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    • 1. 发明授权
    • Gaming software authentication
    • 游戏软件认证
    • US07828653B2
    • 2010-11-09
    • US11805768
    • 2007-05-24
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • G06F17/00
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。
    • 2. 发明申请
    • Gaming Software Authentication
    • 游戏软件认证
    • US20120196674A1
    • 2012-08-02
    • US13440879
    • 2012-04-05
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • A63F13/12
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。
    • 4. 发明授权
    • Gaming software authentication
    • 游戏软件认证
    • US08226473B2
    • 2012-07-24
    • US10119663
    • 2002-04-10
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • A63F9/24A63F13/00
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。
    • 8. 发明授权
    • Gaming machine with simulated AI feature
    • 具有模拟AI功能的游戏机
    • US07361086B2
    • 2008-04-22
    • US10650004
    • 2003-08-27
    • Daniel J. GazdicJeremy M. HornikMichael W. Mastropietro
    • Daniel J. GazdicJeremy M. HornikMichael W. Mastropietro
    • A63F9/00A63F13/00G06F17/00G06F19/00
    • G07F17/32
    • A method and apparatus for conducting a wagering game are disclosed. A value input device receives a wager from a player to play the wagering game. A processor is operative to define a plurality of possible destinations; define a plurality of possible different movement patterns for moving the objects to the destinations; and for a given one of the objects, assign probabilities to the respective possible movement patterns and select one of the possible movement patterns based on the assigned probabilities. A display depicts the object going to a selected one of the destinations in accordance with the assigned movement pattern. The assigned probabilities for the given object may, for example, depend upon the destination that is selected.
    • 公开了一种进行投注游戏的方法和装置。 值输入装置从玩家接收下注以进行投注游戏。 处理器用于定义多个可能的目的地; 定义用于将物体移动到目的地的多个可能的不同运动模式; 并且对于给定的一个对象,将概率分配给相应的可能的移动模式,并且基于所分配的概率来选择可能的运动模式之一。 显示器根据所分配的运动模式来描绘进入到所选择的一个目的地的对象。 给定对象的分配概率可以例如取决于所选择的目的地。