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    • 1. 发明申请
    • Game apparatus and storage medium storing game program
    • 存储游戏程序的游戏装置和存储介质
    • US20050124401A1
    • 2005-06-09
    • US11002622
    • 2004-12-03
    • Toshiharu IzunoAtsushi KanekoMasataka Sato
    • Toshiharu IzunoAtsushi KanekoMasataka Sato
    • A63F9/24A63F13/06A63F13/10
    • A63F13/56A63F13/10A63F13/57A63F13/92A63F13/95
    • A game apparatus includes a game machine and a game cartridge. On a case of the game machine, operation buttons are provided. On the LCD, game images of a player object and non-player objects in a game space are displayed. For example, a player, by holding the case with both hands and operating the operation buttons, controls a holding action of a left hand and a right hand of the player object. When the player instructs the player object to perform the holding action, if the non-player object exists at a position where the hand of the player object exists, the non-player object is held. In a case that the player object holds the non-player object with one hand, the player object rotates, and by changing the non-player object to be held, the player object can move within the game space. Furthermore, if releasing the hand from it during the rotation, the player object jumps out.
    • 游戏机包括游戏机和游戏机。 在游戏机的情况下,提供操作按钮。 在LCD上,显示玩家对象和游戏空间中的非玩家对象的游戏图像。 例如,玩家通过用双手握住外壳并操作操作按钮来控制玩家对象的左手和右手的保持动作。 当玩家指示玩家对象执行保持动作时,如果非玩家对象存在于玩家对象的手的位置,则保持非玩家对象。 在玩家对象用一只手握住非玩家对象的情况下,玩家对象旋转,并且通过改变要保持的非玩家对象,玩家对象可以在游戏空间内移动。 此外,如果在旋转期间释放手,则玩家对象跳出。
    • 2. 发明授权
    • Game apparatus and storage medium storing game program
    • 存储游戏程序的游戏装置和存储介质
    • US07648415B2
    • 2010-01-19
    • US11002622
    • 2004-12-03
    • Toshiharu IzunoAtsushi KanekoMasataka Sato
    • Toshiharu IzunoAtsushi KanekoMasataka Sato
    • G06T15/70
    • A63F13/56A63F13/10A63F13/57A63F13/92A63F13/95
    • A game apparatus includes a game machine and a game cartridge. On a case of the game machine, operation buttons are provided. On the LCD, game images of a player object and non-player objects in a game space are displayed. For example, a player, by holding the case with both hands and operating the operation buttons, controls a holding action of a left hand and a right hand of the player object. When the player instructs the player object to perform the holding action, if the non-player object exists at a position where the hand of the player object exists, the non-player object is held. In a case that the player object holds the non-player object with one hand, the player object rotates, and by changing the non-player object to be held, the player object can move within the game space. Furthermore, if releasing the hand from it during the rotation, the player object jumps out.
    • 游戏机包括游戏机和游戏机。 在游戏机的情况下,提供操作按钮。 在LCD上,显示玩家对象和游戏空间中的非玩家对象的游戏图像。 例如,玩家通过用双手握住外壳并操作操作按钮来控制玩家对象的左手和右手的保持动作。 当玩家指示玩家对象执行保持动作时,如果非玩家对象存在于玩家对象的手的位置,则保持非玩家对象。 在玩家对象用一只手握住非玩家对象的情况下,玩家对象旋转,并且通过改变要保持的非玩家对象,玩家对象可以在游戏空间内移动。 此外,如果在旋转期间释放手,则玩家对象跳出。