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    • 4. 发明授权
    • Balancing game apparatus
    • 平衡游戏机
    • US08783690B1
    • 2014-07-22
    • US13827492
    • 2013-03-14
    • Scott D. Green
    • Scott D. Green
    • A63F9/26
    • A63F9/26
    • A balancing game apparatus comprising a vertically disposed elongated pole, a plurality of weighted members, and a pivotable top having a convex first surface, a second surface having a plurality of securing tabs, and an annular rim having a plurality of slots for receiving the weighted members therein. The elongated pole is operable to support the pivotable top in a first orientation wherein the convex surface of the pivotable top is balanced on the elongated pole and in a second orientation wherein the tabs on the concave surface reversibly secure the pivotable top to the elongated pole. The weighted members are placed in the slots while balancing the elongated pole. The first orientation corresponds to a greater difficulty level whereas the second orientation corresponds to an easier difficulty level.
    • 一种平衡游戏装置,包括垂直设置的细长杆,多个加重构件和具有凸形第一表面的可枢转顶部,第二表面具有多个固定突出部,以及具有多个槽的环形边缘,用于接收加权 其中的成员。 细长杆可操作以在第一取向上支撑可枢转的顶部,其中可枢转顶部的凸形表面在细长杆上平衡并且具有第二定向,其中凹面上的突片可逆地将可枢转的顶部固定到细长杆。 将加权构件放置在槽中,同时平衡细长杆。 第一方向对应于较大的难度级别,而第二方向对应于更容易的难度级别。
    • 5. 发明授权
    • Timer controlled building and demolition game apparatus
    • 定时控制建筑和拆除游戏机
    • US08720897B1
    • 2014-05-13
    • US13678778
    • 2012-11-16
    • Hasbro, Inc.
    • Stephen W ButcherDaniel SanfilippoDustin DePenningLee M Lenkarski
    • A63F9/26
    • A63F9/26A63F2250/1073A63F2250/1089
    • Toy and game methods and apparatus including rectangular block elements layered to form a tower with upper and lower layers held by frictional coupling between the layers. The tower height increases during game play by removing blocks from one or more lower layers to build up successive upper layers upon an assembly platform. An upsetting element at the base transforms the blocks by dislodging the block elements with respect to the assembly platform by moving or traversing the assembly platform. A shifting mechanism may be provided in mechanical communication with the assembly platform for moving the platform between positions. A timer element establishes a predetermined time period from which the upsetting element transforms the block elements assembled atop the platform at an expiration of the set period of play time.
    • 玩具和游戏方法和装置包括层叠以形成塔的矩形块元件,其中通过层之间的摩擦耦合保持上层和下层。 通过从一个或多个下层去除块以在组装平台上建立连续的上层,在游戏过程中塔架高度增加。 通过移动或穿过组装平台,基座处的镦锻元件通过相对于组装平台移除块元件来转变块。 可以提供与组装平台机械连通的移动机构,用于在位置之间移动平台。 定时器元件建立预定时间段,在该设定的播放时间期满时,镦锻元件从该预定时间段转换组装在平台顶部的块元素。
    • 6. 发明授权
    • Building blocks
    • 建筑模块
    • US08449345B2
    • 2013-05-28
    • US10544721
    • 2004-02-06
    • Toshiaki YamadaMasanori Kiba
    • Toshiaki YamadaMasanori Kiba
    • A63H33/08
    • A63H33/084A63F9/0073A63F9/1204A63F9/26
    • A set of building blocks are provided for building up to a unique structure using substantially simply designed blocks.The building blocks according to the present invention are classified into a first piece P1 and a second piece P2. The first piece P1 has a groove G provided therein of which two surfaces Ga, Ga are tilted symmetrically from the reference plane H orthogonal to a flat plane S or a plane S′ including the flat plane S. The bottom Gb of the groove G extends parallel with the flat plane S. The second piece P2 has at least a corner edge thereof arranged at a right angle, when viewed in the lengthwise direction of the groove G, to engage with the groove G with its one side Af coming substantially in face contact with the grooves G. In particular, the width WS of the flat plane S is greater than the width WG of the groove G along the direction perpendicular to the reference plane H while the flat plane S and the groove G are coincided with each other at the center of the width WS, WG.
    • 提供了一组构建块,用于使用基本上简单设计的块来构建独特的结构。 根据本发明的构造块分为第一片P1和第二片P2。 第一片P1具有设置在其中的凹槽G,其中两个表面Ga,Ga从与平面S正交的参考平面H或包括平面S的平面S'对称地倾斜。凹槽G的底部Gb延伸 与平面S平行。第二件P2至少在其沿纵向方向从直角G被设置的角部边缘处于与槽G接合,其一侧的基本上面对着面 与槽G接触。特别地,平面S的宽度WS大于沿着垂直于参考平面H的方向的槽G的宽度WG,而平面S和槽G彼此重合 在宽度WS,WG的中心。
    • 7. 发明申请
    • MULTIPLE LABYRINTH GAME
    • 多彩的生化游戏
    • US20110298178A1
    • 2011-12-08
    • US12794731
    • 2010-06-05
    • Sylvester Tumusiime
    • Sylvester Tumusiime
    • A63F7/38
    • A63F7/382A63F7/041A63F7/386A63F9/26
    • A description is made herein with regard to a game composed of one to up to eight peripheral triangular-shaped playing surfaces referred to as the “small labyrinths”. The peripheral playing surfaces are attached to a central module here referred to as a central hub or the “large labyrinth”. This game that can be played by one person or by teams of players requires the use of an appropriately sized spherical entities that traverse channels engraved into or associated with the small labyrinths and the large labyrinth. The objective of the game is for each player to rapidly direct 4 different spherical projectiles towards a depression in the large labyrinth. The first player to attain this objective is the winner. To initiate play, the spherical entity is placed into the start point of the small labyrinth by each player. The sphere is then directed along a channel towards a maze that terminates in a depression located in the large labyrinth.
    • 这里描述关于被称为“小迷宫”的一至八个外围三角形游戏面的游戏。 外围播放表面附接到这里称为中央集线器或“大型迷宫”的中央模块。 可以由一个人或球员进行的这个游戏需要使用适当尺寸的球形实体,该球体实体穿过雕刻在小迷宫和大型迷宫中的通道。 游戏的目标是为每个玩家快速地引导4个不同的球形射弹向大迷宫中的凹陷。 获得这个目标的第一个玩家是赢家。 要开始播放,每个玩家将球形实体放置在小迷宫的起点。 然后,球体沿着通道朝向终止于位于大迷宫中的凹陷处的迷宫引导。