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    • 1. 发明授权
    • Integrated display and input system
    • 集成显示和输入系统
    • US08342935B1
    • 2013-01-01
    • US09967221
    • 2001-09-28
    • James MorrowMarvin Hein
    • James MorrowMarvin Hein
    • A63F13/00
    • G07F17/3209G06F3/0488G06Q30/0641G07F17/0014G07F17/32G07F17/3202G07F17/3204G07F17/3227G07F17/323G07F17/3241
    • A display and input system 10 provides an enhanced means for displaying service and system information 14 from a system network 18 to a player and to a casino employee. The display and input system 10 enables part or all of a video display screen 40 in a gaming device 50, which had previously been used only as a gaming interface 30, to be utilized as a systems interface 20 for data entry and retrieval of the service and system information 14. This provides a dramatic improvement over traditional system components 60 (input/output peripherals) that have been used as in the past to access service and system information 14 from the system network 18, such as 2-line, 20 character VF displays and 12-digit keypads. The display and input system 10, does not control game play itself (e.g., game play betting, game play flow, or game play operation). Rather, the system 10 provides a limited form of game play monitoring, indirectly, with respect to the monitoring player points.
    • 显示和输入系统10提供了一种用于从系统网络18向玩家和娱乐场雇员显示服务和系统信息14的增强装置。 显示和输入系统10使以前仅被用作游戏接口30的游戏设备50中的视频显示屏幕40的部分或全部能够用作用于服务的数据输入和检索的系统接口20 这提供了比传统的系统组件60(输入/输出外围设备)的显着改进,这些系统组件已经像过去那样被用来从系统网络18访问服务和系统信息14,例如2行,20个字符 VF显示屏和12位数字键盘。 显示和输入系统10不控制游戏本身(例如,游戏投注,游戏游戏或游戏操作)。 相反,系统10间接地提供关于监视播放器点的有限形式的游戏播放监视。
    • 3. 发明申请
    • Verification system and method
    • 验证系统和方法
    • US20050005155A1
    • 2005-01-06
    • US10836849
    • 2004-04-30
    • James MorrowMarvin Hein
    • James MorrowMarvin Hein
    • G06F11/00G06F11/273A63F9/24
    • G06F11/006G06F11/0748G06F11/2289G06F11/2294G11C2029/4402
    • A verification system has an operational component registry 10 that includes an interface 20, a memory device 30, and a processor 40. Preferably, the interface 20 in the operational component registry 10 communicates the installed identification data 50 from the gaming units 60 to the operational component registry. The memory device 30 preferably stores registered identification data 70 for the gaming units 60. Preferably, the processor 40 in the operational component registry 10 then analyzes the registered identification data 70 and the installed identification data 50 from the gaming units 60, after which enablement of the gaming units is determined based upon the examination of the registered identification data and the installed identification data. An operational component registry 10 may also monitor changes, services, requirements, enablement, and productivity of the gaming units or components of the gaming units.
    • 验证系统具有包括接口20,存储器设备30和处理器40的操作部件注册表10.优选地,操作部件注册表10中的接口20将安装的识别数据50从游戏单元60传送到操作 组件注册表。 存储装置30优选地存储用于游戏单元60的登记的识别数据70.优选地,操作部件登记10中的处理器40然后从游戏单元60分析登记的识别数据70和安装的识别数据50,之后启用 游戏单元基于对注册的识别数据和所安装的识别数据的检查来确定。 操作部件注册表10还可以监视游戏单元的游戏单元或组件的变化,服务,要求,实现和生产力。
    • 4. 发明授权
    • Integrated display and input system
    • US08235788B1
    • 2012-08-07
    • US09967221
    • 2001-09-28
    • James MorrowMarvin Hein
    • James MorrowMarvin Hein
    • A63F13/00
    • A display and input system 10 provides an enhanced means for displaying service and system information 14 from a system network 18 to a player and to a casino employee. The display and input system 10 enables part or all of a video display screen 40 in a gaming device 50, which had previously been used only as a gaming interface 30, to be utilized as a systems interface 20 for data entry and retrieval of the service and system information 14. This provides a dramatic improvement over traditional system components 60 (input/output peripherals) that have been used as in the past to access service and system information 14 from the system network 18, such as 2-line, 20 character VF displays and 12-digit keypads. The display and input system 10, does not control game play itself (e.g., game play betting, game play flow, or game play operation). Rather, the system 10 provides a limited form of game play monitoring, indirectly, with respect to the monitoring player points.
    • 5. 发明授权
    • Verification system and method
    • 验证系统和方法
    • US07730325B2
    • 2010-06-01
    • US10836849
    • 2004-04-30
    • James MorrowMarvin Hein
    • James MorrowMarvin Hein
    • H04L29/06H04L9/32
    • G06F11/006G06F11/0748G06F11/2289G06F11/2294G11C2029/4402
    • A verification system has an operational component registry 10 that includes an interface 20, a memory device 30, and a processor 40. Preferably, the interface 20 in the operational component registry 10 communicates the installed identification data 50 from the gaming units 60 to the operational component registry. The memory device 30 preferably stores registered identification data 70 for the gaming units 60. Preferably, the processor 40 in the operational component registry 10 then analyzes the registered identification data 70 and the installed identification data 50 from the gaming units 60, after which enablement of the gaming units is determined based upon the examination of the registered identification data and the installed identification data. An operational component registry 10 may also monitor changes, services, requirements, enablement, and productivity of the gaming units or components of the gaming units.
    • 验证系统具有包括接口20,存储器设备30和处理器40的操作部件注册表10.优选地,操作部件注册表10中的接口20将安装的识别数据50从游戏单元60传送到操作 组件注册表。 存储装置30优选地存储用于游戏单元60的登记的识别数据70.优选地,操作部件登记10中的处理器40然后从游戏单元60分析登记的识别数据70和安装的识别数据50,之后启用 游戏单元基于对注册的识别数据和所安装的识别数据的检查来确定。 操作部件注册表10还可以监视游戏单元的游戏单元或组件的变化,服务,要求,实现和生产力。
    • 6. 发明申请
    • VERIFICATION SYSTEM AND METHOD
    • 验证系统和方法
    • US20100203962A1
    • 2010-08-12
    • US12760490
    • 2010-04-14
    • James MorrowMarvin Hein
    • James MorrowMarvin Hein
    • A63F9/24
    • G06F11/006G06F11/0748G06F11/2289G06F11/2294G11C2029/4402
    • A verification system has an operational component registry that includes an interface, a memory device, and a processor. Preferably, the interface in the operational component registry communicates the installed identification data from the gaming units to the operational component registry. The memory device preferably stores registered identification data for the gaming units. Preferably, the processor in the operational component registry then analyzes the registered identification data and the installed identification data from the gaming units, after which enablement of the gaming units is determined based upon the examination of the registered identification data and the installed identification data. An operational component registry may also monitor changes, services, requirements, enablement, and productivity of the gaming units or components of the gaming units.
    • 验证系统具有包括接口,存储器设备和处理器的操作组件注册表。 优选地,操作部件注册表中的接口将安装的识别数据从游戏单元传送到操作部件注册表。 存储装置优选地存储用于游戏单元的登记识别数据。 优选地,操作部件注册中的处理器然后分析来自游戏单元的注册的识别数据和安装的识别数据,之后基于登记的识别数据和安装的识别数据的检查来确定游戏单元的启用。 操作组件注册表还可以监视游戏单元或游戏单元的组件的变化,服务,要求,实现和生产力。
    • 7. 发明申请
    • Store and Forward Patron Account Messaging System
    • 存储和转发顾客账户信息系统
    • US20070117633A1
    • 2007-05-24
    • US11627234
    • 2007-01-25
    • Garry HamiltonMarvin Hein
    • Garry HamiltonMarvin Hein
    • A63F9/24
    • G06Q30/02G07F17/32G07F17/3227G07F17/3239H04L12/1813H04L67/38
    • A patron messaging system is disclosed for contacting a patron via a patron loyalty system. The patron messaging system includes: a patron message database, a message entry and management system, one or more gaming devices, and a display device operatively associated with each gaming device. The patron message database stores patron messages for eventual transmission to a patron. The message entry and management system enables an operator to enter and manage messages intended for one or more patrons. Additionally, the message entry and management system is operatively associated with the patron message database. The one or more gaming devices are interconnected to the patron message database through a network. Additionally, each gaming device is operatively associated with a message response system. The patron messages are viewable via the display device and may be responded thereto via the message response system.
    • 公开了一种顾客信息系统,用于通过顾客忠诚度系统联系顾客。 顾客消息系统包括:顾客消息数据库,消息输入和管理系统,一个或多个游戏设备以及与每个游戏设备可操作地相关联的显示设备。 顾客消息数据库存储用于最终传送给顾客的顾客消息。 消息输入和管理系统使操作员能够输入和管理一个或多个顾客的消息。 另外,消息输入和管理系统与顾客消息数据库可操作地相关联。 一个或多个游戏设备通过网络互连到顾客消息数据库。 另外,每个游戏设备可操作地与消息响应系统相关联。 顾客信息可通过显示设备查看,并且可经由消息响应系统对其进行响应。
    • 8. 发明申请
    • Hierarchy of celebration graphics
    • 庆祝图形的层次结构
    • US20070010315A1
    • 2007-01-11
    • US11176432
    • 2005-07-06
    • Marvin Hein
    • Marvin Hein
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3244
    • Hierarchical systems of celebration graphics for use with gaming machines are disclosed. In one embodiment, a gaming machine comprises a cabinet having a game display and a gaming mechanism for providing a game for play on the gaming machine. The game has one or more winning combinations of symbols and the winning combinations have varying values. A memory is connected to the gaming machine for storing a plurality of varying celebration graphics. The occurrence of a winning combination in the game triggers the presentation, on the display, of a particular celebration graphic depending on the value of the winning combination.
    • 公开了用于游戏机的庆典图形的分层系统。 在一个实施例中,游戏机包括具有游戏显示器的机柜和用于在游戏机上提供玩游戏的游戏机构。 该游戏具有一个或多个获胜组合的符号,并且获胜组合具有不同的值。 存储器连接到游戏机以存储多个变化的庆典图形。 游戏中的获胜组合的发生触发了根据获胜组合的值显示特定庆典图形的呈现。
    • 10. 发明申请
    • Player Club Ladder Method For Casino Gaming
    • 玩家俱乐部梯子方法赌场游戏
    • US20100075747A1
    • 2010-03-25
    • US12235478
    • 2008-09-22
    • Marvin Hein
    • Marvin Hein
    • G06F17/00
    • G07F17/3276G07F17/32
    • The present invention is generally directed to a method for enabling a player club ladder. The method includes arranging a main group of players registered in the player club into sub-groups, and during a challenge period, only players in the same sub-group compete against one another. Information about the player club challenge period is sent to the players, including identification of other players in their sub-group. During the challenge period, players log into a gaming machine and the game play data created by the participating players is tracked by the system. Points acquired by players at the gaming devices are monitored during the challenge period, and the players within each sub-group are ranked based on points accumulated during the challenge period. At the end of the challenge period a bonus or prize is provided to at least one player within each sub-group based on the total amount of points.
    • 本发明一般涉及一种能够使玩家俱乐部阶梯的方法。 该方法包括将登记在玩家俱乐部中的主要玩家组排列成子组,并且在挑战期间,只有同一子组中的玩家彼此竞争。 关于玩家俱乐部挑战期的信息被发送给玩家,包括识别其子组中的其他玩家。 在挑战期间,玩家登录游戏机,由系统跟踪由参与者创建的游戏数据。 玩家在游戏装置获得的积分在挑战期间被监控,每个子组中的玩家根据挑战期积累的积分进行排名。 在挑战期结束时,基于点的总数向每个子组中的至少一个玩家提供奖金或奖品。