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    • 1. 发明申请
    • SPATIAL LOGIC PUZZLE
    • WO2012160395A2
    • 2012-11-29
    • PCT/GB2012/051342
    • 2012-06-13
    • SEVEN TOWNS LIMITEDPERRIN, Steven James
    • PERRIN, Steven James
    • A63H33/08
    • A63F9/0842A63F2250/186
    • A manipulative puzzle comprises a two-part hollow core, face centre cubes pivotally attached to the core and edge and corner cubes held in the puzzle by the face centre cubes. Axles are carried by the face centre cubes and each part of the core has bushings that support axles of three of the face centre cubes. Springs within the core and carried by the axles urge the face centre cubes inwardly for tensioning the puzzle. Clips fasten the parts of the core together. Each half-core may be generally hemispherical, may have three bushings, one of which is in a polar location and two of which are in equatorial locations, and may have two equatorially located recesses for receiving bushings of the other half-core. Fastening of the parts of the core may be by clips arising from the equatorial bushings of one part that are snap fits within sockets of the other part. The axles may carry coil springs or leaf springs in compression. In a further embodiment there is provided a manipulative puzzle comprising a core, face centre cubes pivotally attached to the core and edge and corner cubes entrapped and retained by the face centre cube. The face centre cubes comprise a surface region providing a visible face, four blind faces and a retainer located at the inner ends of the blind faces, said retainer surrounding and projecting outwardly from said faces. The edge cubes each have side faces each formed with a lateral retainer projection for entrapment beneath a portion of an adjacent corner cube and an extension spaced inwardly from its visible faces for entrapment beneath adjacent face centre cubes, said extension being spaced from the remainder of the edge cube to permit the retainer of the a face centre cube to pass as a face of the puzzle is relatively rotated The corner cubes have a concave surface at a diagonally inner corner for slideable reception of the retainer of a face centre cube and of the lateral retainer projection of an edge cube, a retention plate positioned so that regions thereof are trapped beneath the face centre cube, and a spacer maintaining the retention plate at a spacing inwardly of the concave surface to permit passage of the retainer of a face centre cube and of the lateral
    • 操纵难题包括两部分空心芯,通过面中心立方体枢转地附接到芯部的面中心立方体和被保持在拼图中的边角和角立方体。 车轴由面中心立方体承载,并且铁芯的每个部分都具有支撑三个面中心立方体的轴的衬套。 核心内的轴由轴支撑,迫使面中心立方体向内张紧谜题。 夹子将芯片的部分固定在一起。 每个半芯可以是大致半球形,可以具有三个衬套,其中一个位于极性位置,其中两个位于赤道位置,并且可以具有两个赤道部分的凹槽,用于接收另一个半芯的衬套。 芯的部件的紧固可以是由一部分的赤道套管产生的夹子,其卡扣配合在另一部分的插座内。 轴可以承受螺旋弹簧或板簧的压缩。 在另一实施例中,提供了一种操纵谜语,其包括芯,枢转地连接到芯的面中心立方体,并且由面中心立方体截留并保留的边缘和角落立方体。 面中心立方体包括提供可见面的表面区域,四个盲面和位于盲面的内端处的保持器,所述保持器围绕并从所述面向外突出。 边缘立方体各自具有侧面,每个侧面均形成有侧向保持器突起,用于在相邻拐角立方体的一部分下方夹带,以及从其可见面向内间隔开的延伸部,用于在相邻的面中心立方体之下捕获,所述延伸部与 允许面中心立方体的保持器作为拼图的面部通过的边缘立方体被相对旋转。角立方体在对角线内角处具有凹形表面,用于可滑动地接收面中心立方体的保持器和侧面 边缘立方体的保持器突起,保持板定位成使得其区域被捕获在面中心立方体下方,并且间隔件将保持板保持在凹面内部的间隔处,以允许面中心立方体的保持器通过,并且 的侧面
    • 3. 发明申请
    • APPARATUS FOR PLAYING A BALLOON BURSTING GAME
    • 放置气球冲击游戏的装置
    • WO2006136852A1
    • 2006-12-28
    • PCT/GB2006/002325
    • 2006-06-23
    • HYLAND, Alastair, McDonald
    • HYLAND, Alastair, McDonald
    • A63F9/00
    • A63F9/0079A63F2009/0084A63F2250/186A63H37/005A63H2027/1008A63H2027/105
    • Apparatus (1) for a game in which a balloon is burst and /or an activation of a stimulus takes place is described. The apparatus (1) comprises a balloon securing means (24, 25) and a moveable section (9) that is extendable to a predetermined position and which is operatively connected to an actuator (7) . Operation of the actuator (7) therefore acts to extend the moveable section (9) to the predetermined position in order to burst the balloon or activate the stimulus. The game proceeds with players taking turns in operating the apparatus (1) . Each turn comprises a player operating the actuator (7) by a predetermined amount before passing the apparatus to the next player. This process continues until one of the turns results in the balloon bursting and/or the stimulus being activated.
    • 描述了其中发生气球爆裂和/或激活激活的游戏的装置(1)。 装置(1)包括球囊固定装置(24,25)和可延伸到预定位置并且可操作地连接到致动器(7)的可移动部分(9)。 因此,致动器(7)的操作用于将可移动部分(9)延伸到预定位置,以便使气囊爆裂或激活刺激。 游戏继续与玩家轮流操作该装置(1)。 每一回合包括在将装置传给下一个玩家之前将执行器(7)操作预定量的玩家。 该过程继续,直到其中一个转弯导致球囊爆裂和/或刺激被激活。
    • 6. 发明申请
    • NOVELTY TOY
    • NOVELTY玩具
    • WO2016193723A2
    • 2016-12-08
    • PCT/GB2016/051610
    • 2016-06-01
    • PARK END DESIGN LTD
    • LONERGAN, Paul
    • A63H3/04A63F9/08
    • A63H3/04A63F2250/186
    • A toy comprising a stack of elements including at least first, second and third elements having a cord running therethrough. The cord is configurable between a taut state in which the stack is prevented from toppling, and a slack state in which the first, second and third elements are movable relative to one another to effect toppling of the stack. The first element comprises a stop configured to limit movement of the second element relative to the first element to a pre-determined range such that the stack is only partially toppled by movement of the second element through the pre-determined range, and movement of the first and/or third element is necessary for the stack to reach a fully-toppled state.
    • 一种玩具,包括至少包括第一,第二和第三元件的元件的堆叠,所述至少第一,第二和第三元件具有穿过其中的绳索。 绳索可配置在其中防止堆叠倒塌的拉紧状态和松弛状态之间,其中第一,第二和第三元件可相对于彼此移动以实现堆叠的倒塌。 第一元件包括被配置为将第二元件相对于第一元件的移动限制到预定范围的止动件,使得通过第二元件通过预定范围的移动仅使部分地推翻该堆叠,并且移动 第一和/或第三元件对于堆叠达到完全倾倒状态是必需的。
    • 8. 发明申请
    • PUZZLE
    • 难题
    • WO1992017254A1
    • 1992-10-15
    • PCT/SU1991000046
    • 1991-03-26
    • KONDRATJUK, Igor Garievich
    • A63F09/12
    • A63F9/0857A63F2250/186
    • A puzzle comprising a casing (1) with openings (2), a support (3) mounted in the casing (1) and play elements (4) located on the support with the possibility of movement between the support (3) and the casing (1) until they are caught in a free opening (2) of the casing (1). Each of the play elements (4) has a head (5) with a play mark and with a base (8). The surfaces of the head (5) and of the base (8) facing each other are provided with protrusions (11) and (9) interact with the possibility of reciprocating motion of the protrusion (11) of the head in relation to the protrusion (9) of the base, and a section (14) of the internal surface of the casing (1), which forms each opening (2), has a profile widening towards the support (3) so as to form an angular protrusion (15). The protrusion (9) of the base is provided with a channel (13), whereas the protrusion (11) of the head is oriented coaxially to said channel to enable its movement in the channel (13) when pressure is applied to the head (15) between the head (5) and the base (8) is mounted a spring (12).
    • 包括具有开口(2)的壳体(1),安装在壳体(1)中的支撑件(3)和位于支撑件上的游隙元件(4)的谜题,其具有在支撑件(3)和壳体 (1),直到它们被夹在壳体(1)的自由开口(2)中。 每个游戏元件(4)具有带有游戏标记的头部(5)和基座(8)。 头部(5)和基部(8)彼此相对的表面设置有突起(11)和(9)与头部的突起(11)相对于突起的往复运动的可能性相互作用 (9),并且形成每个开口(2)的壳体(1)的内表面的部分(14)具有朝着支撑件(3)加宽的轮廓,以形成角度突起( 15)。 基座的突起(9)设置有通道(13),而头部的突起(11)与所述通道同轴地定向,以便当压力施加到头部时使其能够在通道(13)中移动 在头部(5)和基座(8)之间安装有弹簧(12)。
    • 9. 发明申请
    • LOGICAL TOY WITH CUBIFORM TOY-ELEMENTS
    • 与CUBIFORM玩具的逻辑玩具
    • WO1989002773A1
    • 1989-04-06
    • PCT/HU1988000002
    • 1988-01-29
    • PSZOTKA, EdePSZOTKA, Ede, Jr.SAROSI, IstvánnéPSZOTKA, Edéné
    • A63F09/08
    • A63F9/0803A63F9/0838A63F2011/003A63F2250/186
    • The invention relates to a logical toy with cubiform toy-elements, the faces of which are provided with information carriers, mainly with colours. The essence of the logical toy according to the invention lies in that at least 3 x 3 toy-elements (3) are contained, in their basic position the elements are arranged in the common place of the field of the game, covered with a transparent lid (2). All the toy-elements (3) are provided with a through opening (4, 5, 6) each in all the three symmetry axes. Furtheron, a crank (7) is provided for, which can be introduced into the openings of the toy-elements (3) having been arranged in a row through openings on at least two neighbouring faces (9, 10) of the casing, said crank is able to turn the toy-elements (3). The two neighbouring lateral faces (13, 14) of the house and the bottom plate (15) thereof are connected with the lateral and bottom faces of the neighbouring toy-elements through an elastic support.
    • 本发明涉及一种具有立方体玩具元件的逻辑玩具,其面部主要具有颜色的信息载体。 根据本发明的逻辑玩具的本质在于,至少包含3×3个玩具元件(3),在它们的基本位置中,元件被布置在游戏领域的共同的地方,被覆盖着透明 盖(2)。 所有玩具元件(3)在所有三个对称轴中都设置有通孔(4,5,6)。 此外,还提供了一个曲柄(7),该曲柄(7)可以被引入到通过壳体的至少两个相邻面(9,10)上的开口排列成一排的玩具元件(3)的开口中,所述 曲柄能够转动玩具元件(3)。 房屋的两个相邻的侧面(13,14)和其底板(15)通过弹性支撑件与相邻玩具元件的侧面和底面相连。