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    • 4. 发明申请
    • LIDS, AND CONTAINERS WITH LIDS
    • LIDS和带有LIDS的容器
    • WO1995007847A1
    • 1995-03-23
    • PCT/AU1994000543
    • 1994-09-13
    • GOLDTHORN INVESTMENTS PTY. LTD.SCHOENMAKERS, Gary, LeonLEE, AndyVAUPOTIC, Vladimir
    • GOLDTHORN INVESTMENTS PTY. LTD.
    • B65D51/24
    • B65D51/246
    • A lid (1; 31; 51) for a container (40) is provided with a built-in implement (8) for use with the contents of the container. In one form of the invention, the implement (8) is integrally moulded with a cover portion (2) of the lid (1) and can be separated from the cover portion (2) by breaking a frangible web (9) which connects the implement (8) to the cover portion (2). In another form, the implement (8) is connected to the cover portion (2) of the lid (31) by frangible tabs (33, 34 and 35) and a series of perforations (32) extend between the tabs (33, 34 and 35) to define the implement (8). In a further form of lid (51), the implement (8) is moulded separately from the cover portion (2) and connected thereto by one or more sealing sheets (56, 57). A method of moulding the cover portion (2) and separately formed implement (8) in a single die is also provided.
    • 用于容器(40)的盖(1; 31; 51)设置有与容器的内容物一起使用的内置工具(8)。 在本发明的一种形式中,工具(8)与盖(1)的盖部分(2)整体模制,并且可以通过断开将易碎纸(9)连接在一起的易碎织物(9)与盖部分(2)分开 (8)到盖部分(2)。 在另一种形式中,工具(8)通过易折件(33,34和35)连接到盖(31)的盖部分(2)上,并且一系列穿孔(32)在突片(33,34)之间延伸 和35)来定义工具(8)。 在盖(51)的另一形式中,工具(8)与盖部分(2)分开模制,并通过一个或多个密封片(56,57)与其连接。 还提供了在单个模具中成型盖部分(2)和单独形成的工具(8)的方法。
    • 6. 发明申请
    • HARDENED PROGRAMMABLE DEVICES
    • 硬化可编程器件
    • WO2012018799A3
    • 2012-05-24
    • PCT/US2011046246
    • 2011-08-02
    • ALTERA CORPLEE ANDY LWATT JEFFREY T
    • LEE ANDY LWATT JEFFREY T
    • H03K19/173G06F9/06
    • H03K19/173G11C5/005H01L27/0207H03K19/1736H03K19/17784
    • Hardened programmable logic devices are provided with programmable circuitry. The programmable circuitry may be hardwired to implement a custom logic circuit. Generic fabrication masks may be used to form the programmable circuitry and may be used in manufacturing a product family of hardened programmable logic devices, each of which may implement a different custom logic circuit. Custom fabrication masks may be used to hardwire the programmable circuitry to implement a specific custom logic circuit. The programmable circuitry may be hardwired in such a way that signal timing characteristics of a hardened programmable logic device that implements a custom logic circuit may match the signal timing characteristics of a programmable logic device that implements the same custom logic circuit using configuration data.
    • 硬化可编程逻辑器件提供有可编程电路。 可编程电路可以是硬连线的,以实现定制逻辑电路。 可以使用通用制造掩模来形成可编程电路,并且可以用于制造硬化的可编程逻辑器件的产品系列,每一个可以实现不同的定制逻辑电路。 可以使用定制制造掩模来硬编程电路来实现特定的定制逻辑电路。 可编程电路可以是硬连线的,使得实现定制逻辑电路的硬化可编程逻辑器件的信号定时特性可以匹配使用配置数据实现相同定制逻辑电路的可编程逻辑器件的信号定时特性。
    • 10. 发明申请
    • BOARD GAME APPARATUS
    • 棋盘游戏设备
    • WO2006034109A3
    • 2006-05-26
    • PCT/US2005033314
    • 2005-09-15
    • BELL TRADING INCLEE SAU A K A LEE ANDY SAU TIN
    • LEE SAU A K A LEE ANDY SAU TIN
    • A63F3/00
    • A63F3/00A63F3/00154A63F9/18
    • The present invention is a board game that lets players find out how well they know each other. It employs a scenario, which is presented to the players in the beginning of the game. After reading the scenario, each player is to answer questions associated with the scenario. Then, in the course of play, the likely winner is the player who can partner­up with the player he knows best, and the two of them can correctly guess each other's answers to questions about the scenario. Elements of gameplay found in this game that are rarely found in other games include the partnering-up of players and a total score made up of multiplying two component scores together. The theme of the game is about friendship, sharing and understanding, and the object of the game is to maximize one's total score.
    • 本发明是一种棋盘游戏,可让玩家了解他们彼此之间的了解程度。 它采用了一个场景,在比赛开始时向玩家呈现。 在阅读场景之后,每个玩家将回答与场景相关的问题。 然后,在比赛过程中,可能的赢家是可以与他最熟悉的球员合作的球员,他们中的两个可以正确猜出对方对球场情况的回答。 在这个游戏中发现的游戏玩法很少在其他游戏中找到,其中包括玩家的合作伙伴以及将两个组件分数相乘组成的总分。 游戏的主题是关于友谊,分享和理解,而游戏的目标是最大化总分。