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    • 1. 发明授权
    • Modified browser system
    • 修改浏览器系统
    • US06833828B1
    • 2004-12-21
    • US10148480
    • 2002-10-03
    • Shay Wininger
    • Shay Wininger
    • G06T1500
    • G06F17/30873G06F3/04815G06F2203/04802
    • A method for displaying data, including receiving data including one or more Universal Resource Locators (URLs) and one or more corresponding resources, each of which resource is adapted to be displayed as a 2D image on a screen. The method further includes analyzing the data to determine the one or more URLs, determining a respective content for each of the one or more URLs responsive to the received data, and generating on the screen a 3D object corresponding to at least one of the resources responsive to the data and the content.
    • 一种用于显示数据的方法,包括接收包括一个或多个通用资源定位符(URL)和一个或多个相应资源的数据,每个资源适于在屏幕上显示为2D图像。 该方法还包括分析数据以确定一个或多个URL,响应于所接收的数据确定一个或多个URL中的每一个的相应内容,以及在屏幕上生成对应于至少一个资源的3D对象响应 数据和内容。
    • 2. 发明授权
    • System and method for expression mapping
    • 用于表达映射的系统和方法
    • US06828972B2
    • 2004-12-07
    • US10131972
    • 2002-04-24
    • Zhengyou ZhangZicheng LiuYing Shan
    • Zhengyou ZhangZicheng LiuYing Shan
    • G06T1500
    • G06T13/40G06K9/00268G06K9/00308G06T2210/44
    • A system and method for mapping facial expressions. Facial expressions exhibit not only facial feature motions, but also subtle changes in illumination and appearance (e.g., facial creases and wrinkles). These details are important visual cues, but they are difficult to synthesize. Traditional expression mapping techniques consider feature motions while the details in illumination changes are ignored. A novel technique for facial expression mapping is presented. The illumination change of one person's expression is captured in what is called expression ratio image (ERI). Together with geometric warping, an ERI is mapped to any other person's face image to generate more expressive facial expressions.
    • 一种用于映射面部表情的系统和方法。 面部表情不仅表现出面部特征运动,还表现出照明和外观的微妙变化(例如面部皱纹和皱纹)。 这些细节是重要的视觉线索,但它们很难合成。 传统表达映射技术考虑特征运动,而照明变化的细节被忽略。 提出了一种面部表情映射的新技术。 一个人的表情的照明变化被称为表达比例图像(ERI)。 与几何翘曲一起,ERI被映射到任何其他人的脸部图像,以产生更具表现力的面部表情。
    • 3. 发明授权
    • Pattern matching for data exchange between computer aided design systems
    • 计算机辅助设计系统之间数据交换的模式匹配
    • US06828963B1
    • 2004-12-07
    • US09660426
    • 2000-09-06
    • Ari Rappoport
    • Ari Rappoport
    • G06T1500
    • G06T17/00G06F17/30241G06F17/50G06T2210/32
    • Computer implemented exchange of data between two distinct computer aided design systems is provided. According to one embodiment, the invention is a computer system for exchanging computer aided design data. In this embodiment, the system includes: a source technical system comprising a source computer aided design data model; a knowledge base comprising a plurality of match data records, the match data records having a source operation region, corresponding to the source technical system, and a target operation region; and an executable computer program. According to one embodiment, the executable computer program is configured to retrieve information corresponding to a feature from the source computer aided design data model; query the plurality of match data records based on the retrieved information; and return information corresponding to a particular match data record in the plurality of match data records, the information representing one or more operations for creating an equivalent feature in a distinct computer aided design model to the feature from the source computer aided design data model. Computer implemented methods for pattern matching are also disclosed.
    • 计算机实现了两种不同的计算机辅助设计系统之间的数据交换。 根据一个实施例,本发明是用于交换计算机辅助设计数据的计算机系统。 在该实施例中,系统包括:源技术系统,包括源计算机辅助设计数据模型; 包括多个匹配数据记录的知识库,具有对应于源技术系统的源操作区域的匹配数据记录和目标操作区域; 和可执行计算机程序。 根据一个实施例,可执行计算机程序被配置为从源计算机辅助设计数据模型检索对应于特征的信息; 基于检索到的信息查询多个匹配数据记录; 并且返回与所述多个匹配数据记录中的特定匹配数据记录相对应的信息,所述信息表示用于在来自所述源计算机辅助设计数据模型的所述特征中创建不同计算机辅助设计模型中的等效特征的一个或多个操作的信息。 还公开了用于模式匹配的计算机实现的方法。
    • 4. 发明授权
    • Image data computing apparatus
    • 图像数据计算装置
    • US06816160B2
    • 2004-11-09
    • US10013526
    • 2001-12-13
    • Toshitaka Agano
    • Toshitaka Agano
    • G06T1500
    • G01S15/8993A61B5/0097A61B8/00G01N2291/044G01N2291/106G01S7/52034G01S15/8968
    • An image data computing apparatus for computing three-dimensional image data on the basis of detection data obtained by employing a two-dimensional sensor array including a plurality of ultrasonic sensors. The apparatus includes a line memory for storing the detection data obtained on the basis of output signals of the plurality of sensors, a storage unit for storing as a table therein transfer time period data determined by the relations between distances from a transmission unit to the respective sensors through respective points to be measured and transfer velocities of the ultrasonic wave in the corresponding paths, and a computation unit for reading the detection data stored in the line memory in accordance with the transfer time period data and computing image data at the respective points to be measured on the basis of the read detection data.
    • 一种用于基于通过采用包括多个超声波传感器的二维传感器阵列获得的检测数据计算三维图像数据的图像数据计算装置。 该装置包括用于存储基于多个传感器的输出信号获得的检测数据的行存储器,存储单元,用于将由传输单元到相应的传感单元的距离之间的关系确定的传送时间段数据作为表格存储 传感器通过要测量的相应点和相应路径中的超声波的传输速度,以及计算单元,用于根据传送时间段数据读取存储在行存储器中的检测数据,并在各点处计算图像数据 根据读取的检测数据进行测量。
    • 5. 发明授权
    • Incorporating a personalized wireframe image in a computer software application
    • 将个性化线框图像并入计算机软件应用程序
    • US06816159B2
    • 2004-11-09
    • US10013383
    • 2001-12-10
    • Christine M. Solazzi
    • Christine M. Solazzi
    • G06T1500
    • G06T17/20
    • A method and system for incorporating a personalized wireframe image within a computer software application. The method can include comparing an acquired image of a computer software application user with one or more pre-stored wireframe images in an image database. One of the pre-stored wireframe images can be selected which has image attributes similar to attributes of the acquired image. The selected wireframe image can be modified, the modification creating the personalized wireframe image of the user. Finally, the personalized wireframe image can be incorporated as a character within the computer software application. For example, the computer software application can be a computer gaming application.
    • 一种用于在计算机软件应用程序中并入个性化线框图像的方法和系统。 该方法可以包括将获取的计算机软件应用用户的图像与图像数据库中的一个或多个预先存储的线框图像进行比较。 可以选择预存储的线框图像之一,其具有与所获取的图像的属性相似的图像属性。 可以修改所选的线框图像,修改创建用户的个性化线框图像。 最后,个性化线框图像可以作为一个字符并入计算机软件应用程序中。 例如,计算机软件应用程序可以是计算机游戏应用程序。
    • 6. 发明授权
    • Method and system for efficiently transferring data objects within a graphics display system
    • 用于在图形显示系统内有效地传送数据对象的方法和系统
    • US06812923B2
    • 2004-11-02
    • US09796889
    • 2001-03-01
    • Anuj B. GosaliaJeff M. J. NoyleMichael A. Toelle
    • Anuj B. GosaliaJeff M. J. NoyleMichael A. Toelle
    • G06T1500
    • G06T15/005
    • An API is provided to automatically transition data objects or containers between memory types to enable the seamless switching of data. The switching of data containers from one location to another is performed automatically by the API. Thus, polygon or pixel data objects are automatically transitioned between memory types such that the switching is seamless. It appears to a developer as if the data chunks/containers last forever, whereas in reality, the API hides the fact that the data is being transitioned to optimize system performance. The API hides an optimal cache managing algorithm from the developer so that the developer need not be concerned with the optimal tradeoff of system resources, and so that efficient switching of data can take place ‘behind the scenes’, thereby simplifying the developer's task. Data containers are thus efficiently placed in storage to maximize data processing rates and storage space, whether a data container is newly created or switched from one location to another.
    • 提供了一个API来自动转换内存类型之间的数据对象或容器,以实现数据的无缝切换。 数据容器从一个位置切换到另一个位置由API自动执行。 因此,多边形或像素数据对象在存储器类型之间自动转换,使得切换是无缝的。 开发人员似乎似乎数据块/容器永远持续,而实际上,API隐藏了数据正在转换以优化系统性能的事实。 API隐藏了来自开发人员的最佳缓存管理算法,以便开发人员无需关注系统资源的最佳权衡,从而可以在幕后进行有效的数据切换,从而简化开发人员的任务。 因此,无论数据容器是新创建还是从一个位置切换到另一个位置,数据容器因此被有效地放置在存储器中以最大化数据处理速率和存储空间。
    • 7. 发明授权
    • Image processing method and apparatus and storage medium
    • 图像处理方法及装置及存储介质
    • US06798424B2
    • 2004-09-28
    • US09769373
    • 2001-01-26
    • Yasufumi Nakamura
    • Yasufumi Nakamura
    • G06T1500
    • H04N19/23
    • An image processing apparatus includes a frame specifying processor which specifies, from within a dynamic image, a frame having a background which is to be used, a background region specifying section which specifies a background region from an image of the specified frame, a background generator which generates an entire background from the specified background region and outputs a background data, and a non-background region setting section which creates a non-background region data in which a non-background region flag is set within a region where no background exists in the entire background which is generated. The background data and the non-background region data form a background object image.
    • 一种图像处理装置,包括帧指定处理器,其从动态图像内指定具有要使用的背景的帧,从指定帧的图像指定背景区域的背景区域指定部,背景生成器 在背景区域中生成非背景区域标志的非背景区域数据,其中非背景区域数据被设置在不存在背景的区域内的非背景区域数据 生成的整个背景。 背景数据和非背景区域数据形成背景对象图像。
    • 9. 发明授权
    • Object displaying method, a recording medium and game apparatus
    • 对象显示方法,记录介质和游戏装置
    • US06756984B1
    • 2004-06-29
    • US09605646
    • 2000-06-29
    • Yoshiyuki Miyagawa
    • Yoshiyuki Miyagawa
    • G06T1500
    • A63F13/52A63F13/10A63F13/57
    • The present invention provides an object displaying method, a recording medium and game apparatus whereby generation, movement and extinction of a plurality of objects constituting an image by using a common parameter group are realized. When a new scene starts, respective values in an object parameter group which is commonly designated to all objects appearing in the scene are analyzed on every object, and then type, generation conditions, generation position requirements, movement mode and image requirements, etc., are analyzed. In accordance with the generation condition of the object, whether or not the object is to be generation is determined. When the object is generated, the generation position is determined by the generation position requirements of the object. The position of the object after being generated is determined by the movement requirements of the object. It is judged by the display duration of the object whether the object should be extinguished or not.
    • 本发明提供了一种物体显示方法,记录介质和游戏装置,其通过使用公共参数组来实现构成图像的多个物体的产生,移动和消光。 当新场景开始时,在每个对象上分析通常指定给场景中出现的所有对象的对象参数组中的各个值,然后键入,生成条件,生成位置要求,移动模式和图像要求等, 被分析。 根据对象的生成条件,确定对象是否是生成。 当生成对象时,生成位置由对象的生成位置要求确定。 生成后物体的位置由物体的运动要求决定。 通过对象的显示持续时间来判断物体是否应熄灭。
    • 10. 发明授权
    • Apparatus and method for sharing antialiasing memory across multiple displays
    • 用于在多个显示器之间共享抗锯齿存储器的装置和方法
    • US06756978B1
    • 2004-06-29
    • US09294450
    • 1999-04-19
    • Edward C. ChenMichael T. JonesMark Stefan GrossmanPhilippe G. LacrouteJohn Montrym
    • Edward C. ChenMichael T. JonesMark Stefan GrossmanPhilippe G. LacrouteJohn Montrym
    • G06T1500
    • G09G1/06G06T15/005
    • A computer-implemented method for generating three-dimensional images by reusing multisample memory. Pixels corresponding to a first section of the overall display are multisampled. The multisampled pixel values corresponding to the first section of the display are stored in a multisample memory. The final pixel values corresponding to the first section of the display are stored in a frame buffer. Thereupon, multisampling is performed on those pixels belonging to a second section of the overall display. The same multisample memory is reused to store the multisampled pixel values corresponding to the second section of the display. In other words, the same piece of multisample memory is shared between the first and second portions of the display, thereby minimizing the amount of multisample memory that is needed. The final pixel values corresponding to the second section of the display are stored in the frame buffer. This process is repeated until multisampling has been performed over the entire display area. Meanwhile, pixel values from the frame buffer are being rendered out for display.
    • 一种用于通过重复使用多采样存储器来生成三维图像的计算机实现的方法。 对应于整个显示器的第一部分的像素是多采样的。 对应于显示器的第一部分的多采样像素值存储在多采样存储器中。 对应于显示器的第一部分的最终像素值被存储在帧缓冲器中。 因此,对属于整个显示器的第二部分的那些像素执行多次采样。 重复使用相同的多采样存储器来存储对应于显示器的第二部分的多采样像素值。 换句话说,同一片多采样存储器在显示器的第一和第二部分之间共享,从而最小化所需的多采样存储器的量。 对应于显示器的第二部分的最终像素值被存储在帧缓冲器中。 重复该过程,直到在整个显示区域上执行多次采样。 同时,来自帧缓冲器的像素值被呈现出来用于显示。