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    • 6. 发明授权
    • Three-dimensional graphic apparatus simplifying neighboring arrangement
    • 三维图形设备简化了相邻排列
    • US5825365A
    • 1998-10-20
    • US595656
    • 1996-02-02
    • Katsuhiko HirotaHiroshi KamadaKaori SuzukiAtsuko TadaAsako YumotoSatoshi KasaiKazumi Shibata
    • Katsuhiko HirotaHiroshi KamadaKaori SuzukiAtsuko TadaAsako YumotoSatoshi KasaiKazumi Shibata
    • G06T19/20G06F17/50G06T19/00G06T17/40
    • G06T19/20G06T2210/04G06T2219/2004G06T2219/2016
    • A three-dimensional graphic apparatus generates a three-dimensional image using computer graphics, in which the positional relationship between matters, such as furniture in a three-dimensional image, can be changed readily and accurately. A moving object indication unit indicates one of the matters in the three-dimensional image as an object matter. A search direction indication unit indicates a search direction of a base polygon constituting a base matter coming into contact with the object matter, from a notice point of a line of sight. A base polygon search unit selects, from among polygons located on a straight line extending from the notice point in the search direction, a polygon closest to the notice point as the base polygon. An object polygon selection unit selects an object polygon, which is a polygon to be brought into contact, from among polygons constituting the object matter. A neighboring unit rotates the object matter so that the object polygon will be parallel to the base polygon and moves the object matter so that the object polygon will be parallel to the base polygon and moves the object matter so that the object polygon and the base polygon lie on the same plane.
    • 三维图形装置使用计算机图形生成三维图像,其中可以容易且准确地改变三维图像中诸如家具之间的位置关系。 移动物体指示单元将三维图像中的一个事物表示为对象。 搜索方向指示单元从视线的通知点指示构成与物体接触的基础物体的基本多边形的搜索方向。 基本多边形搜索单元从位于从搜索方向的通知点延伸的直线上的多边形中选择最靠近通知点的多边形作为基本多边形。 对象多边形选择单元从构成对象物体的多边形中选择要接触的多边形的对象多边形。 相邻单元旋转对象物体,使得对象多边形将平行于基本多边形并移动对象物体,使得对象多边形将平行于基本多边形并且移动对象事物,使得对象多边形和基本多边形 躺在同一架飞机上。
    • 7. 发明授权
    • Virtual world animation using status and response for interference and time schedule
    • 虚拟世界图形动画使用状态和响应干扰和时间表
    • US06249293B1
    • 2001-06-19
    • US08517132
    • 1995-08-21
    • Asako YumotoKaori SuzukiAtsuko TadaSatoshi Kasai
    • Asako YumotoKaori SuzukiAtsuko TadaSatoshi Kasai
    • G06F300
    • G06T13/00G06T19/20G06T2219/2016
    • A computer graphics animation editing system includes a memory for storing a status switch data unit including a starting data block and a response data block, the starting data block indicating a condition of a virtual world, the response data block indicating a response which should occur when the condition indicated by the starting data block is satisfied, a calculation block for calculating an updated condition of the virtual world, a checking block for determining whether the updated condition of the virtual world calculated by the calculation block is equal to the condition indicated by the starting data block of the status switch data unit, a start processing block for causing the response indicated by the response data block to start when the checking block determines that the updated condition of the virtual world is equal to the condition indicated by the starting data block of the status switch data unit, and a display unit for displaying the virtual world including the result obtained by the start processing block.
    • 计算机图形动画编辑系统包括存储器,用于存储包括起始数据块和响应数据块的状态切换数据单元,所述起始数据块指示虚拟世界的状况,所述响应数据块指示应当在 由起始数据块指示的条件被满足,用于计算虚拟世界的更新状态的计算块,用于确定由计算块计算的虚拟世界的更新状态是否等于由 启动状态切换数据单元的数据块,当检查块确定虚拟世界的更新状态等于由起始数据块指示的条件时,使由响应数据块指示的响应开始的起始处理块 状态切换数据单元的显示单元,以及用于显示包含该图像的虚拟世界的显示单元 由起始处理块获得。