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    • 101. 发明授权
    • Transporting and using wagering game data
    • 运输和使用投注游戏数据
    • US08523663B2
    • 2013-09-03
    • US13145270
    • 2010-01-18
    • Mark B. GagnerNevin J. LiberLarry J. PaceyCraig J. SyllaAlfred Thomas
    • Mark B. GagnerNevin J. LiberLarry J. PaceyCraig J. SyllaAlfred Thomas
    • G07F17/32
    • G07F17/3202G07F17/32G07F17/323
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining a connection of a portable wagering game player drive to a wagering game network. The operations can include determining a player preference regarding a focus of data to store and storing player experience data from the wagering game network according to the player preference. The operations can further include determining a request to disconnect the portable wagering game player drive from the wagering game network, securing the player experience data for transfer beyond the wagering game network; and presenting wagering game content using a computing device outside of the wagering game network using at least some of the player experience data from the portable wagering game player drive.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定便携式投注游戏者驱动器与投注游戏网络的连接。 操作可以包括根据玩家偏好来确定玩家对数据焦点的偏好,以便从玩家游戏网络存储和存储玩家体验数据。 所述操作还可以包括确定将所述便携式投注游戏者驱动器从所述投注游戏网络断开的请求,确保所述玩家体验数据用于传送超过所述投注游戏网络; 以及使用来自所述投注游戏网络的计算设备,使用所述便携式投注游戏机驱动器中的至少一些所述玩家体验数据来呈现投注游戏内容。
    • 103. 发明授权
    • Configuring and controlling wagering game compatibility
    • 配置和控制投注游戏兼容性
    • US08357039B2
    • 2013-01-22
    • US13146368
    • 2010-01-27
    • Peter R. AndersonMichael J. Irby, IICraig J. Sylla
    • Peter R. AndersonMichael J. Irby, IICraig J. Sylla
    • A63F9/24
    • G07F17/326A63F9/24G07F17/32G07F17/3223
    • A wagering game system is herein. In embodiments, the system's operations can include presenting a primary wagering game and receiving a request to present a secondary game in connection with the primary wagering game. The primary wagering game and the secondary game can be separate applications that require interactivity with each other (e.g., provide required functionality and communicate shared data, etc.). The operations can further include determining that an API provides the required interactivity, so that the secondary game can function in conjunction with the primary wagering game (e.g., can successfully plug-in to the primary wagering game). The operations can further determine optional and non-optional requirements and determine compatibilities based on the optional and non-optional requirements. Further, the operations can add functionality to the primary wagering game, the secondary game, or the API, to enable compatibility.
    • 这里是一个投注游戏系统。 在实施例中,系统的操作可以包括呈现主要投注游戏并且接收与主要投注游戏相关的呈现次要游戏的请求。 主要投注游戏和辅助游戏可以是需要彼此交互的单独的应用(例如,提供所需的功能和传送共享数据等)。 操作可以进一步包括确定API提供所需的交互性,使得辅助游戏可以与主要投注游戏相结合(例如,可以成功地插入主要投注游戏)。 操作可进一步确定可选和非可选要求,并根据可选和非可选要求确定兼容性。 此外,操作可以向主要投注游戏,辅助游戏或API添加功能,以实现兼容性。
    • 106. 发明授权
    • Gaming software authentication
    • 游戏软件认证
    • US08226473B2
    • 2012-07-24
    • US10119663
    • 2002-04-10
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • A63F9/24A63F13/00
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。