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    • 4. 发明授权
    • Alias selection in multiple-aliased animations
    • 多重别名动画中的别名选择
    • US09400584B2
    • 2016-07-26
    • US13229586
    • 2011-09-09
    • Ruurd Johan BoekeHamid MahmoodTerry A. Adams
    • Ruurd Johan BoekeHamid MahmoodTerry A. Adams
    • G06T13/80G06F3/0481
    • G06F3/0481G06F3/04817G06T13/80
    • A computer system determines that various user interface (UI) elements are to be moved to a different position within the UI. The computer system initiates a first animation that creates first and second aliases for each UI element that is to be moved. The computer system then receives an input that interrupts the initiated first animation. The input indicates that at least one of the UI elements that is being moved during the first animation is to be moved to a different position. The computer system then determines which of the first and second aliases is optimal for use as a starting point for a second animation based on various visibility factors, and initiates a second animation at the determined optimal alias. The second animation uses the determined optimal alias as a starting point and a third, different alias as an end point.
    • 计算机系统确定将各种用户界面(UI)元素移动到UI内的不同位置。 计算机系统启动第一个动画,为要移动的每个UI元素创建第一和第二个别名。 然后,计算机系统接收中断所发起的第一动画的输入。 输入表示在第一动画期间移动的至少一个UI元素将被移动到不同的位置。 计算机系统然后基于各种可见性因素确定第一和第二别名中的哪一个是最佳的,以用作第二动画的起始点,并且以确定的最佳别名发起第二动画。 第二个动画使用确定的最佳别名作为起点,将第三个不同的别名作为终点。
    • 5. 发明申请
    • ALIAS SELECTION IN MULTIPLE- ALIASED ANIMATIONS
    • 在多种动画中选择ALIAS
    • US20130067372A1
    • 2013-03-14
    • US13229586
    • 2011-09-09
    • Ruurd Johan BoekeHamid MahmoodTerry A. Adams
    • Ruurd Johan BoekeHamid MahmoodTerry A. Adams
    • G06T13/80G06F3/048
    • G06F3/0481G06F3/04817G06T13/80
    • A computer system determines that various user interface (UI) elements are to be moved to a different position within the UI. The computer system initiates a first animation that creates first and second aliases for each UI element that is to be moved. The computer system then receives an input that interrupts the initiated first animation. The input indicates that at least one of the UI elements that is being moved during the first animation is to be moved to a different position. The computer system then determines which of the first and second aliases is optimal for use as a starting point for a second animation based on various visibility factors, and initiates a second animation at the determined optimal alias. The second animation uses the determined optimal alias as a starting point and a third, different alias as an end point.
    • 计算机系统确定将各种用户界面(UI)元素移动到UI内的不同位置。 计算机系统启动第一个动画,为要移动的每个UI元素创建第一和第二个别名。 然后,计算机系统接收中断所发起的第一动画的输入。 输入表示在第一动画期间移动的至少一个UI元素将被移动到不同的位置。 计算机系统然后基于各种可见性因素确定第一和第二别名中的哪一个是最佳的,以用作第二动画的起始点,并且以确定的最佳别名发起第二动画。 第二个动画使用确定的最佳别名作为起点,将第三个不同的别名作为终点。
    • 6. 发明申请
    • STATIC DEFINITION OF UNKNOWN VISUAL LAYOUT POSITIONS
    • 未知视觉布局位置的静态定义
    • US20120151389A1
    • 2012-06-14
    • US12966884
    • 2010-12-13
    • Jesse BishopRuurd Johan BoekeTerry Adams
    • Jesse BishopRuurd Johan BoekeTerry Adams
    • G06F3/048
    • G06F9/451G06F8/36
    • The subject disclosure relates to applying layout changes and/or animations in a computing system by statically defining unknown visual layout positions of elements within a user interface. Changes that are to be applied to the elements in a user interface are intercepted by mechanism as described herein that applies the changes as a function of a static reusable component. The static reusable component can be applied across various platforms. Animation is performed on a first element as described herein based at least in part on layout input properties of the first element or layout input properties of a second element that is associated with the first element. As additionally described herein, a dynamic graphical layout position can be described based on a definition of an initial layout position and calculation of a resultant layout position, wherein the positions are defined relative to an element or set of elements.
    • 本公开涉及通过静态地定义用户界面内的元素的未知视觉布局位置来在计算系统中应用布局变化和/或动画。 要应用于用户界面中的元素的更改将通过本文所述的机制来截取,该机制将应用更改作为静态可重用组件的函数。 静态可重用组件可应用于各种平台。 至少部分地基于与第一元素相关联的第二元素的第一元素或布局输入属性的布局输入属性至少部分地描述在第一元素上执行动画。 如本文另外描述的,可以基于初始布局位置的定义和所得到的布局位置的计算来描述动态图形布局位置,其中所述位置相对于元素或元素集合来定义。
    • 8. 发明授权
    • Static definition of unknown visual layout positions
    • 未知视觉布局位置的静态定义
    • US08694900B2
    • 2014-04-08
    • US12966884
    • 2010-12-13
    • Jesse BishopRuurd Johan BoekeTerry Adams
    • Jesse BishopRuurd Johan BoekeTerry Adams
    • G06F3/048
    • G06F9/451G06F8/36
    • The subject disclosure relates to applying layout changes and/or animations in a computing system by statically defining unknown visual layout positions of elements within a user interface. Changes that are to be applied to the elements in a user interface are intercepted by mechanism as described herein that applies the changes as a function of a static reusable component. The static reusable component can be applied across various platforms. Animation is performed on a first element as described herein based at least in part on layout input properties of the first element or layout input properties of a second element that is associated with the first element. As additionally described herein, a dynamic graphical layout position can be described based on a definition of an initial layout position and calculation of a resultant layout position, wherein the positions are defined relative to an element or set of elements.
    • 本公开涉及通过静态地定义用户界面内的元素的未知视觉布局位置来在计算系统中应用布局变化和/或动画。 要应用于用户界面中的元素的更改将通过本文所述的机制来截取,该机制将应用更改作为静态可重用组件的函数。 静态可重用组件可应用于各种平台。 至少部分地基于与第一元素相关联的第二元素的第一元素或布局输入属性的布局输入属性至少部分地描述在第一元素上执行动画。 如本文另外描述的,可以基于初始布局位置的定义和所得到的布局位置的计算来描述动态图形布局位置,其中所述位置相对于元素或元素集合来定义。