会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 26. 发明申请
    • GAME PROGRAM, GAME APPARATUS AND GAME SYSTEM
    • 游戏程序,游戏设备和游戏系统
    • US20100292011A1
    • 2010-11-18
    • US12552609
    • 2009-09-02
    • Satoshi KiraToshiharu IzunoYuichi Kimura
    • Satoshi KiraToshiharu IzunoYuichi Kimura
    • A63F9/24
    • A63F13/497A63F13/533A63F2300/554A63F2300/634
    • A game apparatus stores a history in relation to a game operation as replay data in a memory, and displays a replay image on the basis of the stored replay data on a monitor. A CPU of the game apparatus creates highlight scene positional information indicating a at least temporal position of a highlight scene in the replay image on the basis of a highlight scene position designating operation, stores the created highlight scene positional information by bringing it into association with the replay data in the memory, and displays a time-line image representing a temporal position of the highlight scene in the replay image on the monitor on the basis of the highlight scene positional information when the replay image is displayed on the monitor.
    • 游戏装置将与游戏操作相关的历史作为重放数据存储在存储器中,并且基于存储的重放数据在监视器上显示重放图像。 游戏装置的CPU基于高亮场景位置指定操作,创建指示重播图像中的高亮场景的至少时间位置的高亮场景位置信息,通过将创建的高亮场景位置信息与 在显示器上显示重放图像时,基于突出显示场景位置信息,在显示器上重放数据,并且在显示器上的重放图像中显示表示高亮场景的时间位置的时间线图像。
    • 27. 发明授权
    • Game apparatus and storage medium storing game program
    • 存储游戏程序的游戏装置和存储介质
    • US07648415B2
    • 2010-01-19
    • US11002622
    • 2004-12-03
    • Toshiharu IzunoAtsushi KanekoMasataka Sato
    • Toshiharu IzunoAtsushi KanekoMasataka Sato
    • G06T15/70
    • A63F13/56A63F13/10A63F13/57A63F13/92A63F13/95
    • A game apparatus includes a game machine and a game cartridge. On a case of the game machine, operation buttons are provided. On the LCD, game images of a player object and non-player objects in a game space are displayed. For example, a player, by holding the case with both hands and operating the operation buttons, controls a holding action of a left hand and a right hand of the player object. When the player instructs the player object to perform the holding action, if the non-player object exists at a position where the hand of the player object exists, the non-player object is held. In a case that the player object holds the non-player object with one hand, the player object rotates, and by changing the non-player object to be held, the player object can move within the game space. Furthermore, if releasing the hand from it during the rotation, the player object jumps out.
    • 游戏机包括游戏机和游戏机。 在游戏机的情况下,提供操作按钮。 在LCD上,显示玩家对象和游戏空间中的非玩家对象的游戏图像。 例如,玩家通过用双手握住外壳并操作操作按钮来控制玩家对象的左手和右手的保持动作。 当玩家指示玩家对象执行保持动作时,如果非玩家对象存在于玩家对象的手的位置,则保持非玩家对象。 在玩家对象用一只手握住非玩家对象的情况下,玩家对象旋转,并且通过改变要保持的非玩家对象,玩家对象可以在游戏空间内移动。 此外,如果在旋转期间释放手,则玩家对象跳出。