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    • 5. 发明申请
    • A REGISTRATION SYSTEM FOR GAME ITEM SALE AND A METHOD THEREOF
    • 游戏项目出售登记制度及其方法
    • WO2005088502A1
    • 2005-09-22
    • PCT/KR2005/000767
    • 2005-03-17
    • NHN CORPORATIONPARK, Ji Hyun
    • PARK, Ji Hyun
    • G06F17/60
    • G06Q10/087
    • The present invention relates to a system for registering a game item sale and a method thereof, in which location of item data is moved to a sales storage area of a predetermined inventory allocated to an operation character and registration with respect to a corresponding game item for sale is enabled to be performed. In order to achieve the above objects, according to an aspect of the present invention, there is provided a system for registering a game item sale, comprising: an inventory maintaining at least one storage area for storing item data with respect to a game item held by an operation character; an area defining means defining at least one portion of the storage area as a sales storage area; a transaction register linking the sales storage area to a sale field of a predetermined exchange database and in response to location movement of the item data to the sales storage area, controlling the game item to be recorded in the sale field of the exchange database; and an operation control means controlling a predetermined effect to be added to the operation character in accordance with the location movement of the item data; wherein the effect is display information on the location movement of the item data.
    • 本发明涉及一种用于登记游戏项目销售的系统及其方法,其中项目数据的位置被移动到分配给操作人物的预定库存的销售存储区域并且相对于相应的游戏项目进行登记 销售能够执行。 为了实现上述目的,根据本发明的一个方面,提供了一种用于登记游戏项目销售的系统,包括:库存保存至少一个存储区域,用于存储关于所保持的游戏项目的项目数据 通过操作角色; 将所述存储区域的至少一部分定义为销售存储区域的区域定义装置; 将所述销售存储区域连接到预定交换数据库的销售区域并且响应于所述项目数据到所述销售存储区域的位置移动的交易登记,控制要记录在所述交换数据库的销售字段中的所述游戏项目; 以及操作控制装置,根据所述物品数据的位置移动来控制要添加到所述操作字符的预定效果; 其中所述效果是关于所述项目数据的位置移动的显示信息。
    • 8. 发明申请
    • A METHOD FOR GROWING A GAME CHARACTER BY USING ARBITRARY DISTRIBUTION OF POINTS AND A SYSTEM THEREOF
    • 通过使用点的分布和系统来生成游戏角色的方法
    • WO2006075818A1
    • 2006-07-20
    • PCT/KR2005/000894
    • 2005-03-25
    • NHN CORPORATIONPARK, Ji Hyun
    • PARK, Ji Hyun
    • G06F17/60
    • A63F13/58A63F13/12A63F13/822A63F2300/50A63F2300/65A63F2300/807
    • Disclosed are method for making a game character grow and a system thereof, which enables the game character to have a skill corresponding to an intention of an operator who wants to improve techniques by flexibly controlling improvement of a character ability by a selection of operator controlling the game character. In order to achieve the above goals, according to an aspect of the present invention, there is provided a method for making a game character growing: including the steps of: maintaining a character information data base for recording the technical data with respect to a first skill that belongs to the game character; providing an operator of the game character with a user interface for receiving a predetermined field value in a point input field associated with distribution of point data, in correspondence to generation of the point data; and performing predetermined numerical adjustment with respect to the technical data, in correspondence to the field value received from the operator in which the technical data is damage information corresponding to the first skill and includes at least one selected from the group consisiting of duration (D) information, intensity (I) information, range (R) information and target (T) information when the first skill operates.
    • 公开了一种使游戏角色成长的方法及其系统,其使游戏角色具有与想要通过灵活地控制角色能力的提高的操作者的意图相对应的技能,通过选择操作者来控制角色能力 游戏角色。 为了实现上述目的,根据本发明的一个方面,提供了一种用于使游戏角色成长的方法:包括以下步骤:保持用于记录技术数据的人物信息数据库相对于第一 属于游戏角色的技能; 向所述游戏角色的操作者提供用户界面,用于在与点数据的分配相关联的点输入字段中接收与点数据的生成对应的预定字段值; 对与技术数据是对应于第一技能的损伤信息的操作者接收到的场值相对于技术数据执行预定的数值调整,并且包括从持续时间(D)的组合中选择的至少一个, 信息,强度(I)信息,范围(R)信息和目标(T)信息。