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    • 1. 发明申请
    • Store and Forward Patron Account Messaging System
    • 存储和转发顾客账户信息系统
    • US20070117633A1
    • 2007-05-24
    • US11627234
    • 2007-01-25
    • Garry HamiltonMarvin Hein
    • Garry HamiltonMarvin Hein
    • A63F9/24
    • G06Q30/02G07F17/32G07F17/3227G07F17/3239H04L12/1813H04L67/38
    • A patron messaging system is disclosed for contacting a patron via a patron loyalty system. The patron messaging system includes: a patron message database, a message entry and management system, one or more gaming devices, and a display device operatively associated with each gaming device. The patron message database stores patron messages for eventual transmission to a patron. The message entry and management system enables an operator to enter and manage messages intended for one or more patrons. Additionally, the message entry and management system is operatively associated with the patron message database. The one or more gaming devices are interconnected to the patron message database through a network. Additionally, each gaming device is operatively associated with a message response system. The patron messages are viewable via the display device and may be responded thereto via the message response system.
    • 公开了一种顾客信息系统,用于通过顾客忠诚度系统联系顾客。 顾客消息系统包括:顾客消息数据库,消息输入和管理系统,一个或多个游戏设备以及与每个游戏设备可操作地相关联的显示设备。 顾客消息数据库存储用于最终传送给顾客的顾客消息。 消息输入和管理系统使操作员能够输入和管理一个或多个顾客的消息。 另外,消息输入和管理系统与顾客消息数据库可操作地相关联。 一个或多个游戏设备通过网络互连到顾客消息数据库。 另外,每个游戏设备可操作地与消息响应系统相关联。 顾客信息可通过显示设备查看,并且可经由消息响应系统对其进行响应。
    • 2. 发明申请
    • Store and Forward Patron Account Messaging Method
    • 存储和转发顾客账户信息方法
    • US20070117634A1
    • 2007-05-24
    • US11627239
    • 2007-01-25
    • Garry HamiltonMarvin Hein
    • Garry HamiltonMarvin Hein
    • A63F9/24
    • G07F17/3209G06F3/0488G06Q30/0641G07F17/0014G07F17/32G07F17/3202G07F17/3204G07F17/3227G07F17/323G07F17/3241
    • A method for contacting a patron at a gaming device is disclosed using a patron messaging system via a patron loyalty system. This method includes: providing a patron message database that is operatively associated with a server and the patron loyalty system through a network; providing one or more gaming devices that are interconnecting to the server through the network, and wherein each gaming device includes a player tracking device, a card reader, a display device, and a message response system; entering a patron message intended for one or more patrons into the patron messaging system; storing the patron message in the patron message database; detecting insertion of a patron card into a card reader of a gaming device on the network; forwarding the patron message from the patron message database to the player tracking device incorporated in the gaming device having the inserted patron card; presenting the patron message for viewing on the display device of the gaming device having the inserted patron card; and optionally enabling response to the patron message via the message response system of the gaming device having the inserted patron card.
    • 公开了一种通过顾客忠诚度系统使用顾客消息系统来联系游戏设备的顾客的方法。 该方法包括:通过网络提供与服务器和顾客忠诚度系统可操作地相关联的顾客消息数据库; 提供通过所述网络互连到所述服务器的一个或多个游戏设备,并且其中每个游戏设备包括玩家跟踪设备,读卡器,显示设备和消息响应系统; 将一个或多个顾客的顾客信息输入顾客信息系统; 将顾客消息存储在顾客消息数据库中; 检测顾客卡插入到网络上的游戏设备的读卡器中; 将顾客消息从顾客消息数据库转发到具有插入的顾客卡的游戏设备中并入的玩家跟踪装置; 在具有插入的顾客卡的游戏装置的显示装置上呈现用于观看的顾客信息; 并且可选地通过具有插入的顾客卡的游戏设备的消息响应系统来选择地启用对顾客消息的响应。