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    • 4. 发明申请
    • GENERATING CASINO FLOOR MAPS
    • 生成CASINO地板砖
    • US20110183732A1
    • 2011-07-28
    • US12934538
    • 2009-03-23
    • Rory L. BlockJacob C. GreenbergVernon W. HamlinLaurie E. LasseterCraig J. SyllaMark K. Trego
    • Rory L. BlockJacob C. GreenbergVernon W. HamlinLaurie E. LasseterCraig J. SyllaMark K. Trego
    • A63F9/24
    • G07F17/3239G06Q30/02G06Q50/34G07F17/32G07F17/3232
    • This describes generating casino floor maps. In some embodiments, the casino monitoring system can analyze captured data of casino floor objects. The system can determine meta-data related to any of the casino floor objects and generate one or more overlay objects for each of the casino floor objects. The system can create a casino floor map by superimposing the overlay objects over the captured data (e.g., superimpose the overlay objects onto a live video stream). The system can present the floor map on any suitable device. The system can detect a selection of the overlay objects on the casino floor map and present metadata for a casino floor object associated with the selected overlay object. The system can also determine details of people on a casino floor via close-range biometric scans and measurements. The system can use the scans and measurements to assist people in the casino.
    • 这描述了生成赌场楼层地图。 在一些实施例中,赌场监视系统可以分析赌场楼层对象的捕获数据。 系统可以确定与任何娱乐场楼层对象相关的元数据,并为每个娱乐场楼层对象生成一个或多个覆盖对象。 该系统可以通过将覆盖对象叠加在所捕获的数据上(例如,叠加对象叠加到实况视频流上)来创建娱乐场楼层地图。 系统可以在任何合适的设备上显示楼层地图。 系统可以检测赌场楼层地图上的重叠对象的选择,并呈现与所选覆盖对象相关联的娱乐场楼层对象的元数据。 该系统还可以通过近距离生物特征扫描和测量来确定赌场楼层上的人的细节。 系统可以使用扫描和测量来帮助娱乐场中的人。
    • 5. 发明授权
    • Generating casino floor maps
    • 生成赌场楼层地图
    • US08758102B2
    • 2014-06-24
    • US12934538
    • 2009-03-23
    • Rory L. BlockJacob C. GreenbergVernon W. HamlinLaurie E. LasseterCraig J. SyllaMark K. Trego
    • Rory L. BlockJacob C. GreenbergVernon W. HamlinLaurie E. LasseterCraig J. SyllaMark K. Trego
    • A63F9/24
    • G07F17/3239G06Q30/02G06Q50/34G07F17/32G07F17/3232
    • This describes generating casino floor maps. In some embodiments, the casino monitoring system can analyze captured data of casino floor objects. The system can determine metadata related to any of the casino floor objects and generate one or more overlay objects for each of the casino floor objects. The system can create a casino floor map by superimposing the overlay objects over the captured data (e.g., superimpose the overlay objects onto a live video stream). The system can present the floor map on any suitable device. The system can detect a selection of the overlay objects on the casino floor map and present metadata for a casino floor object associated with the selected overlay object. The system can also determine details of people on a casino floor via close-range biometric scans and measurements. The system can use the scans and measurements to assist people in the casino.
    • 这描述了生成赌场楼层地图。 在一些实施例中,赌场监视系统可以分析赌场楼层对象的捕获数据。 系统可以确定与任何赌场楼层对象有关的元数据,并为每个娱乐场楼层对象生成一个或多个重叠对象。 该系统可以通过将覆盖对象叠加在所捕获的数据上(例如,叠加对象叠加到实况视频流上)来创建娱乐场楼层地图。 系统可以在任何合适的设备上显示楼层地图。 系统可以检测赌场楼层地图上的重叠对象的选择,并呈现与所选覆盖对象相关联的娱乐场楼层对象的元数据。 该系统还可以通过近距离生物特征扫描和测量来确定赌场楼层上的人的细节。 系统可以使用扫描和测量来帮助娱乐场中的人。
    • 6. 发明授权
    • Portable wagering game with vibrational cues and feedback mechanism
    • 便携式投注游戏与振动提示和反馈机制
    • US08210942B2
    • 2012-07-03
    • US12225342
    • 2007-03-30
    • Jorge L. ShimabukuroMark B. GagnerJacob C. Greenberg
    • Jorge L. ShimabukuroMark B. GagnerJacob C. Greenberg
    • G06F17/00
    • G07F17/3209G06F3/016G06F15/025G06F2203/013G07F17/3211Y10T74/2014Y10T74/20244
    • A handheld gaming machine including one or more actuators for providing vibrational cues or feedback during play of a wagering game to indicate the occurrence of a wagering-game event, such as a change in game rules, an input of a wager, and the like. The change in game rules may include a change in the odds of winning an award during the wagering game, a change in the type of award that can be awarded during the wagering game, eligibility for bonus play, or eligibility to accumulate one or more game elements associated with the wagering game. The vibration can be consistent with a wagering-game theme and can accompany or be a substitute for concurrently played audio sounds. The actuator(s) may include a haptic device such as a haptic touchscreen that overlays the display or an electromagnetic coil acting upon an unbalanced mass.
    • 一种手持游戏机,包括一个或多个致动器,用于在玩游戏期间提供振动提示或反馈,以指示诸如游戏规则的改变,投注的输入等的投注游戏事件的发生。 游戏规则的变化可能包括在投注游戏期间赢得奖金的可能性的变化,在投注游戏期间可以授予的奖励类型的改变,奖金游戏的资格或积累一个或多个游戏的资格 与投注游戏相关的元素。 振动可以与投注游戏主题一致,可以伴随或替代同时播放的音频声音。 致动器可以包括触觉装置,例如覆盖显示器的触觉触摸屏或作用在不平衡质量块上的电磁线圈。