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    • 11. 发明公开
    • Game system and computer program
    • Spielsystem和Computers系统
    • EP1304149A3
    • 2004-09-08
    • EP02257051.9
    • 2002-10-10
    • Konami Corporation
    • Fukutome, Hideaki
    • A63F13/10
    • A63F13/47A63F13/10A63F13/58
    • The preset invention provides the game system that both the beginners and the seniors are satisfied with without increasing the workload of game-software developers. The data prepared for each stage is prepared to execute the plural stages separately. When a user has made a predetermined result in one stage, he/she can progress the next stage. The game based on the data is executed in each stage in a predetermined sequence. In such the execution control of the game, every time a predetermined condition for the ability improvement is satisfied, the parameter specifying the ability of the character which is an operation target of the user is made increase. Corresponding to the indication of the user one stage is selected from the plural stages, the data corresponding to the selected stage is called, and the game is executed within at least part of range of the stage. At the play start, the parameter specifying the character ability is set to an initial value.
    • 本发明提供了初学者和老年人都满意的游戏系统,而不增加游戏软件开发者的工作量。 为每个阶段准备的数据准备分别执行多个阶段。 当用户在一个阶段中做出预定的结果时,他/她可以进行下一个阶段。 基于数据的游戏以预定的顺序在每个阶段中执行。 在游戏的这种执行控制中,每当满足能力提高的预定条件时,增加指定作为用户的操作对象的角色的能力的参数。 对应于用户的指示,从多个阶段选择一个阶段,调用与所选择的阶段相对应的数据,并且在舞台的至少一部分范围内执行游戏。 在播放开始时,将指定字符能力的参数设置为初始值。