会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • METHOD AND DEVICE OF MEASURING COMMUNICATION QUALITY FOR CONSTRUCTING WIRELESS SENSOR NETWORK
    • 测量无线传感器网络通信质量的方法和设备
    • WO2008120857A1
    • 2008-10-09
    • PCT/KR2008/000153
    • 2008-01-10
    • KANGNUNG NATIONAL UNIVERSITY INDUSTRIAL ACADEMY CORPORATION GROUPKIM, Dae-IlCHUNG, Tae-Yun
    • KIM, Dae-IlCHUNG, Tae-Yun
    • H04L12/28
    • H04L12/66
    • Provided is a communication quality measurement method and a portable communication quality measurement device for wireless sensor network configuration. The communication quality measurement method for wireless sensor network configuration includes: a portable communication quality measurement device transmitting a communication quality detection request message to one or more of communication nodes in a wireless sensor network system at a location prepared for new installation; the one or more of the communication nodes in the wireless sensor network system receiving the communication quality detection request message to detect transmission quality information on the communication quality detection request message and adding the detected transmission quality information to a respond message to transmit the respond message to a next communication node; and the portable communication quality measurement device receiving the respond message transceived between the communication nodes to detect reception quality information and displaying the detected reception quality information and transmission quality information included in the respond message.
    • 提供了一种用于无线传感器网络配置的通信质量测量方法和便携式通信质量测量装置。 无线传感器网络配置的通信质量测量方法包括:便携式通信质量测量设备,在为新安装准备的位置向无线传感器网络系统中的一个或多个通信节点发送通信质量检测请求消息; 无线传感器网络系统中的一个或多个通信节点接收通信质量检测请求消息,以检测关于通信质量检测请求消息的传输质量信息,并将检测到的传输质量信息添加到响应消息中以将响应消息发送到 下一个通信节点; 并且接收到在通信节点之间收发的响应消息的便携式通信质量测量装置检测接收质量信息并显示检测到的接收质量信息和包括在响应消息中的传输质量信息。
    • 2. 发明申请
    • METHOD FOR GROWING SKILL OF GAME CHARACTER IN GAME-GUILD AND SYSTEM THEREOF
    • 在游戏界及其系统中增加游戏角色技巧的方法
    • WO2007066894A1
    • 2007-06-14
    • PCT/KR2006/004409
    • 2006-10-27
    • NHN CORPORATIONKIM, Dae Il
    • KIM, Dae Il
    • G06Q30/00
    • G06Q99/00
    • A method and system for growing a skill of a character in a guild, which can have differentiated skills for a particular guild or for each game area occupied by a guild in a game, and grow a selectively invested skill of a knight character, which is a guild member, and thereby can grow the differentiated skills for each guild is provided. According to the present invention, there is provided a method and system for growing a skill of a character in a guild, which enables a character to acquire a skill, which is supported only in a guild joined by the character or in a game area occupied by the guild, and also enables the character to act with the acquired skill in a game, and thereby can grow a characteristic skill available only to the guild.
    • 一种用于增加公会中的角色技能的方法和系统,其可以为特定公会或游戏中的公会占据的每个游戏区域具有差异化的技能,并且增加骑士角色的有选择地投入的技能,其是 一个公会会员,从而可以增加每个公会的差异化技能。 根据本发明,提供了一种用于增加公会中的角色的技能的方法和系统,其使角色获得技能,该技能仅在由角色加入的公会或被占用的游戏区域中支持 并且还使角色能够在游戏中采用获得的技能,从而可以增加仅对公会可用的特征技能。
    • 3. 发明申请
    • PLASMA DISPLAY PANEL HAVING TRENCH DISCHARGE CELL AND METHOD OF FABRICATING THE SAME
    • 具有倾斜放电单元的等离子体显示面板及其制造方法
    • WO03060864A8
    • 2004-10-21
    • PCT/US0300855
    • 2003-01-13
    • PLASMION DISPLAYS LLCKIM DAE-ILKOKONASKI WILLIAM
    • KIM DAE-ILKOKONASKI WILLIAM
    • H01J9/02G09G3/28H01J9/14H01J11/12H01J11/24H01J11/34H01L21/4763H01L29/41H01J17/49
    • H01J11/34H01J9/14H01J11/12H01J11/24H01J2211/245H01J2211/38
    • A plasma display panel having a trench discharge cell and a method of fabricating the same are disclosed in the present invention. The plasma display panel having a plurality of trench discharge cells includes a transparent substrate (21) having at least one isolated trench (22) in a discharge cell, one or more sustain electrodes (23) in each trench (22) and extended to outside of the trench (22), one or more bus electrodes (24) on the sustain electrode (23), and a dielectric layer (25) formed on an entire surface of the transparent substrate (21) including the sustain electrodes (23), the bus electrodes (24), and the trench (22), wherein the dielectric layer (25) has a first portion on the bottom of the trench, a second portion outside the trench of the substrate, and a third portion on side-walls of the trench, and wherein the trench (22) has a first length perpendicular to a direction of the sustain electrodes (23) and a second length parallel to a direction of the sustain electrodes (23) and the first length is greater than the second length.
    • 在本发明中公开了具有沟槽放电单元的等离子体显示面板及其制造方法。 具有多个沟槽放电单元的等离子体显示面板包括透明衬底(21),其在放电单元中具有至少一个隔离沟槽(22),每个沟槽(22)中的一个或多个维持电极(23)并延伸到外部 的沟槽(22),维持电极(23)上的一个以上的总线电极(24),以及形成在包括维持电极(23)的透明基板的整个表面上的电介质层(25) 总线电极(24)和沟槽(22),其中电介质层(25)在沟槽的底部具有第一部分,在衬底的沟槽外部的第二部分和侧壁上的第三部分 ,并且其中所述沟槽(22)具有垂直于所述维持电极(23)的方向的第一长度和与所述维持电极(23)的方向平行的第二长度,并且所述第一长度大于所述第二长度 长度。
    • 5. 发明申请
    • METHOD AND SYSTEM FOR LOADING OF IMAGE RESOURCE
    • 用于加载图像资源的方法和系统
    • WO2006001630A1
    • 2006-01-05
    • PCT/KR2005/001929
    • 2005-06-22
    • NHN CORPORATIONKIM, Dae Il
    • KIM, Dae Il
    • G06F9/06
    • G06T15/005A63F13/10A63F13/52A63F2300/207A63F2300/5533A63F2300/66
    • Disclosed are image resource loading method comprising the steps of: identifying source data associated with a particular cell from a predetermined basic recording space, in case that a rendering event for the cell occurs; sequentially moving (5) unit source data constituting the identified source data to a first loading queue by a predetermined period; determining loading fitness with respect to the unit source data positioned at the first loading queue in accordance with a predetermined determination standard, in which the loading fitness is divided into a pass or non-pass; moving the unit source data to a second loading queue in case that it is determined that the loading (10) fitness is non-pass; loading the unit source data positioned at the first loading queue to a predetermined graphic memory at the processor unit, in case that it is determined that the loading fitness is a pass; and rendering the unit source data loaded to the graphic memory at a predetermined video processor unit; wherein, in the step of determining the loading fitness, the loading fitness is determined by considering the loading capacity of (15) the processor unit or the rendering capacity of the video processor unit, and a system thereof.
    • 公开了图像资源加载方法,包括以下步骤:在发生该小区的呈现事件的情况下,从预定的基本记录空间中识别与特定小区相关联的源数据; 将构成所识别的源数据的单位源数据顺序地移动(5)到第一加载队列预定的周期; 根据预定的确定标准确定相对于位于第一加载队列的单元源数据的加载适合度,其中加载适合度被分成通过或非通过; 在确定装载(10)适合度不通过的情况下将单位源数据移动到第二加载队列; 在确定加载适合度为通过的情况下,将位于第一加载队列的单元源数据加载到处理器单元处的预定图形存储器; 以及在预定的视频处理器单元处将加载到图形存储器的单元源数据呈现; 其中,在确定加载适应性的步骤中,通过考虑(15)处理器单元的负载能力或视频处理器单元的渲染能力及其系统来确定加载适应度。
    • 8. 发明申请
    • METHOD AND SYSTEM FOR RENEWING SCREEN USING MECHANICS INFORMATION
    • 使用机械信息重新显示屏幕的方法和系统
    • WO2006016767A1
    • 2006-02-16
    • PCT/KR2005/002591
    • 2005-08-10
    • NHN CORPORATIONKIM, Dae Il
    • KIM, Dae Il
    • G06F19/00
    • A63F13/52A63F13/12A63F13/358A63F13/57A63F2300/534A63F2300/64A63F2300/66A63F2300/807
    • Provided is a screen update method and system in which the game server performs the steps of: receiving dynamics information of a predetermined rigid object from a first gamer's terminal; and transmitting the received dynamics information to at least one second gamer's terminal associated with the first gamer's terminal, the first gamer's terminal performs the steps of: performing dynamics computation by using the dynamics information; and updating a display screen displayed on a display unit of the first gamer's terminal in association with a game provided by the game server by using result information of the dynamics computation, the second gamer's terminal performs the steps of: performing dynamics computation by using the received dynamics information; and updating a display screen displayed on a display unit of the second gamer's terminal in association with a game provided by the game server by using result information of the dynamics computation performed in the second gamer's terminal, the rigid object operates according to geostatics.
    • 提供了一种屏幕更新方法和系统,其中游戏服务器执行以下步骤:从第一玩家终端接收预定刚性对象的动态信息; 并且将所接收的动态信息发送到与所述第一玩家终端相关联的至少一个第二玩家终端,所述第一玩家终端执行以下步骤:通过使用所述动态信息来执行动态计算; 并且通过使用动态计算的结果信息,与由游戏服务器提供的游戏相关联地更新显示在第一玩家终端的显示单元上的显示屏幕,第二玩家终端执行以下步骤:通过使用所接收到的动作计算 动态信息; 并且通过使用在第二玩家终端中执行的动态计算的结果信息,与由游戏服务器提供的游戏相关联地更新显示在第二玩家终端的显示单元上的显示屏幕,刚性对象根据地理位置进行操作。
    • 9. 发明申请
    • METHOD AND SYSTEM FOR RENEWING SCREEN
    • 用于更新屏幕的方法和系统
    • WO2006001679A1
    • 2006-01-05
    • PCT/KR2005/002018
    • 2005-06-28
    • NHN CORPORATIONKIM, Dae Il
    • KIM, Dae Il
    • G06F3/14
    • A63F13/52A63F13/10A63F13/23A63F13/35A63F13/5375A63F13/822A63F13/87A63F13/95A63F2300/203A63F2300/305A63F2300/5553A63F2300/572A63F2300/65A63F2300/6607A63F2300/807G06F3/04815G06F3/0482G09G5/00G09G5/393
    • There is provided a screen update method and system including: a first step of identifying image resource data associated with a first image update event from a predetermined basic recording space in case that the first image update event occurs; a second step of loading the identified image resource data in a buffer space including a plurality of buffers, in which the image resource data are loaded in rotation on the buffer by a frame, respectively; a third step of sequentially determining the image resource data loaded on the buffer for each the buffer, rendering the determined image resource data, and generating a first image at a first frame rate; a fourth step of generating a second image associated with a second image update event at a second frame rate in case that the second image update event occurs; a fifth step of compositing the first image with the second image to generate an entire image; and a sixth step of displaying the entire image on a predetermined display means.
    • 提供了一种屏幕更新方法和系统,包括:在发生第一图像更新事件的情况下,从预定的基本记录空间识别与第一图像更新事件相关联的图像资源数据的第一步骤; 将所识别的图像资源数据加载到包括多个缓冲器的缓冲器空间中的第二步骤,其中图像资源数据分别以缓冲器的形式被载入旋转; 第三步骤,对于每个缓冲器顺序确定加载在缓冲器上的图像资源数据,渲染所确定的图像资源数据,并以第一帧速率生成第一图像; 第四步骤,在第二图像更新事件发生的情况下,以第二帧速率生成与第二图像更新事件相关联的第二图像; 将第一图像与第二图像合成以生成整个图像的第五步骤; 以及在预定显示装置上显示整个图像的第六步骤。