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    • 71. 发明公开
    • Game device with control method and game distribution method
    • Spielvorrichtung mit Steuerungsverfahren und Verfahren zur Spielverteilung
    • EP1134723A2
    • 2001-09-19
    • EP01301385.9
    • 2001-02-16
    • Konami CorporationKCE Tokyo Inc.
    • Nobe, KazuhikoKuraishi, Hidetoshi
    • G10H1/00
    • A63F13/77A63F13/10A63F13/12A63F13/44A63F13/63A63F13/814A63F13/95A63F2003/00129A63F2300/552A63F2300/638A63F2300/8047G10H1/0008G10H1/0058G10H1/40G10H2220/141G10H2230/015G10H2240/265G10H2240/305
    • To realize a music-oriented game allowing the use of a commercially available music information storage medium, such as a commercially available music CD (23), or a network distribution as a means for obtaining original data of game music. In a game device (10) of which controller (23) is operated by a player in accordance with game music, game program code and game data are stored in a CD-ROM (25). The game data includes operation timing data, which is necessary when using the music recorded in a predetermined commercially available music CD, as game music. The recorded content of a commercially available music CD (23) is read using a CD-ROM reader (24). When that commercially available music CD (23) is the predetermined commercially available music CD, music is reproduced as game music based on the recorded content of that commercially available music CD (23), and a guidance is shown on a monitor (18) based on the operation timing data whereby timings at which the player is required to operate the controller (32) in accordance with the game music is instructed to the player.
    • 为了实现音乐导向游戏,允许使用市售的音乐信息存储介质,诸如市售的音乐CD(23)或网络分布作为获取游戏音乐的原始数据的手段。 在游戏装置(10)中,控制器(23)由玩家根据游戏音乐操作,游戏程序代码和游戏数据被存储在CD-ROM(25)中。 游戏数据包括当将在预定的市售音乐CD中记录的音乐使用时所需的操作定时数据作为游戏音乐。 使用CD-ROM读取器(24)读取市售的音乐CD(23)的记录内容。 当商业上可获得的音乐CD(23)是预定的市售音乐CD时,基于市售的音乐CD(23)的记录内容将音乐再现为游戏音乐,并且基于监视器(18)显示指导 在操作定时数据中,指示玩家需要根据游戏音乐来操作控制器(32)的定时。
    • 76. 发明公开
    • Breeding simulation apparatus for virtual creatures
    • Lebewesen的Zuchtsimulationsanlagefürvirtuelle
    • EP0860789A1
    • 1998-08-26
    • EP97109012.1
    • 1997-06-04
    • Kabushiki Kaisha BandaiKabushiki Kaisha Wiz
    • Yokoi, Akihiro
    • G06F19/00A63F9/00
    • A63F13/825A63F13/005A63F13/44A63F2300/204A63F2300/638A63F2300/65A63F2300/8058G06N3/006G06N99/005G09B5/065
    • It is a purpose of this invention to provide a simulation apparatus for breeding a virtual creature for growing the virtual creature while disciplining or training the virtual creature by treatments conducted by a player in response to a call or a request from the virtual creature in a screen. The apparatus is provided with mark display units 17 and 19 individually displaying a plurality of kinds of the treatments in respect of breeding the virtual creature individually by marks 17a, 17b, 17c ···, 19a, 19b, 19c, ··· and is provided with key switches SW1, SW2 and SW3 for inputting a corresponding one of the treatments by selecting a specific mark from the plurality of marks. It has a storing unit for storing control data in respect of breeding the virtual creature and a control unit whereby when one of the treatments for breeding the virtual creature is inputted by operating the key switches SW1, SW2 and SW3, the control data in correspondence therewith is read from the storing unit and a control processing in respect of breeding the virtual creature is conducted based on the read control data, and a virtual creature display unit for displaying the fostered virtual creature.
    • 本发明的目的是提供一种模拟装置,用于对用于生长虚拟动物的虚拟动物进行繁殖,同时通过响应来自屏幕中的虚拟动物的呼叫或请求的玩家进行的治疗来训练或训练虚拟动物 。 该装置设置有标记显示单元17和19,其单独地显示关于通过标记17a,17b,17c ...,19a,19b,19c,...单独地对虚拟动物进行繁殖的多种处理,并且是 设置有用于通过从多个标记中选择特定标记来输入相应的一个处理的按键开关SW1,SW2和SW3。 它具有用于存储关于饲养虚拟动物的控制数据的存储单元和控制单元,由此当通过操作按键开关SW1,SW2和SW3输入用于繁殖虚拟动物的处理之一时,控制数据对应于其 并且基于读取的控制数据进行关于育种虚拟动物的控制处理,以及用于显示被培养的虚拟动物的虚拟动物显示单元。