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    • 1. 发明申请
    • VIRTUALIZED DATA PRESENTATION IN A CAROUSEL PANEL
    • 虚拟化数据显示在CAROUSEL面板
    • US20130106914A1
    • 2013-05-02
    • US13287674
    • 2011-11-02
    • Sonal JainTerry A. Adams
    • Sonal JainTerry A. Adams
    • G09G5/00
    • G09G5/34G06F3/041G06F3/0482G06F3/0485G09G2354/00
    • Embodiments are directed to displaying data items in a carousel display panel and to efficiently presenting virtualized data in a carousel display panel. In one example, a computer system accesses a list of data items that include at least a first data item and a last data item which are to be displayed in a carousel display panel. The computer system displays the selected portion of data items in the carousel display panel and receives a user input indicating that the last data item in the list is to be displayed in the carousel display panel. The computer system then rotates the data items displayed in the carousel display panel to the last data item. The last data item is thus displayed, along with at least a portion of a second-to-last data item and the first data item in the list.
    • 实施例旨在在轮播显示面板中显示数据项并且有效地在轮播显示面板中呈现虚拟化数据。 在一个示例中,计算机系统访问包括要显示在轮播显示面板中的至少第一数据项和最后数据项的数据项列表。 计算机系统在轮播显示面板中显示所选择的数据项部分,并接收指示列表中的最后一个数据项目将显示在轮播显示面板中的用户输入。 然后,计算机系统将轮播显示面板中显示的数据项旋转到最后一个数据项。 因此显示最后的数据项以及列表中的第二到最后数据项和第一数据项的至少一部分。
    • 4. 发明申请
    • ALIAS SELECTION IN MULTIPLE- ALIASED ANIMATIONS
    • 在多种动画中选择ALIAS
    • US20130067372A1
    • 2013-03-14
    • US13229586
    • 2011-09-09
    • Ruurd Johan BoekeHamid MahmoodTerry A. Adams
    • Ruurd Johan BoekeHamid MahmoodTerry A. Adams
    • G06T13/80G06F3/048
    • G06F3/0481G06F3/04817G06T13/80
    • A computer system determines that various user interface (UI) elements are to be moved to a different position within the UI. The computer system initiates a first animation that creates first and second aliases for each UI element that is to be moved. The computer system then receives an input that interrupts the initiated first animation. The input indicates that at least one of the UI elements that is being moved during the first animation is to be moved to a different position. The computer system then determines which of the first and second aliases is optimal for use as a starting point for a second animation based on various visibility factors, and initiates a second animation at the determined optimal alias. The second animation uses the determined optimal alias as a starting point and a third, different alias as an end point.
    • 计算机系统确定将各种用户界面(UI)元素移动到UI内的不同位置。 计算机系统启动第一个动画,为要移动的每个UI元素创建第一和第二个别名。 然后,计算机系统接收中断所发起的第一动画的输入。 输入表示在第一动画期间移动的至少一个UI元素将被移动到不同的位置。 计算机系统然后基于各种可见性因素确定第一和第二别名中的哪一个是最佳的,以用作第二动画的起始点,并且以确定的最佳别名发起第二动画。 第二个动画使用确定的最佳别名作为起点,将第三个不同的别名作为终点。
    • 6. 发明授权
    • Alias selection in multiple-aliased animations
    • 多重别名动画中的别名选择
    • US09400584B2
    • 2016-07-26
    • US13229586
    • 2011-09-09
    • Ruurd Johan BoekeHamid MahmoodTerry A. Adams
    • Ruurd Johan BoekeHamid MahmoodTerry A. Adams
    • G06T13/80G06F3/0481
    • G06F3/0481G06F3/04817G06T13/80
    • A computer system determines that various user interface (UI) elements are to be moved to a different position within the UI. The computer system initiates a first animation that creates first and second aliases for each UI element that is to be moved. The computer system then receives an input that interrupts the initiated first animation. The input indicates that at least one of the UI elements that is being moved during the first animation is to be moved to a different position. The computer system then determines which of the first and second aliases is optimal for use as a starting point for a second animation based on various visibility factors, and initiates a second animation at the determined optimal alias. The second animation uses the determined optimal alias as a starting point and a third, different alias as an end point.
    • 计算机系统确定将各种用户界面(UI)元素移动到UI内的不同位置。 计算机系统启动第一个动画,为要移动的每个UI元素创建第一和第二个别名。 然后,计算机系统接收中断所发起的第一动画的输入。 输入表示在第一动画期间移动的至少一个UI元素将被移动到不同的位置。 计算机系统然后基于各种可见性因素确定第一和第二别名中的哪一个是最佳的,以用作第二动画的起始点,并且以确定的最佳别名发起第二动画。 第二个动画使用确定的最佳别名作为起点,将第三个不同的别名作为终点。