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    • 12. 发明申请
    • A CONTROLLER FOR OPERATING A COMPUTER GAME
    • 用于操作计算机游戏的控制器
    • WO2009034530A3
    • 2009-06-04
    • PCT/IB2008053650
    • 2008-09-10
    • LEEDS ANTHONY RICHARD
    • LEEDS ANTHONY RICHARD
    • A63F13/02A63B21/00A63F13/08
    • A63F13/24A63B21/0004A63B21/012A63B21/06A63B21/065A63B21/1609A63B21/169A63B21/4015A63B21/4017A63B21/4035A63B23/03541A63B23/12A63B23/1209A63B24/00A63B2024/0096A63B2208/12A63B2209/10A63B2225/09A63B2225/093A63B2225/50A63F13/02A63F13/08A63F13/23A63F2300/1043
    • A controller (1) for operating a computer game on a computer and/or a television game console (2), which comprises at least a controller housing (3) comprising a first controller part (4) and a second controller part (20) where the controller housing (3) contains the electric circuits required for electrical communication within the controller (1), the first controller part (4) comprises at least one elongated control stick (5,6) protruding from the controller housing (3) pivotally connected to the controller housing (3) in electrical and/or mechanical communication to the electrical circuits within the controller housing (3) to provide control movements in at least two dimensions when pivotally moved away from a neutral position. The second controller part (20) comprises at least one control button (21,22,23,24) providing control means via electrical and/or mechanical communication when activated or deactivated where the control means are defined by the computer game. The at least one elongated control stick (5,6) extends at least 30 cm away from the controller housing (3). The long controller parts require larger movements than short controller parts and the energy utilization of the operator (25) is significantly increased.
    • 一种用于在计算机和/或电视游戏机(2)上操作计算机游戏的控制器(1),其包括至少包括第一控制器部分(4)和第二控制器部分(20)的控制器壳体(3) 其中所述控制器壳体(3)包含所述控制器(1)内的电气通信所需的电路,所述第一控制器部件(4)包括从所述控制器壳体(3)突出的至少一个伸长的控制杆(5,6) 与控制器壳体(3)连接到电气和/或机械连通到控制器壳体(3)内的电路,以当枢转地远离中立位置时提供至少两个维度的控制运动。 第二控制器部件(20)包括至少一个控制按钮(21,22,23,24),当控制装置由计算机游戏定义时,通过电和/或机械通信被激活或去激活,从而提供控制装置。 至少一个伸长的控制棒(5,6)从控制器壳体(3)延伸至少30厘米。 长控制器部件需要比短控制器部件更大的运动,并且操作者(25)的能量利用率显着增加。
    • 14. 发明申请
    • A CONTROLLER FOR OPERATING A COMPUTER GAME
    • 操作电脑游戏的控制器
    • WO2009034530A2
    • 2009-03-19
    • PCT/IB2008/053650
    • 2008-09-10
    • LEEDS, Anthony Richard
    • LEEDS, Anthony Richard
    • A63F13/24A63B21/0004A63B21/012A63B21/06A63B21/065A63B21/1609A63B21/169A63B21/4015A63B21/4017A63B21/4035A63B23/03541A63B23/12A63B23/1209A63B24/00A63B2024/0096A63B2208/12A63B2209/10A63B2225/09A63B2225/093A63B2225/50A63F13/02A63F13/08A63F13/23A63F2300/1043
    • A controller (1) for operating a computer game on a computer and/or a television game console (2), which comprises at least a controller housing (3) comprising a first controller part (4) and a second controller part (20) where the controller housing (3) contains the electric circuits required for electrical communication within the controller (1), the first controller part (4) comprises at least one elongated control stick (5,6) protruding from the controller housing (3) pivotally connected to the controller housing (3) in electrical and/or mechanical communication to the electrical circuits within the controller housing (3) to provide control movements in at least two dimensions when pivotally moved away from a neutral position. The second controller part (20) comprises at least one control button (21,22,23,24) providing control means via electrical and/or mechanical communication when activated or deactivated where the control means are defined by the computer game. The at least one elongated control stick (5,6) extends at least 30 cm away from the controller housing (3). The long controller parts require larger movements than short controller parts and the energy utilization of the operator (25) is significantly increased.
    • 一种用于在计算机和/或电视游戏机(2)上操作计算机游戏的控制器(1),其包括至少一个包括第一控制器部分(4)的控制器外壳(3) 和第二控制器部分(20),其中控制器壳体(3)包含控制器(1)内电通信所需的电路,第一控制器部分(4)包括至少一个伸长的控制棒 从枢转地连接到控制器壳体(3)的控制器壳体(3)与控制器壳体(3)内的电路电连接和/或机械连接,以在从中性点枢转地移动时提供至少两个维度的控制运动 位置。 第二控制器部分(20)包括至少一个控制按钮(21,22,23,24),当控制装置由计算机游戏定义时,控制按钮(21,22,23,24)在启动或停用时经由电和/或机械通信提供控制装置。 该至少一个细长的控制杆(5,6)从控制器壳体(3)延伸至少30cm。 长控制器部件比短控制器部件需要更大的运动,并且操作员(25)的能量利用率显着增加。
    • 17. 发明申请
    • PHYSICAL TRAINING APPARATUS AND METHOD
    • 物理训练装置和方法
    • WO2008018850A3
    • 2008-06-26
    • PCT/US2006007085
    • 2006-03-01
    • WEHRELL MICHAEL A
    • WEHRELL MICHAEL A
    • A63B21/02
    • A61H1/0229A63B21/00069A63B21/04A63B21/0442A63B21/0552A63B21/0557A63B21/154A63B21/4007A63B21/4009A63B21/4011A63B21/4017A63B21/4019A63B2208/0204
    • A resistance training apparatus and method for providing a plurality of training vectors having points of origin variable by direction and elevation to a trainee The apparatus may accommodate a plurality of trainees and provide multiple training vectors to each trainee The apparatus provides the training vectors by attaching tethers such as elastic cords to harnesses worn around body portions of an athlete in a configuration that allows the athlete to perform a sports-specific or therapeutic movement at an optimum speed In one embodiment the apparatus includes a base forming the training area and a pair of tower assemblies, each providing elastic cords for attachment to the harnesses worn by the athlete In another embodiment the apparatus provides at least sixteen training vectors to a trainee In yet another embodiment the apparatus provides training vectors to patients or trainees who cannot fully support their own body weight.
    • 一种电阻训练装置和方法,用于提供多个训练矢量,所述训练矢量具有通过方向和仰角可变的原点,所述训练矢量可以容纳多个受训者并向每个受训者提供多个训练矢量。该装置通过连接系绳 例如弹性绳,以能够使运动员以最佳速度执行运动特定或治疗运动的构型运动员的身体部分周围佩戴的线束。在一个实施例中,该装置包括形成训练区域的底座和一对塔架 组件,每个提供用于附接到运动员佩戴的线束的弹性线。在另一个实施例中,该装置向受训者提供至少十六个训练向量。在另一个实施例中,该装置向不能完全支持其自身体重的患者或学员提供训练矢量 。
    • 20. 发明申请
    • METHOD AND APPARATUS FOR AUTOMATED DELIVERY OF THERAPEUTIC EXERCISES OF THE UPPER EXTREMITY
    • 用于自动输送上位机治疗效果的方法和装置
    • WO2007131340A1
    • 2007-11-22
    • PCT/CA2007/000828
    • 2007-05-11
    • REHABTRONICS INC.KOWALCZEWSKI, JanPROCHAZKA, Arthur
    • KOWALCZEWSKI, JanPROCHAZKA, Arthur
    • A63B22/00A61H99/00A63B23/00A63B24/00B25J11/00G09B9/00A61N1/36G09B5/00
    • A63B23/12A61N1/36003A63B21/4017A63B21/4035A63B21/4047A63B23/03525A63B23/1209A63B23/16A63B71/0009A63B2220/13A63B2220/16G06F19/00G06F19/3481G09B19/003G16H40/63Y10S482/904
    • The invention provides a method and apparatus to enable a user to perform upper extremity exercises. The apparatus includes an arm with one end connected to a base to securely support the arm while locating the other end adjacent to the user, proximate the user's upper extremities. The arm is formed with a plurality of joints at or between its ends, each joint having one or more rotational degrees of freedom while providing resistance to rotational movement in the one or more degrees of freedom, such that the free end of the arm can be moved in three dimensional space, and such that the arm is self-supporting. A manipulandum assembly including a plurality of manipulanda is attached to the free end of the arm, each manipulandum being positioned within hand grasping range of the user, and each manipulandum being or representing an object encountered in an upper extremity activity of the user's daily life. Sensors on the arm, joints or manipulanda sense movement or force, and relay signals to a processing device in order to sample, display, store and process the signals into kinematic or kinetic variables. These variables may be processed to control software programs such as computer games and to allow quantification of performance for outcome evaluation of therapy regimes.
    • 本发明提供一种使用户能够执行上肢练习的方法和装置。 该装置包括臂,其一端连接到基座以牢固地支撑臂,同时将邻近使用者的另一端定位在使用者的上肢附近。 臂在其端部之间或之间形成有多个接头,每个接头具有一个或多个旋转自由度,同时在一个或多个自由度中提供对旋转运动的阻力,使得臂的自由端可以 在三维空间中移动,并且使得手臂是自支撑的。 包括多个操纵的操纵组件附接到臂的自由端,每个操纵位于使用者的手抓握范围内,并且每个操作是或表示在使用者的日常生活的上肢活动中遇到的物体。 手臂,关节或操纵部件上的传感器感测运动或力,并将信号中继到处理装置,以便将信号采样,显示,存储和处理成运动学或动力学变量。 这些变量可以被处理以控制诸如计算机游戏的软件程序,并且允许定量治疗方案的结果评估的性能。