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    • 2. 发明授权
    • Primitive rendering using a single primitive type
    • 使用单一原始类型的原始渲染
    • US09153193B2
    • 2015-10-06
    • US13229448
    • 2011-09-09
    • Gerhard SchneiderBede JordanAshraf MichailBrendan J. ClarkPawel Wiktor Olszta
    • Gerhard SchneiderBede JordanAshraf MichailBrendan J. ClarkPawel Wiktor Olszta
    • G06T11/20G09G5/00
    • G09G5/00G06T11/20
    • Rendering different types of graphical content using a single primitive type. Embodiments enable graphical elements of different content types representing a scene to be rendered as a batch based on the single primitive type, thereby reducing data transfer and improving processing performance. For example, each graphical element in a batch of graphical elements can rendered based modifications to instances of a template shape, which represents a single primitive type usable for rendering different types of graphical content. The modifications to each instance can include modifying the instance according transformation data, clip data, and/or width and height data to position the instance in a scene, and filling the modified instance according to one or more of shape or brush data corresponding to the graphical element.
    • 使用单个原始类型呈现不同类型的图形内容。 实施例使得不同内容类型的图形元素表示将基于单个基本类型呈现为批处理的场景,从而减少数据传输并提高处理性能。 例如,一批图形元素中的每个图形元素可以对模板形状的实例进行基于渲染的修改,其表示可用于呈现不同类型的图形内容的单个基本类型。 对每个实例的修改可以包括根据转换数据,剪辑数据和/或宽度和高度数据来修改实例以将实例定位在场景中,以及根据对应于该场景的形状或画刷数据中的一个或多个来填充修改后的实例 图形元素。
    • 3. 发明授权
    • Primitive composition
    • 原始组成
    • US08872838B2
    • 2014-10-28
    • US13229342
    • 2011-09-09
    • Gerhard SchneiderBede JordanAshraf MichailBrendan J. ClarkPawel Wiktor Olszta
    • Gerhard SchneiderBede JordanAshraf MichailBrendan J. ClarkPawel Wiktor Olszta
    • G09G5/00
    • G09G5/00G06F9/451
    • Performing primitive composition within a user interface thread, enhancing the ability to scale a user interface framework to computing devices having limited resources. In one or more embodiments, a user interface thread walks a user interface hierarchy that describes elements of a program's user interface and directly generates static Graphics Processing Unit (GPU) data structures representing at least a portion of the user interface hierarchy. The user interface thread passes the static GPU data structures to a composition thread, which uses these static GPU data structures during generation of a plurality of video frames. This includes the composition thread, based on the static GPU data structures, sending GPU data and GPU commands for the plurality of video frames to a GPU for rendering.
    • 在用户界面线程内执行原始组合,增强将用户界面框架扩展到具有有限资源的计算设备的能力。 在一个或多个实施例中,用户界面线程移动描述程序的用户界面的元素的用户界面层次,并直接生成表示用户界面层次结构的至少一部分的静态图形处理单元(GPU)数据结构。 用户界面线程将静态GPU数据结构传递给组合线程,该线程在生成多个视频帧期间使用这些静态GPU数据结构。 这包括基于静态GPU数据结构的合成线程,将用于多个视频帧的GPU数据和GPU命令发送到GPU进行渲染。
    • 4. 发明申请
    • PRIMITIVE RENDERING USING A SINGLE PRIMITIVE TYPE
    • 使用单一主题类型进行初步渲染
    • US20130063464A1
    • 2013-03-14
    • US13229448
    • 2011-09-09
    • Gerhard SchneiderBede JordanAshraf MichailBrendan J. ClarkPawel Wiktor Olszta
    • Gerhard SchneiderBede JordanAshraf MichailBrendan J. ClarkPawel Wiktor Olszta
    • G09G5/00
    • G09G5/00G06T11/20
    • Rendering different types of graphical content using a single primitive type. Embodiments enable graphical elements of different content types representing a scene to be rendered as a batch based on the single primitive type, thereby reducing data transfer and improving processing performance. For example, each graphical element in a batch of graphical elements can rendered based modifications to instances of a template shape, which represents a single primitive type usable for rendering different types of graphical content. The modifications to each instance can include modifying the instance according transformation data, clip data, and/or width and height data to position the instance in a scene, and filling the modified instance according to one or more of shape or brush data corresponding to the graphical element.
    • 使用单个原始类型呈现不同类型的图形内容。 实施例使得不同内容类型的图形元素表示将基于单个基本类型呈现为批处理的场景,从而减少数据传输并提高处理性能。 例如,一批图形元素中的每个图形元素可以对模板形状的实例进行基于渲染的修改,其表示可用于呈现不同类型的图形内容的单个基本类型。 对每个实例的修改可以包括根据转换数据,剪辑数据和/或宽度和高度数据来修改实例以将实例定位在场景中,以及根据对应于该场景的形状或画刷数据中的一个或多个来填充修改后的实例 图形元素。
    • 5. 发明申请
    • PRIMITIVE COMPOSITION
    • 主要成分
    • US20130063459A1
    • 2013-03-14
    • US13229342
    • 2011-09-09
    • Gerhard SchneiderBede JordanAshraf MichailBrendan J. ClarkPawel Wiktor Olszta
    • Gerhard SchneiderBede JordanAshraf MichailBrendan J. ClarkPawel Wiktor Olszta
    • G09G5/00
    • G09G5/00G06F9/451
    • Performing primitive composition within a user interface thread, enhancing the ability to scale a user interface framework to computing devices having limited resources. In one or more embodiments, a user interface thread walks a user interface hierarchy that describes elements of a program's user interface and directly generates static Graphics Processing Unit (GPU) data structures representing at least a portion of the user interface hierarchy. The user interface thread passes the static GPU data structures to a composition thread, which uses these static GPU data structures during generation of a plurality of video frames. This includes the composition thread, based on the static GPU data structures, sending GPU data and GPU commands for the plurality of video frames to a GPU for rendering.
    • 在用户界面线程内执行原始组合,增强将用户界面框架扩展到具有有限资源的计算设备的能力。 在一个或多个实施例中,用户界面线程移动描述程序的用户界面的元素的用户界面层次,并直接生成表示用户界面层次结构的至少一部分的静态图形处理单元(GPU)数据结构。 用户接口线程将静态GPU数据结构传递给组合线程,该线程在生成多个视频帧期间使用这些静态GPU数据结构。 这包括基于静态GPU数据结构的合成线程,将用于多个视频帧的GPU数据和GPU命令发送到GPU进行渲染。
    • 8. 发明申请
    • CHARGING CIRCUIT WITH CURRENT REGULATION
    • 充电电流与现行规定
    • US20120139502A1
    • 2012-06-07
    • US13390426
    • 2010-09-01
    • Gerhard Schneider
    • Gerhard Schneider
    • H02J7/00
    • H02J7/0083H02J7/0055H02J7/0081H02J7/045H02J7/345H02J2007/0062
    • The present invention relates to a charging circuit (20) for charging an energy storage element (30). The charging circuit (20) comprises a feedback module (201), a controlling module (202), a switching module (203) and a storage module (204), wherein the controlling module (202) is configured to adjust the control signal so as to increase the ON-OFF ratio of the switching module (203) when the feedback signal is substantially smaller than a reference signal, or to adjust the control signal so as to decrease the ON-OFF ratio of the switching module (203) when the feedback signal is substantially larger than a reference signal. By applying the charging circuit (20), the charging time for the energy storage element (30) is shorter and therefore less power from the power source (10) is consumed.
    • 本发明涉及一种用于对能量存储元件(30)充电的充电电路(20)。 充电电路(20)包括反馈模块(201),控制模块(202),开关模块(203)和存储模块(204),其中控制模块(202)被配置为将控制信号 为了在反馈信号比基准信号基本上小的情况下增加开关模块(203)的ON-OFF比,或者调整控制信号,以便降低开关模块(203)的ON-OFF比, 反馈信号基本上大于参考信号。 通过施加充电电路(20),能量存储元件(30)的充电时间更短,因此来自电源(10)的功率较少被消耗。
    • 9. 发明申请
    • METHOD AND ADMINISTRATION SYSTEM FOR MONITORING OF DISPOSAL PROCESSES FOR MONEY
    • 用于监控处理金钱的方法和管理系统
    • US20110131117A1
    • 2011-06-02
    • US12989752
    • 2009-05-07
    • Gerhard SchneiderChristoph OemigFrank Lenzner
    • Gerhard SchneiderChristoph OemigFrank Lenzner
    • G06Q40/00
    • G07D11/0066G06Q40/12
    • A method and an administration system (CCMS) are proposed for monitoring of disposal processes for funds (GM) which are accepted by at least one money acceptance system (CP) and which are removed from the monetary cycle, wherein inventory data (B1, B2) about the disposed funds (GM) are detected. The administration system (CCMS) has a first data interface (IF1) in order to receive first inventory data (B1) from the at least one money acceptance system (CP) and has a second data interface disposal device (WTU) which disposes of the funds (GM) from the monetary cycle. In addition, the administration system (CCMS) has at least one computing unit which compares the first and the second inventory data (B1, B2) with each other, and depending on this comparison, generates results data (R) for at least one device (BK) which administers the ownership of the funds (GM).
    • 提出了一种方法和管理系统(CCMS),用于监控由至少一个货币兑现系统(CP)接受并从货币周期中移除的资金(GM)处理流程,其中库存数据(B1,B2 )处理资金(GM)。 管理系统(CCMS)具有第一数据接口(IF1),以便从至少一个货币接收系统(CP)接收第一库存数据(B1),并且具有第二数据接口处理设备(WTU) 基金(GM)从货币周期。 此外,管理系统(CCMS)具有至少一个计算单元,其将第一和第二库存数据(B1,B2)彼此进行比较,并且根据该比较,生成至少一个设备的结果数据(R) (BK)管理基金(GM)的所有权。
    • 10. 发明申请
    • RFID auto-connect for wireless devices
    • 无线设备的RFID自动连接
    • US20060061482A1
    • 2006-03-23
    • US10950361
    • 2004-09-23
    • Patrick MonneyRoland MeyerRene SommerGerhard Schneider
    • Patrick MonneyRoland MeyerRene SommerGerhard Schneider
    • H02J13/00H04Q5/22
    • G06K7/0008
    • A set of wireless devices can be coupled together using a radio frequency identification (RFID) system. The system includes an RFID writer for writing a unique identifier to an RFID tag stored in a transmitter device. The unique identifier can then be used to identify a wireless signal sent from the transmitter device to a receiver device. The receiver may also include an RFID tag, and the two devices may share a secret encryption key for use in creating an encrypted link between the transmitter and receiver. Virtual links may also be established at a distribution center by writing an address through a closed box into each device RFID. One or more RFID writers may be used to verify the identifier written to the RFID tags, carry out quality control checks, and track products to prevent inventory leaks and verify that sold products are certified.
    • 一组无线设备可以使用射频识别(RFID)系统耦合在一起。 该系统包括用于将唯一标识符写入存储在发射机设备中的RFID标签的RFID写入器。 然后可以使用唯一标识符来识别从发射机设备发送到接收机设备的无线信号。 接收机还可以包括RFID标签,并且两个设备可以共享用于在发射机和接收机之间创建加密链路的秘密加密密钥。 虚拟链路也可以在配送中心通过将一个地址通过封闭的盒子写入每个设备RFID中来建立。 可以使用一个或多个RFID写入器来验证写入RFID标签的标识符,执行质量控制检查,并跟踪产品以防止库存泄漏并验证销售的产品是否被认证。