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    • 2. 发明申请
    • NETWORK DEVICE VALIDATION AND INTEGRITY MAINTENANCE
    • 网络设备验证和完整性维护
    • WO2007109130A2
    • 2007-09-27
    • PCT/US2007/006628
    • 2007-03-16
    • SONY COMPUTER ENTERTAINMENT AMERICA INC.HARRIS, AdamSCHNEIDER, Steve
    • HARRIS, AdamSCHNEIDER, Steve
    • A63F13/00
    • A63F13/75A63F13/12A63F13/30A63F13/45A63F2300/5586G07F17/3241
    • Active validation of a network device is provided. Nodes in a network game community are prompted to engage in interrogation and response to facilitate the identification of nodes operating with hacked, modified and non-typical game configurations. Passive validation of a network device is also provided. Data indicative of game behavior and actions is monitored and evaluated to determine whether the one or more nodes are adhering to one or more rules associated with the network game. Data indicative of illicit game behavior may trigger various responses including invalidation of the node engaged in the illicit behavior. Various metrics may be deployed in an active, passive, or hybrid validation architecture. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of an inconsistency between game data and a game metric, which may indicative of illicit game play, a validation process (e.g., active, passive, and/or hybrid) may be implemented to further confirm the existence of illicit game. Maintenance of community integrity in a gaming network is also disclosed. During the course of monitoring network devices, indicia of the violation of certain rules that define fair game play may be identified. The identified user and/or device may then be penalized as to maintain the integrity of the gaming community.
    • 提供网络设备的主动验证。 提示网络游戏社区中的节点进行询问和响应,以便于识别以黑客,修改和非典型游戏配置运行的节点。 还提供了网络设备的被动验证。 监视和评估指示游戏行为和动作的数据,以确定一个或多个节点是否遵守与网络游戏相关联的一个或多个规则。 指示非法游戏行为的数据可以触发各种响应,包括从事非法行为的节点的无效。 可以在主动,被动或混合验证架构中部署各种度量。 被配置为监视网络游戏活动的计算设备可以识别用户游戏数据与管理网络游戏环境的特定方面的特定游戏度量之间的不一致性。 在识别游戏数据与可能表示非法游戏的游戏指标之间不一致的情况下,可以实施验证过程(例如,主动,被动和/或混合)以进一步确认非法游戏的存在。 还披露了在游戏网络中维护社区完整性。 在监控网络设备的过程中,可能会识别违反规定公平游戏的某些规则的标记。 然后,识别的用户和/或设备将被惩罚以维持游戏社区的完整性。
    • 3. 发明申请
    • SUMMARIZING A BODY OF MEDIA
    • 概述媒体体系
    • WO2011011031A1
    • 2011-01-27
    • PCT/US2010/000206
    • 2010-01-25
    • SONY COMPUTER ENTERTAINMENT AMERICA INC.HARRIS, Adam
    • HARRIS, Adam
    • G06F17/00
    • G06F17/00G06F17/30056G06Q30/02G11B27/105G11B2220/2541
    • Bodies of media may be summarized in various ways depending on numerous factors, thus resulting in summaries that are tailored to particular desires of consumers. An instruction may be received to provide a summary of at least a portion of the body of media. Software stored in memory may then be executed by a processor to determine one or more factors for providing the summary. The summary may be selected, based on the one or more factors, from a plurality of available summaries stored in memory. The plurality of available summaries corresponds to the at least a portion of the body of media. Finally, the selected summary may be provided to a consumer via an output device.
    • 媒体机构可以根据许多因素以各种方式进行总结,从而得出根据消费者特定需求量身定制的摘要。 可以接收指令以提供媒体主体的至少一部分的摘要。 存储在存储器中的软件然后可以由处理器执行以确定提供摘要的一个或多个因素。 可以基于一个或多个因素从存储在存储器中的多个可用摘要中选择摘要。 多个可用摘要对应于媒体主体的至少一部分。 最后,可以通过输出设备将选择的摘要提供给消费者。
    • 4. 发明申请
    • MANAGING GIFTS OF DIGITAL MEDIA
    • 管理数字媒体礼品
    • WO2011011030A1
    • 2011-01-27
    • PCT/US2010/000205
    • 2010-01-25
    • SONY COMPUTER ENTERTAINMENT AMERICA INC.HARRIS, Adam
    • HARRIS, Adam
    • G06Q30/00
    • G06F21/10G06Q30/02
    • An individual may wish to make a gift of digital media to a designated recipient. The digital media may be previously purchased by the individual or may be new, unused digital media purchased specifically as a gift for the recipient. The sender of the gift sends a gift notification. The sender is then verified to ensure that the sender is authorized to make the gift by matching an identifier of the digital media with an identifier associated with the sender. The digital media may be associated with a set of rights and privileges. Further rights and privileges associated with the digital media may be offered to the recipient.
    • 个人可能希望向指定的收件人发送数字媒体的礼物。 数字媒体可以由个人先前购买,或者可以是专门作为接收者的礼物购买的新的未使用的数字媒体。 礼物的发件人发送礼物通知。 然后验证发送者以确保发送者被授权通过将数字媒体的标识符与与发送者相关联的标识符进行匹配来制作礼物。 数字媒体可能与一组权限和权限相关联。 与数字媒体相关的进一步的权利和特权可以提供给接收者。
    • 7. 发明申请
    • CONFIGURATION CONTROL BY AUTOMATIC COMMUNICATION PORT SELECTION AND SWITCHING CONFIGURATION BY SWITCHING COMMUNICATION PORT
    • 通过自动通信端口选择和切换配置进行配置控制切换通信端口
    • WO2003100623A1
    • 2003-12-04
    • PCT/US2003/008681
    • 2003-03-18
    • SONY COMPUTER ENTERTAINMENT AMERICA INC.
    • VAN DATTA, GlenHARRIS, Adam
    • G06F13/00
    • H04L67/38A63F13/12A63F13/335A63F13/34A63F13/352A63F2300/407A63F2300/51H04L12/1822H04L67/104H04L67/1068H04L67/1091
    • A network application (440) operates in a multi-user (410,412) environment and in various network communication configurations. The application (440) controls the selection of communication ports and associated communication protocols for a network computer (420) that is participating in an online session of the multi-user application. A network computer (420) running the application opens multiple communication ports through which the application can send communication signals to other network computers that are participating in the online session. The network computer (420) then associates each of the opened communication ports with a communication protocol, such that communication signals that the application sends and receives will conform to the protocol of the communication port. The network computer (420) then designates an active communication port through which the application will send and receive communication signals for the first computer. The network computer then sends a communication signal to the other network computers participating in the online session identifying the active communication port and the associated protocol for the first computer (420).
    • 网络应用(440)在多用户(410,412)环境中和各种网络通信配置中操作。 应用(440)控制对参与多用户应用的在线会话的网络计算机(420)的通信端口和相关联的通信协议的选择。 运行应用程序的网络计算机(420)打开多个通信端口,通过该端口应用可以向参与在线会话的其他网络计算机发送通信信号。 然后,网络计算机(420)将打开的通信端口中的每一个与通信协议相关联,使得应用发送和接收的通信信号将符合通信端口的协议。 网络计算机(420)然后指定应用将通过该活动通信端口发送并接收第一计算机的通信信号。 然后,网络计算机向参与在线会话的其他网络计算机发送通信信号,识别用于第一计算机的活动通信端口和相关联的协议(420)。