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    • 2. 发明申请
    • Store and Forward Patron Account Messaging System
    • 存储和转发顾客账户信息系统
    • US20070117633A1
    • 2007-05-24
    • US11627234
    • 2007-01-25
    • Garry HamiltonMarvin Hein
    • Garry HamiltonMarvin Hein
    • A63F9/24
    • G06Q30/02G07F17/32G07F17/3227G07F17/3239H04L12/1813H04L67/38
    • A patron messaging system is disclosed for contacting a patron via a patron loyalty system. The patron messaging system includes: a patron message database, a message entry and management system, one or more gaming devices, and a display device operatively associated with each gaming device. The patron message database stores patron messages for eventual transmission to a patron. The message entry and management system enables an operator to enter and manage messages intended for one or more patrons. Additionally, the message entry and management system is operatively associated with the patron message database. The one or more gaming devices are interconnected to the patron message database through a network. Additionally, each gaming device is operatively associated with a message response system. The patron messages are viewable via the display device and may be responded thereto via the message response system.
    • 公开了一种顾客信息系统,用于通过顾客忠诚度系统联系顾客。 顾客消息系统包括:顾客消息数据库,消息输入和管理系统,一个或多个游戏设备以及与每个游戏设备可操作地相关联的显示设备。 顾客消息数据库存储用于最终传送给顾客的顾客消息。 消息输入和管理系统使操作员能够输入和管理一个或多个顾客的消息。 另外,消息输入和管理系统与顾客消息数据库可操作地相关联。 一个或多个游戏设备通过网络互连到顾客消息数据库。 另外,每个游戏设备可操作地与消息响应系统相关联。 顾客信息可通过显示设备查看,并且可经由消息响应系统对其进行响应。
    • 3. 发明申请
    • Hierarchy of celebration graphics
    • 庆祝图形的层次结构
    • US20070010315A1
    • 2007-01-11
    • US11176432
    • 2005-07-06
    • Marvin Hein
    • Marvin Hein
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3244
    • Hierarchical systems of celebration graphics for use with gaming machines are disclosed. In one embodiment, a gaming machine comprises a cabinet having a game display and a gaming mechanism for providing a game for play on the gaming machine. The game has one or more winning combinations of symbols and the winning combinations have varying values. A memory is connected to the gaming machine for storing a plurality of varying celebration graphics. The occurrence of a winning combination in the game triggers the presentation, on the display, of a particular celebration graphic depending on the value of the winning combination.
    • 公开了用于游戏机的庆典图形的分层系统。 在一个实施例中,游戏机包括具有游戏显示器的机柜和用于在游戏机上提供玩游戏的游戏机构。 该游戏具有一个或多个获胜组合的符号,并且获胜组合具有不同的值。 存储器连接到游戏机以存储多个变化的庆典图形。 游戏中的获胜组合的发生触发了根据获胜组合的值显示特定庆典图形的呈现。
    • 6. 发明授权
    • Integrated display and input system
    • 集成显示和输入系统
    • US08342935B1
    • 2013-01-01
    • US09967221
    • 2001-09-28
    • James MorrowMarvin Hein
    • James MorrowMarvin Hein
    • A63F13/00
    • G07F17/3209G06F3/0488G06Q30/0641G07F17/0014G07F17/32G07F17/3202G07F17/3204G07F17/3227G07F17/323G07F17/3241
    • A display and input system 10 provides an enhanced means for displaying service and system information 14 from a system network 18 to a player and to a casino employee. The display and input system 10 enables part or all of a video display screen 40 in a gaming device 50, which had previously been used only as a gaming interface 30, to be utilized as a systems interface 20 for data entry and retrieval of the service and system information 14. This provides a dramatic improvement over traditional system components 60 (input/output peripherals) that have been used as in the past to access service and system information 14 from the system network 18, such as 2-line, 20 character VF displays and 12-digit keypads. The display and input system 10, does not control game play itself (e.g., game play betting, game play flow, or game play operation). Rather, the system 10 provides a limited form of game play monitoring, indirectly, with respect to the monitoring player points.
    • 显示和输入系统10提供了一种用于从系统网络18向玩家和娱乐场雇员显示服务和系统信息14的增强装置。 显示和输入系统10使以前仅被用作游戏接口30的游戏设备50中的视频显示屏幕40的部分或全部能够用作用于服务的数据输入和检索的系统接口20 这提供了比传统的系统组件60(输入/输出外围设备)的显着改进,这些系统组件已经像过去那样被用来从系统网络18访问服务和系统信息14,例如2行,20个字符 VF显示屏和12位数字键盘。 显示和输入系统10不控制游戏本身(例如,游戏投注,游戏游戏或游戏操作)。 相反,系统10间接地提供关于监视播放器点的有限形式的游戏播放监视。
    • 7. 发明申请
    • Player Club Ladder Method For Casino Gaming
    • 玩家俱乐部梯子方法赌场游戏
    • US20100075747A1
    • 2010-03-25
    • US12235478
    • 2008-09-22
    • Marvin Hein
    • Marvin Hein
    • G06F17/00
    • G07F17/3276G07F17/32
    • The present invention is generally directed to a method for enabling a player club ladder. The method includes arranging a main group of players registered in the player club into sub-groups, and during a challenge period, only players in the same sub-group compete against one another. Information about the player club challenge period is sent to the players, including identification of other players in their sub-group. During the challenge period, players log into a gaming machine and the game play data created by the participating players is tracked by the system. Points acquired by players at the gaming devices are monitored during the challenge period, and the players within each sub-group are ranked based on points accumulated during the challenge period. At the end of the challenge period a bonus or prize is provided to at least one player within each sub-group based on the total amount of points.
    • 本发明一般涉及一种能够使玩家俱乐部阶梯的方法。 该方法包括将登记在玩家俱乐部中的主要玩家组排列成子组,并且在挑战期间,只有同一子组中的玩家彼此竞争。 关于玩家俱乐部挑战期的信息被发送给玩家,包括识别其子组中的其他玩家。 在挑战期间,玩家登录游戏机,由系统跟踪由参与者创建的游戏数据。 玩家在游戏装置获得的积分在挑战期间被监控,每个子组中的玩家根据挑战期积累的积分进行排名。 在挑战期结束时,基于点的总数向每个子组中的至少一个玩家提供奖金或奖品。
    • 8. 发明申请
    • Store and Forward Patron Account Messaging Method
    • 存储和转发顾客账户信息方法
    • US20070117634A1
    • 2007-05-24
    • US11627239
    • 2007-01-25
    • Garry HamiltonMarvin Hein
    • Garry HamiltonMarvin Hein
    • A63F9/24
    • G07F17/3209G06F3/0488G06Q30/0641G07F17/0014G07F17/32G07F17/3202G07F17/3204G07F17/3227G07F17/323G07F17/3241
    • A method for contacting a patron at a gaming device is disclosed using a patron messaging system via a patron loyalty system. This method includes: providing a patron message database that is operatively associated with a server and the patron loyalty system through a network; providing one or more gaming devices that are interconnecting to the server through the network, and wherein each gaming device includes a player tracking device, a card reader, a display device, and a message response system; entering a patron message intended for one or more patrons into the patron messaging system; storing the patron message in the patron message database; detecting insertion of a patron card into a card reader of a gaming device on the network; forwarding the patron message from the patron message database to the player tracking device incorporated in the gaming device having the inserted patron card; presenting the patron message for viewing on the display device of the gaming device having the inserted patron card; and optionally enabling response to the patron message via the message response system of the gaming device having the inserted patron card.
    • 公开了一种通过顾客忠诚度系统使用顾客消息系统来联系游戏设备的顾客的方法。 该方法包括:通过网络提供与服务器和顾客忠诚度系统可操作地相关联的顾客消息数据库; 提供通过所述网络互连到所述服务器的一个或多个游戏设备,并且其中每个游戏设备包括玩家跟踪设备,读卡器,显示设备和消息响应系统; 将一个或多个顾客的顾客信息输入顾客信息系统; 将顾客消息存储在顾客消息数据库中; 检测顾客卡插入到网络上的游戏设备的读卡器中; 将顾客消息从顾客消息数据库转发到具有插入的顾客卡的游戏设备中并入的玩家跟踪装置; 在具有插入的顾客卡的游戏装置的显示装置上呈现用于观看的顾客信息; 并且可选地通过具有插入的顾客卡的游戏设备的消息响应系统来选择地启用对顾客消息的响应。
    • 10. 发明申请
    • Multi-reel slot machine with selectable reel play
    • 带可选择卷盘播放的多卷播槽机
    • US20060287036A1
    • 2006-12-21
    • US11230817
    • 2005-09-19
    • Terence DalyDavid SchultzMarvin Hein
    • Terence DalyDavid SchultzMarvin Hein
    • A63F9/24
    • G07F17/3267G07F17/3211G07F17/3213
    • A reel spinning gaming device comprises a plurality of selectable reels, where a subset of the selectable reels is the initial active reels. The actuating system is operatively associated with the selectable reels and generates an outcome symbol combination for the active reels. The prize controller determines whether a prize is to be awarded based upon the outcome symbol combination. In one embodiment, the prize controller also initiates a bonus game when a triggering event is present. The reselection system designates a new set of active reels the bonus game(s). The new set of active reels comprises one or more newly active reels and one or more remaining active reels, and the outcome symbols from the one or more newly active reels are used in conjunction with the outcome symbols from the remaining active reels to produce a outcome symbol combination for one or more bonus games.
    • 卷筒旋转游戏装置包括多个可选择的卷轴,其中可选卷轴的子集是初始活动卷轴。 致动系统可操作地与可选择的卷轴相关联,并且为活动卷轴生成结果符号组合。 奖励控制器基于结果符号组合来确定奖品是否被授予。 在一个实施例中,当存在触发事件时,奖励控制器还启动奖励游戏。 重新选择系统指定一组新的激活卷轴奖励游戏。 新的活动卷轴集合包括一个或多个新活动的卷轴和一个或多个剩余的活动卷轴,并且来自一个或多个新活动的卷轴的结果符号与来自剩余活动卷轴的结果符号一起使用以产生结果 一个或多个奖金游戏的符号组合。