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    • 1. 发明申请
    • NETWORK DEVICE VALIDATION AND INTEGRITY MAINTENANCE
    • 网络设备验证和完整性维护
    • WO2007109130A2
    • 2007-09-27
    • PCT/US2007/006628
    • 2007-03-16
    • SONY COMPUTER ENTERTAINMENT AMERICA INC.HARRIS, AdamSCHNEIDER, Steve
    • HARRIS, AdamSCHNEIDER, Steve
    • A63F13/00
    • A63F13/75A63F13/12A63F13/30A63F13/45A63F2300/5586G07F17/3241
    • Active validation of a network device is provided. Nodes in a network game community are prompted to engage in interrogation and response to facilitate the identification of nodes operating with hacked, modified and non-typical game configurations. Passive validation of a network device is also provided. Data indicative of game behavior and actions is monitored and evaluated to determine whether the one or more nodes are adhering to one or more rules associated with the network game. Data indicative of illicit game behavior may trigger various responses including invalidation of the node engaged in the illicit behavior. Various metrics may be deployed in an active, passive, or hybrid validation architecture. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of an inconsistency between game data and a game metric, which may indicative of illicit game play, a validation process (e.g., active, passive, and/or hybrid) may be implemented to further confirm the existence of illicit game. Maintenance of community integrity in a gaming network is also disclosed. During the course of monitoring network devices, indicia of the violation of certain rules that define fair game play may be identified. The identified user and/or device may then be penalized as to maintain the integrity of the gaming community.
    • 提供网络设备的主动验证。 提示网络游戏社区中的节点进行询问和响应,以便于识别以黑客,修改和非典型游戏配置运行的节点。 还提供了网络设备的被动验证。 监视和评估指示游戏行为和动作的数据,以确定一个或多个节点是否遵守与网络游戏相关联的一个或多个规则。 指示非法游戏行为的数据可以触发各种响应,包括从事非法行为的节点的无效。 可以在主动,被动或混合验证架构中部署各种度量。 被配置为监视网络游戏活动的计算设备可以识别用户游戏数据与管理网络游戏环境的特定方面的特定游戏度量之间的不一致性。 在识别游戏数据与可能表示非法游戏的游戏指标之间不一致的情况下,可以实施验证过程(例如,主动,被动和/或混合)以进一步确认非法游戏的存在。 还披露了在游戏网络中维护社区完整性。 在监控网络设备的过程中,可能会识别违反规定公平游戏的某些规则的标记。 然后,识别的用户和/或设备将被惩罚以维持游戏社区的完整性。
    • 2. 发明申请
    • PIVOT COMMAND FOR PLAYLIST
    • PIVOT播放列表命令
    • WO2012034134A1
    • 2012-03-15
    • PCT/US2011/051262
    • 2011-09-12
    • SONY COMPUTER ENTERTAINMENT AMERICA INC.SCHNEIDER, Steve
    • SCHNEIDER, Steve
    • G06F17/00
    • G06F3/0482G06F17/30053G06Q30/0631
    • Managing playlists, comprising: displaying a current playlist and one or more playlists that intersect the current playlist at a current media item; selecting one of the following: (1) when a pivot command to pivot from the current playlist to a pivoted playlist is received, first moving to a next media item of the pivoted playlist, and displaying the pivoted playlist and one or more playlists that intersect the pivoted playlist at the next media item of the pivoted playlist; (2) otherwise when no pivot command is received, second moving to a next media item of the current playlist, and displaying the current playlist and one or more playlists that intersect the current playlist at the next media item of the current playlist.
    • 管理播放列表,包括:在当前媒体项目上显示当前播放列表和与当前播放列表相交的一个或多个播放列表; 选择以下之一:(1)当接收到从当前播放列表枢转到枢轴播放列表的枢轴命令时,首先移动到所枢转的播放列表的下一媒体项目,并且显示所枢转的播放列表和相交的一个或多个播放列表 在枢轴播放列表的下一媒体项目处的枢转播放列表; (2)否则当没有接收到枢轴命令时,第二移动到当前播放列表的下一媒体项目,并且在当前播放列表的下一媒体项目处显示当前播放列表和与当前播放列表相交的一个或多个播放列表。