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    • 1. 发明申请
    • TECHNIQUES FOR PROCESSING COMPLEX SCENES
    • 处理复杂场景的技术
    • WO2005114586A1
    • 2005-12-01
    • PCT/US2004/014604
    • 2004-05-10
    • PIXARGRASSIA, Frank, SebastianDA SILVA, Marco, Jorge
    • GRASSIA, Frank, SebastianDA SILVA, Marco, Jorge
    • G06T15/70
    • G06T13/00G06T17/00
    • Techniques for processing scenes of arbitrary complexity comprising a number of objects represented by models. Techniques are provided for building a representation in memory that stores information or represents the inter and intra-model memory dependencies between the various inputs and outputs of the models included in a scene. The memory representation is built based upon intra-model dependencies information (804) and cues information (808) for the scene. In one embodiment, the memory representation is a graph (802) comprising a number of nodes and directed links between the nodes. The nodes in the graph represent (are proxies for) inputs and outputs of the models involved in the scene. The directed links between the nodes represent the intra- and inter-model dependencies between the inputs and outputs.
    • 用于处理包含由模型表示的多个对象的任意复杂场景的技术。 提供了用于在存储器中构建表示以存储信息或表示场景中包括的模型的各种输入和输出之间的模型间和存储器依赖性的技术。 存储器表示是基于用于场景的模型内依赖性信息(804)和提示信息(808)来构建的。 在一个实施例中,存储器表示是包括节点之间的多个节点和有向链接的图形(802)。 图中的节点表示(是代理)场景中涉及的模型的输入和输出。 节点之间的有向链接表示输入和输出之间的模型间和模型间依赖关系。