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    • 1. 发明专利
    • System supporting operation of survival game, and equipment set for use in survival game
    • 系统支持生存游戏的操作,以及在生存游戏中使用的设备
    • JP2013236765A
    • 2013-11-28
    • JP2012111807
    • 2012-05-15
    • Nobuhiro Takahashi信博 高橋
    • TAKAHASHI NOBUHIRONOJIMA TSUTOMU
    • A63F9/02A63H5/04F41J5/14
    • PROBLEM TO BE SOLVED: To determine whether or not a player has been hit in a survival game using a toy gun not firing a bullet.SOLUTION: A shooting part (102) emits light (L) having directivity in conjunction with pseudo-firing by a toy gun (100). When a detection part (104) detects that light (L) from another shooting part (102) equipped in another player hits a light receiving part (103), a notification part (105) outputs at least one of light and sound for notifying of being hit, and a transmission part (106) transmits an equipped ID stored in a storage part (101). A management device (21) has a management table (D300) representing a correspondence relation between each player (P) and an equipped ID and determines whether or not each player has been hit on the basis of an equipped ID from the transmission part (106) of an equipment set (10), and the management table (D300).
    • 要解决的问题:使用不发射子弹的玩具枪来确定玩家是否已经在生存游戏中被击中。解决方案:射击部分(102)发射具有指向性的光(L),其结合伪射击 玩具枪(100)。 当检测部件(104)检测到另一个播放器中装备的另一拍摄部分(102)的光(L)撞击光接收部分(103)时,通知部分(105)输出光和声中的至少一个,以通知 发送部(106)发送存储在存储部(101)中的装备的ID。 管理装置(21)具有表示各玩家(P)与装备的ID之间的对应关系的管理表(D300),并根据来自发送部(106)的装备的ID,判定是否已经对每个玩家进行了命中 )和管理表(D300)。
    • 2. 发明专利
    • Automatic membership fee withdrawing system
    • 自动会员费用减免系统
    • JP2006119929A
    • 2006-05-11
    • JP2004307288
    • 2004-10-21
    • Nobuhiro Takahashi信博 高橋
    • TAKAHASHI NOBUHIRO
    • G06Q20/00G06Q20/10G06Q20/14G06Q30/02G06Q30/04G06Q30/06G06Q40/00G06Q40/04G06Q50/00G06Q50/10
    • PROBLEM TO BE SOLVED: To reduce resigning members when a period for nonuse of services occurs. SOLUTION: A computer in the side of a service provider creates billing data for a specified period for each member referring to tables (a) and (b) to transmit the created billing data to a computer in the side of a payment organization through a network. The charged amount of money is set to a certain amount of money (a first amount of money) not depending on its use frequency if use frequency for services is one or more for the certain period for the member, and on the other hand, is set to an amount of money less than the first amount of money if use frequency for services is zero for a certain period for the member. The computer in the side of the payment organization debits a charged amount of money included in the billing data from an account, which has an account number included in the received billing data, and adds the amount of money to an account specified by the service provider. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:在不使用服务的期间发生时减少辞职的成员。 解决方案:服务提供者侧的计算机为参考表(a)和(b)的每个成员创建指定时间段的计费数据,以将创建的计费数据传送到支付组织一侧的计算机 通过网络。 如果服务的使用频率在会员的某段时间内为一个或多个,则将收取的金额设置为一定数量的钱(第一笔钱),而不是其使用频率,另一方面是 如果服务使用频率在某段时间内为零,则设定为少于第一笔金额的金额。 支付组织侧的计算机从包含在所接收的计费数据中的帐号的帐户的帐单数据中扣除一定数量的金额,并将该金额添加到由服务提供商指定的帐户 。 版权所有(C)2006,JPO&NCIPI
    • 3. 发明专利
    • Hit detection equipment and system supporting operation of survival game
    • HIT检测设备和系统支持生存游戏的操作
    • JP2005110743A
    • 2005-04-28
    • JP2003345285
    • 2003-10-03
    • Nobuhiro Takahashi信博 高橋
    • TAKAHASHI NOBUHIRO
    • A63F9/24A63F9/02F41J5/14
    • PROBLEM TO BE SOLVED: To provide equipment and a system which enable the smooth progress of a survival game in a gun battle using air guns.
      SOLUTION: When a player is hit, the equipment ID of the hit detection equipment is outputted from a hit detection part 502 installed in the hit detection equipment put on the player. A receiving antenna 43 acquires the equipment ID to be transmitted to a server 22. At the server 22, team formation information having the equipment IDs to be matched with the information on the player is housed. The server 22 deletes the equipment ID received from the equipment IDs registered in the team formation information. A display shows the state of the existence of the players participated in the survival game, and the like. As for the player whose equipment ID is deleted, the display of the state of existence is updated to 'Dead' from 'Alive'.
      COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供使用气枪在枪战中平稳进步生存游戏的设备和系统。 解决方案:当玩家被击中时,命中检测设备的设备ID从安装在播放器上的命中检测设备中的命中检测部件502输出。 接收天线43获取要发​​送到服务器22的设备ID。在服务器22处,容纳具有与玩家信息相匹配的设备ID的组队信息。 服务器22删除从组队信息中登记的装备ID接收的装备ID。 显示器显示参与生存游戏的玩家的存在状态等。 对于设备ID被删除的玩家,存在状态的显示从“活着”更新为“死”。 版权所有(C)2005,JPO&NCIPI
    • 6. 发明授权
    • Oil pressure switch failure detection system for outboard motor
    • 舷外马达油压开关故障检测系统
    • US06778076B2
    • 2004-08-17
    • US10028360
    • 2001-12-28
    • Sadafumi ShidaraNobuhiro Takahashi
    • Sadafumi ShidaraNobuhiro Takahashi
    • B60Q100
    • F01M1/16F01M1/20
    • An oil pressure switch failure detection system for an outboard motor, having a first oil pressure switch which generates an ON signal indicating that the oil pressure is less than or equal to a first predetermined oil pressure and a second oil pressure switch which generates an ON signal indicating that the oil pressure is less than or equal to a second predetermined oil pressure which is set higher than the first predetermined oil pressure. In the system, by discriminating whether the generated signals of the first and second oil pressure switches are equal to be expected signals expected under operating conditions of the engine, it is determined whether at least one of the first and second oil pressure switches fails. With this, it become possible to detect failure of the first and second oil pressure switches, accurately.
    • 一种用于舷外马达的油压开关故障检测系统,具有产生指示油压小于或等于第一预定油压的ON信号的第一油压开关和产生ON信号的第二油压开关 指示油压小于或等于设定为高于第一预定油压的第二预定油压。 在该系统中,通过判断第一和第二油压开关的产生的信号是否等于在发动机的运行条件下预期的预期信号,确定第一和第二油压开关中的至少一个是否失效。 由此,可以准确地检测第一和第二油压开关的故障。
    • 8. 发明授权
    • Peptidyl prolyl-cis.trans-isomerase
    • 肽基脯氨酰 - 顺反异构酶
    • US5284762A
    • 1994-02-08
    • US555944
    • 1990-07-19
    • Toshiya HayanoSetsuko KatouNoboru MakiNobuhiro TakahashiMasanori Suzuki
    • Toshiya HayanoSetsuko KatouNoboru MakiNobuhiro TakahashiMasanori Suzuki
    • C12N9/90C12N15/61C12N15/70
    • C12N9/90
    • A yeast PPIase characterized by possessing the following properties: (1) acting on and isomerizing the bond X.sub.aa -Pro (wherein X.sub.aa stands for any amino acid and Pro stands for L-proline), (2) exhibiting a single molecular weight of about 17,000 daltons in the sodium dodecyl sulfate-polyacrylamide concentration gradient gel electrophoresis, (3) exhibiting a single isoelectric point of about 6.2 in the isoelectric focusing, and (4) inhibited by CsA;an E. coli PPIase-.beta. characterized by possessing the following properties: (1) acting on and isomerizing the bond X.sub.aa -Pro (wherein X.sub.aa stands for any amino acid and Pro for L-proline), (2) exhibiting a single molecular weight of about 20,000 daltons in the sodium dodecyl sulfate-polyacrylamide concentration gradient gel electrophoresis, (3) exhibiting a single isoelectric point of about 5.0 in the isoelectric focusing, and (4) no being inhibited by CsA;an E. coli PPIase-.alpha. characterized by possessing the following properties: (1) acting on and isomerizing the bond X.sub.aa -Pro (wherein X.sub.aa stands for any amino acid and Pro for L-proline), (2) exhibiting a single molecular weight of about 22,000 daltons in the sodium dodecyl sulfate-polyacrylamide concentration gradient gel electrophoresis, (3) exhibiting a single isoelectric point of about 9.7 in the isoelectric focusing, and (4) not being inhibited by CsA.
    • 特征在于具有以下特性的酵母PPI酶:(1)作用于Xaa-Pro键(Xaa代表任何氨基酸,Pro代表L-脯氨酸),(2)表现出单一分子量约17,000 十二烷基硫酸钠 - 聚丙烯酰胺浓度梯度凝胶电泳中的道尔顿,(3)在等电聚焦中显示约6.2的单一等电点,和(4)被CsA抑制; 特征在于具有以下特性的大肠杆菌PPIase-(β):(1)作用于Xaa-Pro键(Xaa代表任何氨基酸,Pro代表L-脯氨酸),(2)表现出单一的 在十二烷基硫酸钠 - 聚丙烯酰胺浓度梯度凝胶电泳中分子量约20,000道尔顿,(3)在等电聚焦中呈现约5.0的单一等电点,(4)不被CsA抑制; 特征在于具有以下性质的大肠杆菌PPIase-(α):(1)作用于Xaa-Pro键(Xaa代表任何氨基酸,Pro代表L-脯氨酸),(2)表现出单一的 在十二烷基硫酸钠 - 聚丙烯酰胺浓度梯度凝胶电泳中分子量约22,000道尔顿,(3)在等电聚焦中显示约9.7的单一等电点,(4)不被CsA抑制。