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    • 2. 发明申请
    • BROADCAST GAMING
    • 广播游戏
    • WO2007142796A3
    • 2008-02-07
    • PCT/US2007011869
    • 2007-05-16
    • IGT RENO NEVNGUYEN BINHPAULSEN CRAIGUNDERDAHL BRIAN
    • NGUYEN BINHPAULSEN CRAIGUNDERDAHL BRIAN
    • G07F17/32
    • G07F17/3269G07F17/32G07F17/3223
    • The present invention provides a novel broadcast gaming methods and devices. Some implementations involve broadcasting real-time video streams of game content to a player's receiver, such as a television, a mobile phone, a computer, etc. Various games may be simultaneously broadcast on separate channels. Players can purchase time slots during which the players will passively participate in the wins or losses of a game. Alternatively, players may elect to financially participate in a predetermined number of games. Based on the outcomes of games in which a player participates, a player's pre-established account is either debited or credited. Players may view gaming content at the time of broadcast or record it for later viewing.
    • 本发明提供了一种新颖的广播游戏方法和装置。 一些实现涉及将游戏内容的实时视频流广播到诸如电视机,移动电话,计算机等的玩家的接收器。可以在单独的频道上同时广播各种游戏。 玩家可以购买时间段,玩家将被动地参与游戏的胜利或损失。 或者,玩家可以选择在财务上参与预定数量的游戏。 根据玩家参与的游戏结果,玩家预先建立的帐户被扣除或记入账户。 玩家可以在广播时查看游戏内容,或者将其记录下来,以便稍后观看。
    • 6. 发明申请
    • WAGER GAME LICENSE MANAGEMENT IN A PEER GAMING NETWORK
    • WAGER游戏许可证管理在同行游戏网络
    • WO2008097790A2
    • 2008-08-14
    • PCT/US2008052561
    • 2008-01-31
    • IGT RENO NEVNGUYEN BINH
    • NGUYEN BINH
    • G06F21/10G06F21/105G06F2221/0793G06F2221/2109G07F17/32G07F17/3225G07F17/323G07F17/3241H04L9/3213H04L9/3247H04L9/3263H04L63/0272H04L63/08H04L2209/56H04L2209/60H04L2209/80
    • Novel wager gaming systems and methods for wager game license management in a network utilizing peer networking technology are in the various embodiments. A network component, such as a server computer or a gaming machine, is deputized by a central licensing authority or other authorized license management component. The network component is deputized once it receives what may be referred to as a license deputizing certificate. Upon receiving this certificate or at some point thereafter, the deputized component is provided with various data relating to devices in the gaming network, wagering games available in the network, and network configuration data. The gaming network may have a primary network backbone and local peer gaming networks operating in conjunction with each other via the network backbone. A local peer gaming network may share wager game code, memory space, and other gaming-related resources. Once a network component is deputized to perform as an authorized license management component, it assumes the role of local licensing server for the gaming network or for a local peer gaming network. This component may be a gaming machine in a local peer network or an existing local license server which is now able to supply and manage the distribution of license tokens in a gaming network utilizing peer network technology.
    • 在各种实施例中,使用对等网络技术的网络中的下注游戏许可证管理的新颖赌注游戏系统和方法。 诸如服务器计算机或游戏机的网络组件由中央许可授权机构或其他授权的许可证管理组件代理。 一旦接收到可被称为许可证代理证书的网络组件就被代理。 在接收到该证书或者在此后的某个时刻,向代理部件提供与游戏网络中的设备相关的各种数据,网络中可用的下注游戏和网络配置数据。 游戏网络可以具有经由网络骨干彼此结合操作的主网络主干和本地对等游戏网络。 本地同行游戏网络可以共享下注游戏代码,内存空间和其他游戏相关资源。 一旦网络组件被代理以作为授权的许可证管理组件执行,则它承担游戏网络或本地对等游戏网络的本地许可服务器的角色。 该组件可以是本地对等网络中的游戏机或现有的本地许可证服务器,其现在能够使用对等网络技术在游戏网络中提供和管理许可证令牌的分发。
    • 8. 发明申请
    • DETECTING AND PREVENTING BOTS AND CHEATING IN ONLINE GAMING
    • 检测和防止在线游戏中的行动和停止
    • WO2008005264A2
    • 2008-01-10
    • PCT/US2007014952
    • 2007-06-27
    • IGT RENO NEVNGUYEN BINHWOLF BRYAN DUNDERDAHL BRIAN
    • NGUYEN BINHWOLF BRYAN DUNDERDAHL BRIAN
    • G07F17/3241A63F13/75G06Q10/10G06Q50/34G07F17/32
    • Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, "challenge and response" measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.
    • 提供了用于检测和/或防止在线游戏作弊的方法和装置。 一些实施方式提供了对于机器人难以解释的格式的游戏信息,但是对于人来说最好是容易解释的。 本发明的一些实现涉及对玩家的游戏活动的跟踪和分析。 本发明的一些实施方式提供了数据分析的多层次方法。 一些分析可以例如由诸如服务器的集中式计算设备执行,而其他分析可以由主机设备执行。 在一些实施中,将采用“挑战和响应”措施。 本发明的一些实现涉及检测和防止玩家之间的协作。
    • 9. 发明申请
    • SECURE MEDIA DISTRIBUTION IN A WAGER GAMING SYSTEM
    • WAGER游戏系统中的安全媒体分发
    • WO2008079635A3
    • 2008-08-21
    • PCT/US2007086761
    • 2007-12-07
    • IGT RENO NEVMUIR DAVIDNGUYEN BINHUNDERDAHL BRIAN
    • MUIR DAVIDNGUYEN BINHUNDERDAHL BRIAN
    • G07F17/32G06F21/00
    • G06F21/10G06F2221/2109G07F17/32
    • Novel wager gaming systems, machines, and methods for ensuring that wager game code on a game disc executes on an authorized wager gaming machine are described. To prevent an unauthorized copy of a wager game disc or other storage medium is not able to execute on a gaming machine, the machine checks whether an authorization code has been previously written to the disc. If the disc does not have a code, the gaming machine generates a first segment of an authorization code which is used, along with other data, by a game provider to generate a final authorization code. This is done after the game provider verifies that the machine operator has permission, such as a license, to execute that game code contained on that specific disc. The final authorization code is transmitted to the gaming machine, equipped with a writeable optical disc drive, where it is written or "burned" onto the game disc. At this stage the game disc is tied to or associated with the gaming machine and can execute on that machine.
    • 描述了用于确保在授权的下注游戏机上执行游戏盘上的下注游戏代码的新颖的赌注游戏系统,机器和方法。 为了防止下注游戏光盘或其他存储介质的未经授权的复制不能在游戏机上执行,机器检查是否已经将许可代码写入盘。 如果光盘没有代码,则游戏机生成授权代码的第一段,其与游戏提供者一起使用的其他数据用于生成最终授权码。 这是在游戏提供商验证机器操作者有许可(例如许可证)以执行包含在该特定盘上的游戏代码之后完成的。 最终的授权码被发送到配备有可写入光盘驱动器的游戏机,在其上被写入或“烧录”到游戏盘上。 在这个阶段,游戏机与游戏机相关联或与游戏机相关联,并可在该机器上执行。