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    • 4. 发明申请
    • VIDEO GAME
    • 视频游戏
    • WO2008035026A2
    • 2008-03-27
    • PCT/GB2007/002735
    • 2007-07-19
    • SONY COMPUTER ENTERTAINMENT EUROPE LIMITEDANTONIADES, Tameem, Nadi
    • ANTONIADES, Tameem, Nadi
    • A63F13/49A63F13/10A63F13/69A63F2300/303A63F2300/609A63F2300/63
    • Video game apparatus in which a game object acts within a game environment of a video game under the control of a user controller, the video game ending in respect of that game object when a game continuation variable reaches a game end amount; comprises: means for adjusting the game continuation variable towards the game end amount in response to time spent -playing that instance of the game; means for detecting game actions in respect of the game object; means for maintaining a game style variable indicative of the manner in which one or more predetermined game actions are carried out by the game object; means, responsive to a game action carried out successfully by the game object, for adjusting the game style variable to indicate a greater game style; means, responsive to a game action adverse to the game object, for adjusting the game style variable to indicate a lower game style or, if the game style variable reaches a level indicative of zero game style, for adjusting the game continuation variable towards the game end amount; and means for enhancing the ability of the game object to perform a game action in dependence on the level of the game style variable.
    • 视频游戏装置,其中游戏对象在用户控制器的控制下在视频游戏的游戏环境中行动,当游戏持续变量达到游戏结束量时,视频游戏结束于该游戏对象; 包括:用于响应于所花费的时间来游戏游戏结束量来调整游戏延续变量的装置 - 播放该游戏实例; 用于检测关于游戏对象的游戏动作的装置; 用于维护指示游戏对象执行一个或多个预定游戏动作的方式的游戏风格变量的装置; 意味着响应于游戏对象成功执行的游戏动作,用于调整游戏风格变量以指示更大的游戏风格; 意味着响应于与游戏对象不利的游戏动作,用于调整游戏风格变量以指示较低的游戏风格,或者如果游戏风格变量达到指示零游戏风格的水平,则用于将游戏继续变量调整到游戏 结束金额 以及用于根据游戏风格变量的级别增强游戏对象执行游戏动作的能力的装置。
    • 5. 发明申请
    • APPARATUS AND METHOD OF INTERACTION WITH A DATA PROCESSOR
    • 与数据处理器交互的装置和方法
    • WO2008012502A1
    • 2008-01-31
    • PCT/GB2007/002685
    • 2007-07-17
    • SONY COMPUTER ENTERTAINMENT EUROPE LIMITEDHUGHES, Colin, Jonathan
    • HUGHES, Colin, Jonathan
    • G06F3/048A63F13/06G02B13/06
    • G06F3/04815G02B13/06
    • A method of interaction with a data processor such as a games machine comprises the steps of capturing a wide angle image of an environment, obtaining image features from the wide angle image, and then interpreting these image features as inputs to software running on the games machine. The step of obtaining image features from the wide angle image further comprises the step of mapping one or more regions of the wide-angle image to corresponding one or more flat image planes, and obtaining image features from one or more of said planes of the mapped wide-angle image. Advantageously, the planes can be arranged to reflect the topology of a room or the positioning of players, and allow a consistent representation of image features and consequently of input motion to a process such as a game, without position dependent distortions of the features inherent in the wide angle image.
    • 与诸如游戏机的数据处理器交互的方法包括以下步骤:捕获环境的广角图像,从广角图像获取图像特征,然后将这些图像特征解释为在游戏机上运行的软件的输入 。 从广角图像获得图像特征的步骤还包括将广角图像的一个或多个区域映射到对应的一个或多个平面图像平面的步骤,以及从映射的一个或多个所述平面中获得图像特征 广角图像。 有利地,平面可以被布置为反映房间的拓扑结构或玩家的定位,并且允许图像特征的一致表示,并且因此允许输入运动到诸如游戏的过程,而没有固有的特征的位置相关失真 广角图像。
    • 7. 发明申请
    • VIDEO PROCESSING
    • 视频处理
    • WO2007051978A2
    • 2007-05-10
    • PCT/GB2006/004001
    • 2006-10-27
    • SONY UNITED KINGDOM LIMITEDLIVING, Jonathan
    • LIVING, Jonathan
    • H04N7/01
    • H04N7/012H04N5/145H04N7/014H04N19/52H04N19/527
    • Video processing apparatus in which at least a subset of output pixels of an output image are generated from one or more input images using motion vectors having a sub-pixel accuracy comprises a band filter for deriving a lower spatial frequency portion and a higher frequency portion from the one or more input images; means for deriving a lower frequency contribution relating to a pixel position nearest to a required output pixel position from the lower spatial frequency portion of the one or more input images using a respective motion vector; means for deriving a higher frequency contribution from the higher spatial frequency portion of the one or more input images using the respective motion vector; a spatial filter for generating, from one or more of the higher frequency contributions, a higher frequency pixel value at the required pixel position; and a combiner for combining the lower frequency contribution and the higher frequency pixel value to generate an output pixel value relating to the required pixel position.
    • 视频处理装置,其中使用具有子像素精度的运动矢量从一个或多个输入图像生成输出图像的输出像素的至少一个子集包括用于导出较低空间频率部分和较高频率部分的频带滤波器 一个或多个输入图像; 用于使用相应的运动矢量从所述一个或多个输入图像的较低空间频率部分中导出与最接近所需输出像素位置的像素位置相关的较低频率贡献的装置; 用于使用各自的运动矢量从所述一个或多个输入图像的较高空间频率部分导出更高频率贡献的装置; 空间滤波器,用于从所述较高频率贡献中的一个或多个产生所需像素位置处的较高频率像素值; 以及组合器,用于组合较低频率贡献和较高频率像素值,以产生与所需像素位置相关的输出像素值。