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    • 30. 发明申请
    • USER GESTURE DRIVEN AVATAR APPARATUS AND METHOD
    • 用户手册驱动的AVATAR装置和方法
    • WO2016045005A1
    • 2016-03-31
    • PCT/CN2014/087248
    • 2014-09-24
    • INTEL CORPORATIONLI, QiangTONG, XiaofengDU, YangzhouLI, WenlongOZER, Caleb J.LORENZO, Jose Elmer S.
    • LI, QiangTONG, XiaofengDU, YangzhouLI, WenlongOZER, Caleb J.LORENZO, Jose Elmer S.
    • G06T13/40
    • G06T13/40A63F13/2145A63F13/428A63F2300/6607G06F3/011G06F3/04883G06T15/005G06T15/503
    • Apparatuses, methods and storage medium associated with animating and rendering an avatar are disclosed herein. In embodiments, the apparatus may include a gesture tracker and an animation engine. The gesture tracker may be configured to detect and track a user gesture that corresponds to a canned facial expression, the user gesture including a duration component corresponding to a duration the canned facial expression is to be animated. Further, the gesture tracker may be configured to respond to a detection and tracking of the user gesture, and output one or more animation messages that describe the detected/tracked user gesture or identify the canned facial expression, and the duration. The animation engine may be configured to receive the one or more animation messages, and drive an avatar model, in accordance with the one or more animation messages, to animate the avatar with animation of the canned facial expressions for the duration. Other embodiments may be described and/or claimed.
    • 本文公开了与动画和呈现化身相关联的装置,方法和存储介质。 在实施例中,设备可以包括手势跟踪器和动画引擎。 手势跟踪器可以被配置为检测和跟踪对应于罐头面部表情的用户手势,所述用户手势包括对应于罐头面部表情将被动画化的持续时间的持续时间分量。 此外,手势跟踪器可以被配置为响应用户手势的检测和跟踪,并且输出描述所检测/跟踪的用户手势或识别罐头面部表情以及持续时间的一个或多个动画消息。 动画引擎可以被配置为接收一个或多个动画消息,并且根据一个或多个动画消息来驱动头像模型,以在持续时间内用罐头的面部表情的动画来动画化身。 可以描述和/或要求保护其他实施例。