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    • 1. 发明申请
    • Multi-reel slot machine with selectable reel play
    • 带可选择卷盘播放的多卷播槽机
    • US20060287036A1
    • 2006-12-21
    • US11230817
    • 2005-09-19
    • Terence DalyDavid SchultzMarvin Hein
    • Terence DalyDavid SchultzMarvin Hein
    • A63F9/24
    • G07F17/3267G07F17/3211G07F17/3213
    • A reel spinning gaming device comprises a plurality of selectable reels, where a subset of the selectable reels is the initial active reels. The actuating system is operatively associated with the selectable reels and generates an outcome symbol combination for the active reels. The prize controller determines whether a prize is to be awarded based upon the outcome symbol combination. In one embodiment, the prize controller also initiates a bonus game when a triggering event is present. The reselection system designates a new set of active reels the bonus game(s). The new set of active reels comprises one or more newly active reels and one or more remaining active reels, and the outcome symbols from the one or more newly active reels are used in conjunction with the outcome symbols from the remaining active reels to produce a outcome symbol combination for one or more bonus games.
    • 卷筒旋转游戏装置包括多个可选择的卷轴,其中可选卷轴的子集是初始活动卷轴。 致动系统可操作地与可选择的卷轴相关联,并且为活动卷轴生成结果符号组合。 奖励控制器基于结果符号组合来确定奖品是否被授予。 在一个实施例中,当存在触发事件时,奖励控制器还启动奖励游戏。 重新选择系统指定一组新的激活卷轴奖励游戏。 新的活动卷轴集合包括一个或多个新活动的卷轴和一个或多个剩余的活动卷轴,并且来自一个或多个新活动的卷轴的结果符号与来自剩余活动卷轴的结果符号一起使用以产生结果 一个或多个奖金游戏的符号组合。
    • 4. 发明申请
    • Multi-reel slot machine with selectable reel play
    • 带可选择卷盘播放的多卷播槽机
    • US20050009597A1
    • 2005-01-13
    • US10616264
    • 2003-07-08
    • Terence Daly
    • Terence Daly
    • A63F20060101A63F9/24A63F13/00
    • G07F17/34G07F17/32
    • A reel spinning gaming device 10 includes a plurality of selectable reels 20 each having game symbols 30 located thereon, a selection system 40, an actuating system 50, and a prize controller 60. Each reel displays an outcome symbol 30 after having been spun. The number of selectable reels 20 included in the gaming device 10 is larger than that utilized for an individual game. In this regard, the selection system 40 designates a subset of the selectable reels as the initial active reels 70 for the initial game. The actuating system 50 then spins the initial active reels 70, after which the prize controller 60 determines whether or not a prize is to be awarded dependent upon the combination of the outcome symbols 30 from the initial active reels 70. The selection system 40 (or a reselection system 80 in some preferred embodiments) then designates of a new subset of the selectable reels 20 as the active reels 70 for each subsequent consecutive game by substituting a non-active reel from the previous game with an active reel from the previous game. Specifically, the active reels 70 for the subsequent consecutive game include the newly substituted active reel and the remaining active reels from the previous game. The actuating system 50 spins the newly substituted active reel, but does not spin the remaining active reels from the previous game. The prize controller 60 then determines whether or not a prize is to be awarded dependent upon the combination of the outcome symbol 30 from the newly substituted active reel and the outcome symbols of the remaining active reels from the previous game. This process is repeated until all of the games purchased by the player (or otherwise entitled to the player) have been exhausted.
    • 卷轴旋转游戏装置10包括多个可选择的卷轴20,每个卷轴具有位于其上的游戏符号30,选择系统40,致动系统50和奖励控制器60.每个卷轴在旋转后显示结果符号30。 包括在游戏装置10中的可选卷轴20的数量大于用于单个游戏的可选卷轴20的数量。 在这方面,选择系统40将可选卷轴的子集指定为用于初始游戏的初始活动卷轴70。 致动系统50然后旋转初始活动卷轴70,之后奖励控制器60根据来自初始活动卷轴70的结果符号30的组合来确定奖品是否被授予。选择系统40(或 在一些优选实施例中的重选系统80)然后通过用来自先前游戏的活动卷轴替换来自先前游戏的非有效卷轴,将可选卷轴20的新子集指定为用于每个后续连续游戏的活动卷轴70。 具体来说,用于后续连续游戏的活动卷轴70包括来自先前游戏的新替代的活动卷轴和剩余的活动卷轴。 致动系统50旋转新替代的主动卷轴,但不会旋转剩余的活动卷轴与先前的游戏。 奖励控制器60然后根据来自新替代的活动卷轴的结果符号30和来自先前游戏的剩余活动卷轴的结果符号的组合来确定奖品是否将被授予。 重复此过程,直到玩家购买的所有游戏(或以其他方式授予玩家)已经用尽。
    • 5. 发明申请
    • Multi-reel slot machine with selectable reel play
    • 带可选择卷盘播放的多卷播槽机
    • US20050164777A1
    • 2005-07-28
    • US11088482
    • 2005-03-24
    • Terence Daly
    • Terence Daly
    • A63F20060101A63F9/24A63F13/00
    • G07F17/34G07F17/32
    • A reel spinning gaming device 10 includes a plurality of selectable reels 20 each having game symbols 30 located thereon, a selection system 40, an actuating system 50, and a prize controller 60. Each reel displays an outcome symbol 30 after having been spun. The number of selectable reels 20 included in the gaming device 10 is larger than that utilized for an individual game. In this regard, the selection system 40 designates a subset of the selectable reels as the initial active reels 70 for the initial game. The actuating system 50 then spins the initial active reels 70, after which the prize controller 60 determines whether or not a prize is to be awarded dependent upon the combination of the outcome symbols 30 from the initial active reels 70. The selection system 40 (or a reselection system 80 in some preferred embodiments) then designates a new subset of the selectable reels 20 as the active reels 70 for each subsequent consecutive game by substituting a non-active reel from the previous game with an active reel from the previous game. Specifically, the active reels 70 for the subsequent consecutive game include the newly substituted active reel and the remaining active reels from the previous game. The actuating system 50 spins the newly substituted active reel, but does not spin the remaining active reels from the previous game. The prize controller 60 then determines whether or not a prize is to be awarded dependent upon the combination of the outcome symbol 30 from the newly substituted active reel and the outcome symbols of the remaining active reels from the previous game. This process is repeated until all of the games purchased by the player (or otherwise entitled to the player) have been exhausted.
    • 卷筒旋转游戏装置10包括多个可选择的卷轴20,每个卷轴具有位于其上的游戏符号30,选择系统40,致动系统50和奖励控制器60。 每个卷轴在旋转后显示结果符号30。 包括在游戏装置10中的可选卷轴20的数量大于用于单个游戏的可选卷轴20的数量。 在这方面,选择系统40将可选卷轴的子集指定为用于初始游戏的初始活动卷轴70。 致动系统50然后旋转初始活动卷轴70,在此之后,奖励控制器60确定奖品是否将取决于来自初始活动卷轴70的结果符号30的组合。 选择系统40(或一些优选实施例中的重选系统80)然后通过用活动卷轴代替来自先前游戏的非有效卷轴,将可选卷轴20的新子集指定为用于每个后续连续游戏的活动卷轴70 从以前的游戏。 具体来说,用于后续连续游戏的活动卷轴70包括来自先前游戏的新替代的活动卷轴和剩余的活动卷轴。 致动系统50旋转新替代的主动卷轴,但不会旋转剩余的活动卷轴与先前的游戏。 奖励控制器60然后根据来自新替代的活动卷轴的结果符号30和来自先前游戏的剩余活动卷轴的结果符号的组合来确定奖品是否将被授予。 重复此过程,直到玩家购买的所有游戏(或以其他方式授予玩家)已经用尽。
    • 6. 发明申请
    • Bonus game using a subset of reels
    • 奖金游戏使用卷轴的一个子集
    • US20050009596A1
    • 2005-01-13
    • US10615888
    • 2003-07-08
    • Terence Daly
    • Terence Daly
    • A63F13/00G07F20060101G07F17/34
    • G07F17/3262G07F17/34
    • A gaming method includes spinning the plurality of reels 20 within a display window 30 of the gaming machine 10. A subset of the spinning reels 20 is then selected for use in determining the game outcome. The non-selected reels are removed from a player's view within the display window 30. The selected reels are then appealingly repositioned into a closer grouping within the display window. The gaming machine then determines if the selected and repositioned reels produce a winning game outcome. A prize is awarded if a winning game outcome is achieved.
    • 游戏方法包括在游戏机10的显示窗口30内旋转多个卷轴20.然后选择旋转卷轴20的一个子集用于确定游戏结果。 在显示窗口30内从播放器的视图中去除未选择的卷轴。然后,将所选择的卷轴吸引地重新定位成在显示窗口内更接近的分组。 游戏机然后确定所选择和重新定位的卷轴是否产生获胜的游戏结果。 如果获得了一个获胜的比赛结果,那么奖将被授予。