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    • 1. 发明授权
    • Mechanism for enforcing the correct order of instruction execution
    • 执行指令执行顺序的机制
    • US5420990A
    • 1995-05-30
    • US79494
    • 1993-06-17
    • Francis X. McKeenMichael C. AdlerJoel S. EmerRobert P. NixDavid J. SagerP. Geoffrey Lowney
    • Francis X. McKeenMichael C. AdlerJoel S. EmerRobert P. NixDavid J. SagerP. Geoffrey Lowney
    • G06F9/38G06F9/30
    • G06F9/3834G06F9/3842
    • An apparatus for enforcing that selected instructions are executed in a correct order, comprising a first content addressable memory for storing load addresses of data read from the memory by the selected instructions. The first content addressable memory comparing the store addresses with the load addresses of data to be written to the memory. The first content addressable memory generating a first signal, if one of the load addresses is identical to a subsequently compared one of the store addresses. The apparatus further including a second content addressable memory for storing and comparing states of the data read and written by the selected instructions. The second content addressable memory generating a second signal, if one of the stored states is identical to one of said compared states. The stored states including a program counter to repeat the execution of the selected instructions upon detecting the first and second signals.
    • 用于执行所选指令的装置以正确的顺序执行,包括用于存储由所选择的指令从存储器读取的数据的加载地址的第一内容可寻址存储器。 第一内容可寻址存储器将存储地址与要写入存储器的数据的加载地址进行比较。 所述第一内容可寻址存储器产生第一信号,如果所述加载地址之一与随后比较的一个所述存储地址相同。 该装置还包括第二内容可寻址存储器,用于存储和比较由所选指令读和写的数据的状态。 如果存储状态之一与所述比较状态之一相同,则第二内容可寻址存储器产生第二信号。 所存储的状态包括在检测到第一和第二信号时重复所选指令的执行的程序计数器。
    • 3. 发明授权
    • Mechanism for executing computer instructions in parallel
    • 并行执行计算机指令的机制
    • US06704861B1
    • 2004-03-09
    • US08752729
    • 1996-11-19
    • Francis X. McKeenMichael C. AdlerJoel S. EmerRobert P. NixDavid J. SagerP. Geoffrey Lowney
    • Francis X. McKeenMichael C. AdlerJoel S. EmerRobert P. NixDavid J. SagerP. Geoffrey Lowney
    • G06F938
    • G06F9/3842G06F9/3851G06F9/3865
    • A mechanism for executing computer instructions in parallel includes a compiler for generating and grouping instructions into a plurality of sets of instructions to be executed in parallel, each set having a unique identification. A computer system having a real state and a speculative state executes the sets in parallel, the computer system executing a particular set of instructions in the speculative state if the instructions of the particular set have dependencies which can not be resolved until the instructions are actually executed. The computer system generates speculative data while executing instructions in the speculative state. Logic circuits are provided to detect any exception conditions which occur while executing the particular set in the speculative state. If the particular set is subject to an exception condition, the instructions of the set are re-executed to resolve the exception condition, and to incorporate the speculative data in the real state of the computer system.
    • 用于并行执行计算机指令的机构包括:编译器,用于将指令生成和分组成并行执行的多组指令,每组具有唯一的标识。 具有实际状态和推测状态的计算机系统并行地执行集合,如果特定集合的指令具有在实际执行指令之前无法解析的依赖关系,则计算机系统在推测状态下执行特定指令集 。 计算机系统在推测状态下执行指令时生成推测数据。 提供逻辑电路以检测在推测状态下执行特定集合时发生的任何异常情况。 如果特定集合受到异常条件的影响,则重新执行该集合的指令以解决异常条件,并将推测数据并入计算机系统的实际状态。
    • 5. 发明授权
    • Breaking replay dependency loops in a processor using a rescheduled replay queue
    • 使用重新安排的重播队列在处理器中重新播放依赖循环
    • US06981129B1
    • 2005-12-27
    • US09705668
    • 2000-11-02
    • Darrell D. BoggsDouglas M. CarmeanPer H. HammarlundFrancis X. McKeenDavid J. SagerRonak Singhal
    • Darrell D. BoggsDouglas M. CarmeanPer H. HammarlundFrancis X. McKeenDavid J. SagerRonak Singhal
    • G06F9/38G06F9/30
    • G06F9/3842G06F9/3861
    • Breaking replay dependency loops in a processor using a rescheduled replay queue. The processor comprises a replay queue to receive a plurality of instructions, and an execution unit to execute the plurality of instructions. A scheduler is coupled between the replay queue and the execution unit. The scheduler speculatively schedules instructions for execution and increments a counter for each of the plurality of instructions to reflect the number of times each of the plurality of instructions has been executed. The scheduler also dispatches each instruction to the execution unit either when the counter does not exceed a maximum number of replays or, if the counter exceeds the maximum number of replays, when the instruction is safe to execute. A checker is coupled to the execution unit to determine whether each instruction has executed successfully. The checker is also coupled to the replay queue to communicate to the replay queue each instruction that has not executed successfully.
    • 使用重新安排的重播队列在处理器中重新播放依赖循环。 所述处理器包括用于接收多个指令的重放队列,以及执行所述多个指令的执行单元。 调度器耦合在重播队列和执行单元之间。 调度器推测性地调度用于执行的指令,并且为多个指令中的每一个递增计数器,以反映多个指令中的每一个已被执行的次数。 当计数器不超过最大重放次数时,或者当计数器超过最大重放次数时,当指令执行安全时,调度器也将每条指令分派给执行单元。 检查器耦合到执行单元以确定每个指令是否已成功执行。 检查器还耦合到重播队列,以便与未执行成功的每个指令通信给重播队列。
    • 10. 发明授权
    • Multi-threading techniques for a processor utilizing a replay queue
    • 使用重放队列的处理器的多线程技术
    • US07219349B2
    • 2007-05-15
    • US10792154
    • 2004-03-02
    • Amit A. MerchantDarrell D. BoggsDavid J. Sager
    • Amit A. MerchantDarrell D. BoggsDavid J. Sager
    • G06F9/46G06F9/40G06F15/76
    • G06F9/383G06F9/3838G06F9/3842G06F9/3851G06F9/3863G06F9/3869
    • A processor is provided that includes an execution unit for executing instructions and a replay system for replaying instructions which have not executed properly. The replay system is coupled to the execution unit and includes a checker for determining whether each instruction has executed properly and a plurality of replay queues or replay queue sections coupled to the checker for temporarily storing one or more instructions for replay. In one embodiment, thread-specific replay queue sections may each be used to store a long latency instruction for each thread until the long latency instruction is ready to be executed (e.g., data for a load instruction has been retrieved from external memory). By storing the long latency instruction and its dependents in a replay queue section for one thread which has stalled, execution resources are made available for improving the speed of execution of other threads which have not stalled.
    • 提供了一种处理器,其包括用于执行指令的执行单元和用于重放未正确执行的指令的重放系统。 重播系统耦合到执行单元,并且包括用于确定每个指令是否已正确执行的检查器和耦合到检验器的多个重播队列或重放队列部分,用于临时存储用于重放的一个或多个指令。 在一个实施例中,线程特定的重播队列部分可以各自用于存储每个线程的长等待时间指令,直到长等待时间指令准备执行(例如,已经从外部存储器检索到加载指令的数据)。 通过将延迟时间长的指令及其依赖项存储在已停播的一个线程的重放队列部分中,执行资源可用于提高未停滞的其他线程的执行速度。