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    • 1. 发明申请
    • BOARD GAME APPARATUS
    • 棋盘游戏设备
    • WO2006034109A3
    • 2006-05-26
    • PCT/US2005033314
    • 2005-09-15
    • BELL TRADING INCLEE SAU A K A LEE ANDY SAU TIN
    • LEE SAU A K A LEE ANDY SAU TIN
    • A63F3/00
    • A63F3/00A63F3/00154A63F9/18
    • The present invention is a board game that lets players find out how well they know each other. It employs a scenario, which is presented to the players in the beginning of the game. After reading the scenario, each player is to answer questions associated with the scenario. Then, in the course of play, the likely winner is the player who can partner­up with the player he knows best, and the two of them can correctly guess each other's answers to questions about the scenario. Elements of gameplay found in this game that are rarely found in other games include the partnering-up of players and a total score made up of multiplying two component scores together. The theme of the game is about friendship, sharing and understanding, and the object of the game is to maximize one's total score.
    • 本发明是一种棋盘游戏,可让玩家了解他们彼此之间的了解程度。 它采用了一个场景,在比赛开始时向玩家呈现。 在阅读场景之后,每个玩家将回答与场景相关的问题。 然后,在比赛过程中,可能的赢家是可以与他最熟悉的球员合作的球员,他们中的两个可以正确猜出对方对球场情况的回答。 在这个游戏中发现的游戏玩法很少在其他游戏中找到,其中包括玩家的合作伙伴以及将两个组件分数相乘组成的总分。 游戏的主题是关于友谊,分享和理解,而游戏的目标是最大化总分。
    • 4. 发明申请
    • BOARD GAME APPARATUS
    • 棋盘游戏装置
    • WO2006034109A2
    • 2006-03-30
    • PCT/US2005/033314
    • 2005-09-15
    • BELL TRADING INC.LEE, Sau (a/k/a Lee Andy Sau Tin)
    • LEE, Sau (a/k/a Lee Andy Sau Tin)
    • A63F3/00
    • A63F3/00A63F3/00154A63F9/18
    • The present invention is a board game that lets players find out how well they know each other. It employs a scenario, which is presented to the players in the beginning of the game. After reading the scenario, each player is to answer questions associated with the scenario. Then, in the course of play, the likely winner is the player who can partner­up with the player he knows best, and the two of them can correctly guess each other's answers to questions about the scenario. Elements of gameplay found in this game that are rarely found in other games include the partnering-up of players and a total score made up of multiplying two component scores together. The theme of the game is about friendship, sharing and understanding, and the object of the game is to maximize one's total score.
    • 本发明是一种棋盘游戏,让玩家知道他们彼此认识的情况。 它采用了一个场景,它在游戏开始时呈现给玩家。 阅读情景后,每位玩家将回答与场景相关的问题。 然后,在比赛中,可能的获胜者是可以与他最了解的玩家合作的玩家,而他们中的两个可以正确地猜测对方对该场景的问题的回答。 在这个游戏中发现的游戏元素在其他游戏中很少发现,包括玩家合作,以及将两个分数分数相乘的总分。 游戏的主题是关于友谊,分享和理解,游戏的目的是最大化总分。