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    • 3. 发明申请
    • SOCIAL MEDIA-BASED VIRTUAL/ACTUAL INTERACTIVE GAMES
    • 基于社会媒体的虚拟/实际交互式游戏
    • WO2015070240A1
    • 2015-05-14
    • PCT/US2014/065066
    • 2014-11-11
    • CODEGEO, LLC
    • PATTERSON, Paul D.POWELL, Michael, G.BOWDER, Bradley, R.
    • A63F13/30A63F13/73
    • A63F13/61A63F13/216A63F13/35A63F13/69A63F13/79
    • An example embodiment includes a method of awarding an actual benefit in a geocaching environment. The method includes identifying a proposed action to be performed by the player during interaction of a player in a virtual environment of a game or a social media game. The method includes identifying the player. The method includes determining a virtual benefit and an actual benefit provided to the player for completion of the proposed action based on the identified proposed action and player information associated with the player. The method includes presenting the proposed action to the player. The method includes receiving an acceptance of the proposed action. The method includes receiving a confirmation that the player performed the proposed action. In response to the confirmation, the method includes awarding the virtual benefit and the actual benefit to the player.
    • 一个示例性实施例包括在geocaching环境中授予实际利益的方法。 该方法包括识别玩家在游戏的虚拟环境或社交媒体游戏中的玩家的交互期间要执行的建议动作。 该方法包括识别播放器。 该方法包括基于所识别的提出的动作和与玩家相关联的玩家信息来确定提供给玩家的虚拟利益和实际利益以完成所提出的动作。 该方法包括向玩家呈现所提出的动作。 该方法包括接收所提出的动作的接受。 该方法包括接收玩家执行所提出的动作的确认。 响应确认,该方法包括向玩家授予虚拟利益和实际利益。