以电子可读格式提供电影剧本,其中所述剧本包括涉及所述电影的场景的元数据,导出字符信息 其中所述角色信息包括一个或多个角色以及分配给所述一个或多个角色中的每一个角色的一组或多组动作,并且生成所述场景,其中所述场景定义经由提示链接的动作序列,其中 每个动作都有一个开始提示和一个结束提示,其中每个提示取决于一个约束。 此外,公开了一种用于生成动画电影的系统。
    • 9. 发明授权
    • TIMELINE TOOL FOR PRODUCING COMPUTER-GENERATED ANIMATIONS
    • ZEITLEISTENWERKZEUG ZUR HERSTELLUNG VON COMPUTERGENERIERTEN ANIMATIONEN
    • EP2958078B1
    • 2017-01-11
    • EP15171850.9
    • 2015-06-12
    • DreamWorks Animation LLC
    • Babcock, MichaelNilsson, FredrikGong, Matthew Christopher
    • G06T13/00
    • G06T13/40G06T13/00G06T2213/08
    • A method of creating a computer-generated animation uses a graphical user interface including a two-dimensional array of cells. The array has a plurality of rows and a plurality of columns. The rows are associated with visual characteristics of a computer-generated character. The columns are associated with frames of the animation. The array includes a first cell associated with a first visual characteristic and a first frame. The method includes displaying a first view and a second view of the array. In the first view, the first cell has a first width and a key frame indicator is displayed in the first cell. The key frame indicator indicates that a designated value is associated with the first visual characteristic for the first frame. In the second view, the first cell has a second width and an element value indicator is displayed in the first cell. The second width is greater than the first width. The element value indicator represents the value associated with the first visual characteristic.
    • 创建计算机生成的动画的方法使用包括单元格的二维数组的图形用户界面。 该阵列具有多个行和多个列。 这些行与计算机生成的角色的视觉特征相关联。 列与动画的帧相关联。 阵列包括与第一视觉特征和第一帧相关联的第一单元。 该方法包括显示阵列的第一视图和第二视图。 在第一视图中,第一单元具有第一宽度,并且在第一单元格中显示关键帧指示符。 关键帧指示符指示指定值与第一帧的第一视觉特性相关联。 在第二视图中,第一单元具有第二宽度,并且在第一单元中显示元素值指示符。 第二宽度大于第一宽度。 元素值指示符表示与第一视觉特征相关联的值。
    • 10. 发明公开
    • TIMING-BASED SCHEDULING FOR COMPUTER-GENERATED ANIMATION
    • TIMING-BASIERTE PLANUNG ZUR COMPUTERERZEUGTEN动画
    • EP3070608A1
    • 2016-09-21
    • EP16160722.1
    • 2016-03-16
    • DreamWorks Animation LLC
    • SMYTH, Evan P.
    • G06F9/50G06T15/00H04L29/08G06T13/00
    • G09G5/18G06F9/50G06T13/00G06T13/80G06T15/005G09G5/003G09G2370/02H04L67/00
    • A method of scheduling and performing computations for generating an interactive computer-generated animation on behalf of a client device to achieve a desired quality of service includes generating a computational configuration of computations that, when performed, produce the computer-generated animation with the desired quality of service. The configuration includes an identification of a first computation that outputs first data, a first start time for the first computation, and a first end time, where the first computation is to end before the first end time. The configuration also includes an identification of a second computation that depends on the first data, and a second start time for the second computation. The first computation is performed in response to an occurrence of the first start time and the second computation is performed in response to an occurrence of the second start time.
    • 调度和执行用于代表客户端设备生成交互式计算机生成的动画以实现期望服务质量的计算的方法包括生成计算的计算配置,所述计算配置在被执行时产生具有期望质量的计算机生成的动画 的服务。 该配置包括输出第一数据的第一计算的识别,用于第一计算的第一开始时间和第一结束时间的第一计算结束的第一结束时间的标识。 该配置还包括依赖于第一数据的第二计算的标识和用于第二计算的第二开始时间。 响应于第一开始时间的发生而执行第一计算,并且响应于第二开始时间的发生而执行第二计算。