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    • 35. 发明公开
    • LINE RIDER
    • EP2121156A1
    • 2009-11-25
    • EP08732081.8
    • 2008-03-13
    • Inxile Entertainment, Inc.
    • CADEZ, Bostjan
    • A63H13/15
    • A63F13/63A63F13/10A63F13/533A63F13/573A63F2300/308A63F2300/6018A63F2300/646A63F2300/8094
    • A creative tool and system that may be utilized for entertainment purposes by a user is provided. The creative tool utilizes an electronic media to allow a user to draw one or more lines with a user interface on which a moving object such as a sled may ride after the completion of the drawing by the user. The creative tool and system employs a computer program that may allow the user to input a set of parameters using a free hand drawing tool that is then graphically displayed to the user after they have input the parameters. Additionally, the input parameters are subject to natural velocity and trajectory forces from the moving object along the graphical representation displayed to the user. Additionally, the moving object is central on the graphical display and will continue until the parameters are interrupted or velocity and trajectory provide deviation from the user's parameters.
    • 提供了可以由用户用于娱乐目的的创造性工具和系统。 该创造性工具利用电子媒体来允许用户利用用户界面绘制一条或多条线,在用户完成绘画之后诸如雪橇的移动物体可以骑在该用户界面上。 创意工具和系统采用计算机程序,可以允许用户使用自由手绘工具输入一组参数,然后在用户输入参数后以图形方式将其显示给用户。 此外,输入参数受沿着显示给用户的图形表示的来自运动物体的自然速度和轨迹力的支配。 另外,移动物体位于图形显示屏的中心位置,并将持续到参数中断或速度和轨迹提供与用户参数的偏差。
    • 39. 发明公开
    • GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    • 游戏设备,游戏处理方法,信息记录介质和程序
    • EP2062625A1
    • 2009-05-27
    • EP07707845.9
    • 2007-02-01
    • Konami Digital Entertainment Co., Ltd.
    • KOBAYASHI, Satoru
    • A63F13/10A63F13/00
    • A63F13/56A63F13/10A63F2300/307A63F2300/6018A63F2300/636A63F2300/638A63F2300/64A63F2300/807
    • In a game device (200), a storage unit (201) stores a position of a player character, a position of an enemy character, and candidate positions for new enemy character appearance. A measuring unit (202) measures an elapsed time from the start of the game. The calculating unit (203) calculates a reference distance for determining a position where the new enemy character is to be produced based on the elapsed time measured by the measuring unit (202). The reference distance monotonically increases with respect to the elapsed time measured by the measuring unit (202). When a new enemy character is to be produced in the game, an appearance setting unit (204) selects from among the candidates stored in the storage unit (201) the candidate having a distance to the player character that is closest to the reference distance, and sets the selected position as the appearance position of the new enemy character.
    • 在游戏装置(200)中,存储单元(201)存储玩家角色的位置,敌方角色的位置以及用于新敌人角色出现的候选位置。 测量单元(202)测量从游戏开始起经过的时间。 计算单元(203)基于由测量单元(202)测量的经过时间来计算用于确定要产生新敌人角色的位置的参考距离。 参考距离相对于由测量单元(202)测量的经过时间单调增加。 当在游戏中产生新的敌方角色时,出现设定部(204)从存储在存储部(201)中的候选中,选择与距离基准距离最近的选手角色的距离的候补, 并将选择的位置设置为新敌人角色的出现位置。