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    • 1. 发明申请
    • CROSSWORD PUZZLE BOARD GAME
    • 十字架派对板游戏
    • WO2006015152A2
    • 2006-02-09
    • PCT/US2005/026857
    • 2005-07-27
    • JENSEN, Richard, L.
    • JENSEN, Richard, L.
    • A63F3/00
    • A63F3/04A63F2003/0428
    • The crossword puzzle board game (10) provides for competitive play in the solving of a crossword (20) puzzle by two or more players. Players attempt to solve the puzzle (20) by solving selectively revealed clues determined by a row (13) or column (15) determination die (30) and selection of a row (13) or column (15) selection card (40). An answer is verified by removing concealing markers (16) previously placed over the crossword puzzle solution (20). Alternatively, the solutions may be optically concealed, with a special viewer allowing them to be viewed. Points are distributed for correct answers according to the order in which the clues are solved; points are deducted for incorrect or misspelled answers. A player may attempt to solve one clue, or to "SNEAK A PEEK" under one marker (16) and receive zero points at his or her turn. The game ends when all clues are answered; stalemates are not possible. The highest scoring player wins the game.
    • 纵横字谜板游戏(10)提供了两个或更多玩家解决纵横字谜(20)的竞争性游戏。 玩家尝试通过解决由行(13)或列(15)确定模(30)确定的选择性显示的线索以及行(13)或列(15)选择卡(40)的选择来尝试解决谜题(20)。 通过去除先前放置在纵横字谜解决方案(20)上的隐藏标记(16)来验证答案。 或者,解决方案可以是光学隐藏的,具有允许观看它们的特殊观看者。 根据线索解决的顺序分配正确答案; 积分被扣除错误或拼写错误的答案。 玩家可以尝试解决一个线索,或者在一个标记(16)下方的“SNEAK A PEEK”,并在轮到时接收零点。 游戏结束时,所有的线索都得到回应; 僵局是不可能的。 得分最高的玩家赢得比赛。